Instead of just asking to buff things, I've focused on looking for other solutions that are small and simple, yet clever and effective. These ideas are more about playability and the feel of the class than raw power. My goal is to present viable ideas that the Dev team could implement without needing to tone them down first.
Adjustments
Dissipation:
If Faerie Gauge is at 50 or higher, consumes Faerie Gauge instead of un-summoning Faerie. Restores Aetherflow based on current Faerie Gauge (50 for 1, 80 for 2, 100 for 3). If Faerie Gauge is 40 or less, it will consume the Faerie, restoring 3 Aetherflow stacks.
Remove 20% healing buff and 30s summoning lockout.
Fey Union:
Initial activation range is still 10y, but effect range is increased to 20y and deactivates automatically if the target is more than 20y away.
Reduces damage taken by linked target by 15% while active. (This is in addition to the current healing effect.)
Deployment Tactics:
Remove existing effect.
Transforms the next Adloquium or Succor cast to restore no HP and to add the amount that would have been healed to the barrier.
Reduce cooldown to 30s.
Excogitation
Change triggering threshold from 50% to 65% of max HP.
Enhanced Bane:
New Trait, ideally acquired somewhere between lvl 50-60.
Potency is no longer reduced based on the number of enemies.
If necessary, this can replace Quickened Aetherflow.
Selene:
Silent Dusk:
Replace with a new ability that increases physical defense, similar to Fey Covenant.
Embrace:
Increase the potency of Selene's Embrace to be 50 Faerie Potency stronger than Eos's Embrace.
Faerie Potency (both Faeries):
Remove the odd level scaling from 50 to 60 and adjust potency of Embrace, Whispering Dawn, and Fey Union down to true level.
Commentary
Overall, these adjustments are actually very modest in terms of power increases:
- Damage Reduction on Fey Union would be a decent buff.
- The removal of the healing buff on Dissipation offsets nicely against the removal of the faerie summoning restriction. Consuming Faerie Gauge for Dissipation is more of a lateral move as it is an alternate use of an existing resource, not a new resource.
- The new Deployment Tactics would increase SCH's overall shielding capabilities without raising potencies, and at the expense of losing the potentially godly power of a deployed Crit Adlo.
- Excogitation change is neutral.
- Enhanced Bane would be a nice buff to AoE for dungeons but have a negligible impact in a raid setting.
- Changes to Selene’s skills will bring her to roughly equal with Eos.
- Faerie Potency adjustment would be neutral at 60-70 and actually a nerf at lower levels.
Dissipation: This will make most of the player base happy, both those who don’t like the current Dissipation as well as those who don’t like Fey Union. Pre-70, this would solve the main complaint with Dissipation (no Faerie for 30s) while remaining a relatively neutral change by removing the healing buff. At 70, this increases the importance of the new Faerie gauge, reinforces the SCH playstyle of having multiple options to spend a shared resource pool, and maintains the flavor or concept of Dissipation.
Since it is an alternative method of utilizing the Faerie Gauge, the overall increase in class power at 70 would be small. However, since 3 Lustrates are a bigger healing gain than 10 ticks of Fey Union, a buff to Fey Union would be in order.
Fey Union: It seems the biggest issue is the skill deactivating if the target walks outside of the short range of the tether. I have limited experience playing at 70, but I suspect the issue is that if the faerie is more than 10y from the target, it will move to exactly 10y away and activate Fey Union. If the target moves just a little in the wrong direction, the tether is broken.
The damage reduction buff is much more interesting than a simple potency increase and will help Fey Union stay relevant with the new Dissipation.
Deployment Tactics: This will make SCH competitive with Noct AST in the shielding dept without buffing the potency of any abilities. While AST will still have a superior overall shielding toolkit, being able to claim the strongest shield (even if by a small margin), will have a disproportionately large effect on players' perception of the class.
This creates a nice juxtaposition of Deployment Tactics and Emergency Tactics basically having opposite functions. Being able to deploy a 300 potency shield through Succor will be much more user friendly than the old Deployment Tactics, which required everyone to stand close together. Reduced cooldown will convert this from a "use when everyone stacks for damage" move to a regular part of the toolkit.
Lastly, this also solves the problem of the current Deployment Tactics being too powerful when used in conjunction with a Crit Adlo.
Excogitation: The number one complaint with Excogitation is having it go to waste if incoming damage is wrongly estimated. Raising the triggering threshold will greatly reduce the waste without having to buff anything.
Enhanced Bane: My assumption is that the Bane nerf was designed more with SMN in mind than SCH. The way the two classes share skills makes this tricky, and using a Trait is a way to work around that limitation.
Having zero damage drop-off may seem powerful at first glance, but it’s not really that powerful. Considering that WHM can put a 40 potency DoT with no damage drop-off and no CD for one GCD, being able to put 70 with two GCDs and an Aetherflow stack is not really that excessive. This also needs to be a little stronger than Aero III to balance out SCH's lack of spammable AOE attack (e.g. Holy/Gravity).
Silent Dusk: Silent Dusk needs to be replaced. Not only is it a useless skill, but it also no longer fits into the current design philosophy, where debuffs such as Silence are outside the Healer Role. I really like the idea of creating a direct contrast with a Magic Defense buff on Eos and a Physical Defense buff on Selene.
Embrace: The fact is that Selene's AoE cleanse is nowhere near as useful as Whispering Dawn. The only ways to make Selene a truly equal alternative to Eos would be to substantially increase her speed buff or to increase her base healing. I figured increasing healing would be the more acceptable idea for the Dev team.
Faerie Potency: This is primarily a fix for the Faerie being too powerful in pre-50 dungeons. Outside of that, it is a quality of life fix so that it’s not such a pain in the butt for the community to discuss ability potencies.