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  1. #11
    Player
    _Kakera_'s Avatar
    Join Date
    Jul 2015
    Posts
    36
    Character
    Kakera Kiseki
    World
    Cactuar
    Main Class
    Blacksmith Lv 80
    If I had the choice in generating endless CP over the next 200 turns and take forever to produce one HQ item, or finish the craft earlier by having a better management of my starting CP than taking the easy way out, I'd probably do the latter anyway.
    (2)

  2. #12
    Player
    Lebenoshl's Avatar
    Join Date
    Jul 2014
    Posts
    92
    Character
    Lebensohl Antilles
    World
    Phoenix
    Main Class
    Thaumaturge Lv 26
    Yeah this needs to be emergency nerfed.

    Assuming a 12.5% Tirck of the Trade Chance (as Quality Assurance increase the Chance of material condition being good)
    And assuming Initial Perperations Does nothing


    A rotation loses about 16 CP, but allows you to slip in 3 Hasty Touches without any durability loss.

    And since Initial Preparation Should reduce the CP cost of some of the skills, its likely to be CP positive, even if the Trick of the Trade Chance is less than 12.5%
    (0)
    Last edited by Lebenoshl; 06-16-2017 at 05:37 AM.

  3. #13
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Lebenoshl View Post
    Yeah this needs to be emergency nerfed.
    Your plan reminds me of a Martingale system.

    To paraphrase the wiki page, It is only with unbounded CP, steps, and time that it could be argued that the martingale becomes a winning strategy.
    (5)

  4. #14
    Player
    Danieros's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Eric Sciffer
    World
    Behemoth
    Main Class
    Archer Lv 67
    I think it's meant to push specialists and the new combo skills. Maybe specialists can do some extremely long crafts with this, but in HW it didn't feel like you needed specialist skills to be able to HQ even the hardest recipes.
    (0)

  5. #15
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    486
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    near-Infinite CP may sound nice but I'd rather not spend over a minute doing nothing but spamming Observe while praying to RNG just to squeeze a few CP out.
    (1)
    I was the Almighty Enkidu for April Fools 2017.

    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.

  6. #16
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Given that a single observe is still a net gain of CP when used inside CZ (two observes break even), it seems like it could be handy in situations where you have an awkward number of CZ steps left, and need to stall for time before proceeding to the next phase.

    The most common scenario would be ending a MaMa phase with, say, 2 CZ steps left. If it was just 1, you would just stall with Inner Quiet and then reapply CZ cleanly before doing SH2 or WN2 or whatever else you plan to do in the next phase. If you were at 2 CZ steps it could be awkward as you'd have to choose between having the next CZ cast eat into a step of another valuable buff, or delay it to the next clean break in the rotation which could be quite far down the line (and potentially cost you a CZ use entirely over the course of the craft). Perhaps now you'll be able to utilize observe as an extra stall utility to smooth out weird CZ transitions like this.
    (0)

  7. #17
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    486
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Myon88 View Post
    snip
    While your scenario does make Observe have a good use, it's likely that Maker's Mark rotations will unfortunately be dead for 4.0 recipes and beyond. Due to the large amount of Progress needed, using MaMa instead of Muscle Memory makes crafting items take much longer than it should.

    They could've avoided this issue by adding a Flawless Synthesis II that basically acts as 5 stacks at once with lower %chance, but unfortunately SE didn't give MaMa a higher level alternative.

    If you want to make a 1-star 70 durability item, you would have 32 stacks of Maker's Mark! You'd need at least 3 macros JUST for Maker's Mark, and this is only 1-star! I think Muscle Memory will be the new 1st step for starred recipes unless Initial Preparations' reduced CP consumption is OP along with the Specialist actions.

    EDIT #1: Just to add something unrelated; the Lakshmi Miniature is a 1-star level 70 GSM furnishing that requires 5668 Progress. If you wanted to use MaMa for that you'd have 57 stacks of Flawless Synthesis awaiting you. Of course you wouldn't use MaMa for furnitures but the scenario just felt funny enough to share.
    (0)
    Last edited by magnanimousCynic; 06-25-2017 at 12:27 PM.
    I was the Almighty Enkidu for April Fools 2017.

    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.

  8. #18
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    I agree that MaMa will definitely get more and more untenable as recipe difficulty increases, I just used it as an example since 3.x is still fresh in people's heads. But at the end of the day though, it's really comfort zone that's responsible for these 'off-by-one' issues. MaMa aside, you might have CZ at 7-8 steps left at the same time as your rotation enters a SH + 5 actions phase, which will put you in a similar dilemma at the transition point after that, and so on, I think it's just a nice QoL buff in general that gives us more room to fix desyncs between CZ steps and convenient pauses in rotations.
    (0)
    Last edited by Myon88; 06-25-2017 at 06:31 PM.

  9. #19
    Player
    Lebenoshl's Avatar
    Join Date
    Jul 2014
    Posts
    92
    Character
    Lebensohl Antilles
    World
    Phoenix
    Main Class
    Thaumaturge Lv 26
    Okay. I can confirm that Observe does allow for infinite steps. However the CP / Durability regain is very very very very slow.

    It's like 50+ steps to get Free 0 CP 0 Durability 3 Hasty Touches (with no SHII). Probably 300+ steps to get to a full quality bar with 0 CP / 0 Durability loss (I got bored before finishing). I'm not desperate enough to do that.
    (0)

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