Indeed.
I went to the JP thread on this http://forum.square-enix.com/ffxiv/t...3%83%89/page33
and there isn't an army of forum warriors who doesn't play WHM trying to argue with WHMs, I really don't know why the English community has to like this.
Unlike SMN where players just aren't seeing the big picture of changes, WHM changes are factually bad when compared to other jobs, no ifs or buts.
You know what they say about assumptions, right?I think it was pretty clear what he meant, even through the hyperbole, but as you wish.
^ case in point.
The fact that you have to exaggerate like that to make your point shows that the current situation really is not as bad as you (and most people here) are making it out to be. Maybe it sucks for the raider crowd, but the raider crowd is not everyone. I'm all for things being fixed, but telling people they shouldn't play a job just because it might not perform in the aspects of the game you like (because nevermind what they like; that's not important, right?) is uncalled for.Sure, people may enjoy the theme of a role, but at what point does it become something that should be actively discouraged? If Cure and Cure II were only 100 and 200 potency, would you still insist that people should be able to play WHM? Is playing as a class instead a perfectly valid way to play the game, simply because people may prefer the class's lore?
The overarching mentality is still exactly the same, and definitely comparable here. You have people who want to play the character/class they like, and then you have blowhards saying nothing should be played except the statistically "best" ones and that the rest may as well not even exist. Threads like this one are making it very clear on which side of the line people lie.MMO=/= Fighting Games.
Of course it does, which is why someone might still perform better on a class like WHM despite SCH/AST being statistically/capably superior. That or they just might *GASP* like it better.Correct me if I am wrong but personal skill and knowledge of a characters moveset weigh heavily.
Last edited by Fynlar; 06-02-2017 at 11:18 AM.
The hyperbole is to make a point. Where does one draw the line at to say "Your decision is an active detriment to yourself and everyone you play with." Ice mages, classes, going with low potency spells as your bread and butter, all of those are clear examples of "You'd be an idiot to go with those." My opinion is that choosing to play WHM over the other two healers come Stormblood is more like those choices, rather than picking between MNK and NIN or other such permissible choices.
Okay so, everyone keeps telling me that WHM is going to be absolutely awful because it has no utility. However, every time I ask them for details on this they usually mean "damage utility." Aka crit increases, pure damage increase (such as balance), etc. Very rarely do shields or anything of that sort come into the conversation.
But...why? Okay, before you jump into the replies with every argument I've already heard and read, actually hear me out. I'd appreciate that.
I'll be the first to admit that WHM has very little utility, especially when compared to the other healers. But here's why I don't think that it matters.
First off, WHM already has the highest damage output. The biggest issue is that due to MP management, if you're keeping your dps as high as possible, you'll likely run out of mana. Of course you can still optimize by just casting what gives the most dps per mana, but if you go all out you're gonna run out. (Especially if you're in a party with a bunch of bads that need healing like no tomorrow).
So...what if WHM could sustain that mana? It could keep doing tons of dps, then it wouldn't need to buff other member's damage. Hmm...Are we getting anything that makes mp management easier...? I wonder....
Oh yeah! Thin Air makes it so that we don't lose MP for a whole 12 seconds. That is A LOT of MP saved, especially if you feel like holy spamming or need to spam cure III (for whatever reason, again, usually bads.)
Okay okay, but I know what you're probably thinking. 12 seconds isn't much with a 120 second cooldown, right? Well, as much as I disagree, I'll humor you. So let's say that those 12 seconds really aren't much. (Although they really are)
Well! Good thing we get TWO ways to decrease our cooldown on Assize! One trait that makes it so that our lilies are consumed and however many we have let's reduce the CD of the next Assize we cast (with three lilies reducing by an entire 20%! My gosh That is an 18 second reduction!) Keep in mind Assize DOES also restore mana AND with the need for cleric stance being gone, the assize is going to do that damage while still healing. So now you've just done a ton of damage, healed your party up (both saving you mana by doing so!) AND restored mana to boot.
Oh, but isn't there a secret of the lily II? Doesn't that reduce the cooldown by a WHOPPING 5 seconds per cure or cure II crit? My gosh, we'll be able to practically SPAM assize if this keeps up. That's tons of damage and tons of healing. AND tons of mana.
But omgI'm sorry. I can't buff that drg or sam over there.
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I'm sorry that I do amazing damage and keep your behind alive because my heals are potent as absolute FRICK. If a WHM does DPS while heal, I can imagine that the amount of damage they'll output will be on par of whatever buffs the other healers get + their own dps.
Let alone we don't know what the current content, so it's very possible things are going to hit like a FREAKING truck and that the high potency heals will be in demand.
Oh but wait, I never said we had utility did I? Well we don't! But it doesn't matter. Give it a chance, yo. The expansion isn't even out yet so why not just chill and see what happens first.
Now, yes, I will admit our mitigation is garbage. Still, 15% (even though it does eat all of our lilies) is higher than our current 10% stoneskin. Again, yes, mitigation on our side is bad. But why do we need it? You don't need two people to mitigate, so it could end up making loads of sense to bring either a SCH or an AST to mitigate, while you have the WHM for everything else. I dunno, that seems fair to me.
I honestly think WHM is in a very good place, and if you can just think outside the box and actually examine the info we have and acknowledge that we don't know everything yet, then I think you might be able to see that WHM isn't in as bad of a place as you're thinking.
I know it can be difficult, but you just have to ask yourself "Why are we mad there's no utility? What exactly does the utility we're asking for offer?" Then genuinely look at every way that those will be incorporated in other forms. i.e. (z.B.), Not enough damage buffs but best damage of any healer.
♥♥♥ Sorry if the post has a bit of attitude to it♥♥♥
Last edited by Epo; 06-02-2017 at 11:25 AM. Reason: typo'd bad instead of mad
- My impression is that the majority of players expressing the opinion that WHM is shaping up to be lacking in 4.0 are not looking at it just (or even primarily) from a DPS standpoint. Almost all of the criticism seems to be stemming from the information available concerning the Lily mechanic and how that and Confession stacking depend entirely on the use of Cure and Cure II.
- Thin Air is going to be great, no denying that.
- Mitigation-wise, the loss of Stoneskin for this 60 sec cooldown Lily-dependent skill is...troubling. Again, largely because the Lily system appears to be largely dead-on-arrival for most WHMs unless it receives a significant tweak prior to actual release.
I will answer the same as the other thread , you can analyze the healing as much as you want but the real problem is ... THERE IS NO CHALLENGING CONTENT.. basically the astro is strong(stroger?) as a whm , savage + extreme primals are really easy SO the only things u look for is utility! . Yoshida says Whm will be a pure healer? Paladin pure tank? WHERE IS THE CONTENT FOR THEM! both things are not needed at all for this simple reason!
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