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  1. #1
    Player
    Rentahamster's Avatar
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    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50

    Add Leaderboards/Achievements/Gamerscore/Timetrials to Encourage Competition

    Update: Achievements in 1.20: http://forum.square-enix.com/ffxiv/threads/11099


    This is another suggestion that I think has a very favorable cost/benefit ratio. I don't think it would be very hard or take a lot of time to implement, and the potential benefits are great. Epic content in massive patches are great and all, but if they take too long to implement, they can possibly do great harm as well (as we can already see by some of the impatient discontent in the game and on this forum).

    As any of us who have Xbox Live or PSN can attest to, the very existence of a gamerscore/trophy system adds an incredible amount of incentive to achieve goals and do objectives that players would have otherwise ignored or not cared about.

    Now, we already have an achievement system, soft of. You can see a player's history on their Lodestone profile, but no one cares about that. It's not connected to a points system, so no one cares. It's not highly visible, so you can't use it as a measurement of status, so no one cares. Assign points to the history achievements, and suddenly, people will care.


    Timetrials:

    I propose that the game keep track of the time it takes to kill the NMs that a player or party fights. It can then display this information to everyone on the server in an easy to find menu option. The following should be tracked:

    solo times

    duo times

    trio times

    light party (4 ppl) times

    full party (8 ppl) times

    That way, hardcore players can show off to all the world just how good they are and how fast they can kill stuff. It's one thing to brag about it, it's another thing to actually prove it.

    The game would also keep track of which linkshell the party leader had active when first engaging the mob, so it can give credit to that linkshell as well as the players.

    This gives players an even greater incentive to kill NMs aside from just the gear drops.

    There is a problem that I can see, however, in that hardcore players would spawn camp NMs TOO much, to the detriment of other casual players who just want the item. One way around this is to have an NPC sell items that would force pop NMs and throw the player into an instance to fight the NM. The force popped NM doesn't drop any items, and it would only be good for players who want to "practice". Force popped NMs do not influence their open-world counterparts at all.


    Once all the players' gamerscores and timetrials are easily visible on a leaderboard, make them filterable and searchable by player, class, server, linkshell, etc for great functionality.

    This would inject much needed revitalization just by adding new functionality to old content. It's like a "content-multiplier", if you will.


    edit:
    An additional benefit of a publicly viewable leaderboard is that it'll make class imbalances and exploits pretty obvious. If you were to see a ridiculously fast cleartime on a boss, then you'll know something odd is afoot.

    "like" if you like, please!
    (18)
    Last edited by Rentahamster; 12-08-2011 at 01:44 AM.

  2. #2
    Player
    Armok's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    147
    Character
    Fealing Freyal
    World
    Balmung
    Main Class
    Archer Lv 50
    Good idea. Would add an extra incentives to a few things.

    I know I would love to try and beat another linkshell/parties best time on a NM.
    (2)

  3. #3
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    2,823
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    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Armok View Post
    Good idea. Would add an extra incentives to a few things.

    I know I would love to try and beat another linkshell/parties best time on a NM.
    Thanks

    I mean, if we can't have direct player-vs-player content in the form of beating each others' brains out, we might as well have a different kind of PVP in the form of who can beat the NMs' brains out the fastest. That way, we're still competing with each other, and with a leaderboard, the results can easily be recorded.
    (0)

  4. #4
    Player
    Irana's Avatar
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    May 2011
    Location
    Gridania
    Posts
    628
    Character
    Index Labyrinthya
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Achievements for reaching a certain level cap with each job would be good
    (0)

  5. #5
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    2,823
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    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Oh snap. Brand new "achievements" dev tag category is up now on the Japanese side.

    Quote Originally Posted by Foxclon View Post
    [dev1081] アチーブメントシステム
    • アチーブメントシステムの仕様策定
    "How to implement an achievement system"


    Well, what do you think?
    (0)

  6. #6
    Player
    Reika's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Rentahamster View Post
    Oh snap. Brand new "achievements" dev tag category is up now on the Japanese side.


    "How to implement an achievement system"


    Well, what do you think?
    The dev tags are one the english side too :P.
    (0)

  7. #7
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    2,823
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    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Reika View Post
    The dev tags are one the english side too :P.
    Not at the time of my post.
    (0)

  8. #8
    Player
    RisaCooper's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    148
    Character
    Risa Cooper
    World
    Sargatanas
    Main Class
    Rogue Lv 58
    It looks like they are adding an achievement system to the game, hopefully its as cool as the one you suggested ^_^
    (0)
    ~~ sAnItY iS oVeRaTeD... ~~

  9. #9
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Hm, I thought I wrote it down, but in reading the OP again, I guess I didn't.

    An additional benefit of a publicly viewable leaderboard is that it'll make class imbalances and exploits pretty obvious. If you were to see a ridiculously fast cleartime on a boss, then you'll know something odd is afoot.

    See this for related details: http://forum.square-enix.com/ffxiv/s...362#post153362

    Quote Originally Posted by Peregrine View Post
    Do not allow imbalance to snowball
    -monitor Youtube for bragging tactic videos using repetitive styles.
    -Edit new: Record setups brought to and results of key battles to monitor for imbalanced shifts in player choices.
    -Quickly incorporate player-designed tactics into the game by modifying and approving the tactic officially, or patch an unacceptable tactic. Time frame: within 1 month of discovering the tactics' use.
    -Fix all imbalances within a period of level cycling to prevent an entire generation of players levelling a job just for the imbalance and effectively rendering balance correction unpopular by biased participation.
    (0)

  10. #10
    Player
    normalforce's Avatar
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    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Leaderboards and Time Trials would be a fun addition! And whenever they decide to add chocobos, a whole slew of new time trial challenges open up. Best time from Gridania to Ul'dah, from Gridania to one of its hamlets, or even deep into Coerthas. Each zone could have its own series of time trials. Hell, once a day a server-wide chocobo races is held in a different place with a variety of checkpoints to keep it interesting, with the winners announced by Herald's through the big cities. Winner also gets a cash prize that increases as the number of racers grow.


    If the devs were to take some of suggestions from VeranRamaden's Ideas That Would Bring Life Into Eorzea thread, there are a few interesting mini-games that could have a time challenge aspect to them. Not to mention any number of fun, silly little mini-games they could add into the game, especially to the smaller towns outside of the cities*.


    I wouldn't mind some time of challenge achievements, where after killing 1,000 of a certain type of monster, you get some sort of bonus applied every time you fight against that type. (Whether it be a small defense boost, do slightly more damage, etc.) Another 9,000 kills and you get the next little bonus. With the last ones kicking in at 20,000 and 100,000? It shouldn't be something you can earn in a few sittings, it should take a while, if ever, to earn them all. Like the Lu Shang's fishing rod challenge in FFXI. And the kill only counts towards this bonus if you earn SP from it.


    Oh, and if they add an achievement like system in-game, I should be able to select a player and type /achievement to see everything they've done, how they rate among people on the server, and even their on-going progress on a number of long-term challenges.


    • Gridania to Ul'dah Chocobo Race Challenge (complete) best time - 24:01 Rank 105/900
    • Coblyn Challenge - 450/1000
    • NMs fought...
    • Dungeons completed...
    • Mini-game times
    ... etc.



    * And instead of making these mini-games a once a day sort of thing, especially the ones where you can earn gil or items from them, have them increase in difficulty until they become impossible to do any longer. 20 hours later, the difficulty is back to normal and you can try again.
    (1)

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