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  1. #1
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    Join Date
    Sep 2011
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    430
    Quote Originally Posted by Shneibel View Post
    from cross

    btw I believe there should be enough action at 2.0, we ll get pvp and stuff so the follow skill we got at 1.20 atm "should" be base skill for pvp as well

    edit: and I prefer pvp like in Tera or L2, which are nearly 1 shot/kill for most of class or at worst Aion. WoW pvp is out of question
    You mean PVP that takes skill is out of the question? Sometimes it's fun to insta-gib someone, but it's terrible design. I've played 3s in WoW at 2k+ and there's times that I felt the burst was still too high even after all the resilience changes. It's impossible for PVP to remain competitive when everyone goes around globaling their opponents. It undermines the competitive spirit of PVP.
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  2. #2
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Blarp View Post
    You mean PVP that takes skill is out of the question? Sometimes it's fun to insta-gib someone, but it's terrible design. I've played 3s in WoW at 2k+ and there's times that I felt the burst was still too high even after all the resilience changes. It's impossible for PVP to remain competitive when everyone goes around globaling their opponents. It undermines the competitive spirit of PVP.
    sorry for being unclear about the 1 shot.
    Usually most of time where 1 shot take place use to be a crit skill, other wise it will not be possible (l2 is another system).
    Also in a 1 shot pvp game, there are skill, not individual but it will be toward party, because 1 shot only happen on cloth user which mean mage and healer.

    to speak it out, I am not much about 1 on 1 pvp, but more about group/party pvp in a large scale.

    1 on 1 is always unbalanced, but if party vs party thing will balanced out in 1 or other way, because class can cover each other weakness, for me this is skill
    (2)