except golden gun in golden eye 4player mode lol but that is a shooter, old arse one at that
by the way tera isn't 1 shot pvp is it? maybe i was looking at bad quality runs on youtube or wasn't paying enough attention but it looked like it was very long fights b4 deaths?
I'm hoping it stays strategy based. If Yoshida can pull off his vision I think it will be very good the way it's going. He wants positional and timing play and the new skill list and ifrit fight display that. But as the ifrit fight also shows, there's a long way to go still.
If I want an action based game I will just play GW2 etc. those kind of games have always been good fun but I can't see myself wanting to play one long term (with that said GW2 does look like a decent balance).
Enjoy Auto attack because it is a factual point that it is better in every way to the prior system. You get TP faster than before and can pretty much spam attacks and with combos coming up what is there to complain about? If you are on a class that can use a throwing item and want to swing more, put those on. You can spam throwing items like every 3 seconds and always be topped off on TP.So, the past day I have been playing Blade 'n Soul. It made me miss the old "action" combat we used to have(ya know, pressing 111111). The game is in closed beta and is sooooo fun. I feel like I'm playing an... anime. It also has great animation for everything. Though the animation I like is the jumping/running. I am one of those people who doesn't like jumping, but the way they implemented them, it's, pretty/fun. You can even jump in the air and attack. All I have to say is, FFXIV would be amazing with a more action combat system like we used to have. So, they should have used their resources to build off that old system and not use AA.
I think it may be something that SE may consider in future development. But for FF14, I believe it will be closer to the more traditional 3D MMORPGs.So, the past day I have been playing Blade 'n Soul. It made me miss the old "action" combat we used to have(ya know, pressing 111111). The game is in closed beta and is sooooo fun. I feel like I'm playing an... anime. It also has great animation for everything. Though the animation I like is the jumping/running. I am one of those people who doesn't like jumping, but the way they implemented them, it's, pretty/fun. You can even jump in the air and attack. All I have to say is, FFXIV would be amazing with a more action combat system like we used to have. So, they should have used their resources to build off that old system and not use AA.
I imagine from the view of FF13 Versus or mechanics such as Kingdom Hearts and Dissidia, that the possibility of a cooperative multiplayer action RPG could be quite possible.
How about no, we started with it, it didn't work, shit was boring and annoying and you were pretty much guaranteed to be f...screwed if you got hit by lag, people ask for auto-attack, and we got it, move on, you people are a community, start thinking as one, you like blade and soul? go spam 11111111 all you want over there, when you come here, you show a little respect for THIS type of combat system, you people need to stop trying to convert this game into everything else you've ever played.
Oh the cross class skills. No, I don't consider those to be what I was talking about in reference to this games new lack of skills in comparison to GW2. I said they also minimized, but in a better way and each class still has more than were going to.
the extra 10 are not your classes defining abilities, the extra abilities you get per weapon in GW 2 are all your own classes abilities.
GW 22 will also have level cap raises with new abilities introduced as well. My point still stands.
If we get Gunblades, Gunlances, Gun"weapon" Perhaps the trigger will be the 1 key.
This way everyone is happy.
Anything is better than the mindless hack&slash found in DCUO/Vindictus (and from what I've seen, Tera will most likely be such too), but it would be preferable to have something akin to Age of Conan.
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