Quote Originally Posted by Canadane View Post
You seem to have the wrong idea here. It's a lot easier to hear about buffs and such happening instead of keeping tabs on all four of your opponents at the same time and eyeing their buff bar yourself, especially when you need to generally be attacking someone at any given time.
I was able to impair a lot of bursts in S1 on SMN by focusing targeting enemy ranged and calling (via PT macro with sound effects) their burst (indicated via buffs) so my team could prepare and I would Virus the burst. My strategy was (almost) always to keep everyone alive through enemy burst phases and keep DoTs rolling to pressure enemy healer MP, leading to a sequence of KO's when their MP got low and they had to conserve.

The chat restriction will place a much higher burden on each player without the ability to coordinate via chat. ._. It certainly is much easier to cheat and have a program call things out compared to listening to another player mid-match. But that doesn't make it right, and we'll just have to suffer with the chat restriction because this kind of player-initiated call-out won't be possible anymore unless we somehow develop a language with the signs to indicated enemy burst phase has started. :/