Are they to networks that have servers that need to transmit live data, or just web servers which can cope with a lower ping?
MMOs NEED to have a low ping or we get the problems we have in the ifrit fight, admittedly I should have used the range 0.1s to about 0.3, but 0.3 is pushing it.
because MMOs need PC position and enemy attacks on the server and the client at almost the same time they need very low pings, whereas web servers can have higher pings because the data is static and you dont have about 1 sec to react to things, also how many pings did you send?
That is the pings people are getting TO THE ALREADY BROKEN SERVERS SE put that up because they know there is a problem and want to fix it, it bears no referance to what is acceptable or possible only what people are getting across SE's already broken network. The numbers in that post are so SE can see if the problem is widespread and fix it.
I did a speed test to a server in Japan probably to a webserver (low ping across the network not needed) and got a 463ms ping, on my 3g connection so with a 50Mb connection and decent servers on SE's end NA can get 0.1s JP and EU can get about 0.2s to the servers that need a low ping.



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