This person is on a EU server so he probably only talking how it is there. I played on NA and EU while NA is alot about good dps its on eu mostly a gamble of healer (only very few can even heal on a "okay" level).Not true on Primal, we have 0 Plat healers right now... And I'd be Plat if I won every game on the account of being a Gold healer. We get 50k melee dps and 40k ranged dps on our team (8 minute match ofc), even new healers can heal that. It's just easier to cry about new healers because you lose almost instantly. As a gold healer, I know I am going to lose a match right when I see my team sometimes, I just have to wait 8 minutes to actually see the ending screen.
New healers who are that terrible usually give up after a few games, you see terrible melee for months because they have no idea how bad they actually are.
Even though I have very limited Feast experience so far, I can agree with this. You either see really good healers (which is the case most of the time) or really bad/new ones who quickly lose interest for different reasons, just to be replaced by the next batch.
I think last night I encountered one of the very few decent healers who are still learning but show potential; but if you want to see more of those, you'd need a proper matchmaking and quite some players to change their attitude towards new PvPers, healers in general.
Overall I don't think that healing needs to be changed, I've won quite a few matches with new healers just because the enemy team had underperforming DDs, the matchmaking is the problem. Being a new healer in the current state just isn't fun and discourages most from even trying.
The worst situation for me personally, is when I am with unranked team members (as gold tank), going against another unranked team with a gold healer. The situation is much better for the healer than as for the tank. I cannot be the only one who sees this, any other tanks around who feel this way?
This is always the situation when Im losing hundreds of points if not ranks. Quite annoying tbh.
Last edited by Noutaja; 09-23-2016 at 05:28 AM.
There is your problem...The worst situation for me personally, is when I am with unranked team members (as gold tank), going against another unranked team with a gold healer. The situation is much better for the healer than as for the tank. I cannot be the only one who sees this, any other tanks around who feel this way?
This is always the situation when Im losing hundreds of points if not ranks. Quite annoying tbh.
Tanks have the least effect on the outcome of a game imo... see my other post: http://forum.square-enix.com/ffxiv/t...anks-and-Feast
Alright I think things are starting to make sense. For me for some reason the worst situation seems to be especially against a gold healer. I guess a gold healer can completely outthrow a gold tank in an unranked match. Just the way it is...There is your problem...
Tanks have the least effect on the outcome of a game imo... see my other post: http://forum.square-enix.com/ffxiv/t...anks-and-Feast
The problem is that Tanks are kind of sandwiched in the middle of dps and heals. They're not dps, and they're not healers. They're support, and, unfortunately, that support isn't always needed or adequate. If the dps is weak, then there's not a lot that the tank can do to carry them. They can try, but they can only carry so far. If the healer is weak, then it's the same deal. The tank can't really do anything to save the team if the healer buckles. They can make the healer's job a little easier, but they can't carry them.
This doesn't only affect tanks, though. Granted, tanks have it even worse than DDs but this scenario is a free win for the gold healer 90+% of the time; the remaining 10~% consist of unranked players who still somewhat know what they're doing on the other team.The worst situation for me personally, is when I am with unranked team members (as gold tank), going against another unranked team with a gold healer. The situation is much better for the healer than as for the tank. I cannot be the only one who sees this, any other tanks around who feel this way?
No matter what, if there's a huge skill gap between healers, the better one usually (!) wins, unless the gap between the other 3 players is even bigger. But that doesn't really mean that healers are too strong, just that the matchmaking sometimes makes it seem that way. I don't really see a fix to this other than The Feast becoming considerably more active/popular and having the "luxury" of only matching you with players of your own skill level - e.g. high gold rated players only playing other golds and platinum; that's how it should work at least, it's simply not possible in the current state.
So from time to time you will have those matches that you simply cannot win.
That's true, but the weight isn't quite as heavy for the other two roles.
Strong dps can carry a team to victory, and the only thing they have to worry about is the healer being decent enough to keep up. Strong heals can carry a team, and the only thing they have to worry about is if the dps is good enough to at least score a few kills. Tanks can't really carry anything, and they have to worry about both the dps and the healer being up to snuff. The discrepancy in skill between them doesn't even have to be that great either. They could be equally mediocre, and the tank is still faced with the deficiency of trying their damnedest to support both roles, while not truly being capable of carrying either. In the end, it still falls down to which team is stronger, but Tanks have to be constantly concerned with the skill level of 2/3rds of the team (role-wise), whereas dps and healers typically only worry about 1/3rd. That would seem to indicate that Tanks just don't have enough "weight" in the arena compared to their peers. Either that, or dps/healers have too much weight.
There are things that SE could do about this, though. They could adjust the point brackets for each tier of rank, for one. They could adjust the point scaling for wins/losses, varying the amount depending on your teammates ranks (Ie: First timers=no penalty for loss on any player ranked silver or above. Bronze = minor point reduction. Silver and up = same as current), or implement a probationary period for new players. They could re-scale the matchmaking like it was in season one (not my preferred option, but whatever). They could "weight" the jobs according to their role. They could give tanks added utility in some fashion ... etc. It would definitely take some testing, preferably in a proper pre-season period, but they have options that they could at least experiment with.
Last edited by Februs; 09-24-2016 at 07:14 AM.
3rd gold promo this week, 1st fight bronze healer in my team, plat healer in enemy team, fight took 1 minute.![]()
Reduction of points is not the way to go. Adding 1-2 utility to tank, possible but what? War and pld are in good position IMO. Sometimes you can win against stronger odds by using better strategy. Also dont just relay on 1 strategy if it doesn't work.
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