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  1. #61
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rokien View Post
    Why should the good stuff be saved for instanced? Just curious on your logic there.
    Why shouldn't it, is a better question.

    I don't see many people being "Left out" of content like the Darkhold or Totorak.
    It's pretty apparant that nobody wants to do these dungeons anymore, more so for Darkhold, this will only get worse as they become older, so for people who want to do them the odds of finding a party who want to will grow smaller and smaller, thats where the dungeon finder will come in handy even more so when its cross server.

    It's all pretty simple to understand.

    I do agree with the person who suggested limits on dungeons and instances, something like you can only do one specific instance per day, this obviously would require a lot of dungeons.

    By the time 2.0 is here we should have a good selection of instances though and many more to follow.
    (0)
    Last edited by Jinko; 11-10-2011 at 02:01 AM.

  2. #62
    Player
    Kiote's Avatar
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    Mar 2011
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    Gridania
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    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jinko View Post
    It's pretty apparant that nobody wants to do these dungeons anymore, more so for Darkhold, this will only get worse as they become older, so for people who want to do them the odds of finding a party who want to will grow smaller and smaller.
    Moving to a system of all instances is only going to make this worse. Dungeon finder is not going to solve this problem. People get bored of instances. Especially since they are not places you can just go hang out with people and mess around. No one will be searching for the instances they are bored of on dungeon finder, so trying to use it to get that dungeon will not help.

    We need Dungeons that we can just be inside. Places where people will cross paths. Places where you do not get kicked out after an hour. Places that you can't "Fail". Dungeons should not always be a race against time or a proof of skill. Sometimes they need to just be fun.
    (5)

  3. #63
    Player
    Gramul's Avatar
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    Mar 2011
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    Ul'dah
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    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    So...why can't they be both?
    Have an option to let your party go through a dungeon in an instanced fassion, but keep it open for solo explorers who don't want to be constrained by a time limit and impatient parties who don't want to waste time looking for treasure and secrets.
    (2)

  4. #64
    Player
    PSxpert2011's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rokien View Post
    Yosh-p has stated that he wants to make all dungeons instanced. That doesn't settle well with me. Considering I love the rank 20(15) open dungeon, I've stated my reasons in another thread a while back. He said that the open world content will be the strongholds(there's a few more, I know). I'm making this thread to keep and to make more open world dungeons. Please sign and like this thread if you want to see this happen. Please do not post saying "INSTANCED IS BEST" this is a thread for the people who want to keep and see more open world dungeons. Thank you.

    PS: I'm not saying to take out instanced dungeons, but to keep non instanced ones and keep making more, along side the instanced ones.
    Link to my reasons the rank 20 dungeon is better than rank 50 one. http://forum.square-enix.com/ffxiv/t...geon-please%21

    Other thought for you instance lovers:
    -Make the dungeon open to everyone
    -Have to run through a tough area
    -area is level capped
    -Instanced NM(like Ifrit) still level capped!





    Just like the real world, I HATE regulation. The rules to follow in some areas are fine but regulating the game with instances to prevent or discourage "blah blah blah" shouldn't be something to worry about.

    I do VOTE for non-instanced zones/dungeons, hence the "invisible wall" you can't pass because some "galka like brute" says you cant (why not just put up a freaken brickwall!).

    I understood the concept of cross-server dungeon finder but why?? WTF why?? Are people going to be that lazy and cause lag to an area because they're standing in front of bulletin board or just standing idle worrying, wondering, debating...
    Why not create an incentive to build alliances to enter IT++ dungeons without so many rules! Turn it around and apply restrictions for dungeons w/o rules, why, why both?? As I want to help promote a movement for player freedom. That is what will make this game great!



    STOP MIRRORING OTHER MMOS!




    We know there's RMT... we know there's BOTTING... but are we going to sacrifice our freedoms and fun because of something SE should have a finger on already? That's what we'll be paying you for in the future,right? I rather pay for good service despite the terrible game play because I know we'll have a community worth being with and fighting with (which Final Fantasy has the best of).

    OPEN dungeons, no level restriction- bar none!

    "Stand for liberty!"
    (5)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  5. #65
    Player
    Jinko's Avatar
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    Mar 2011
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    Gridania
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    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by PSxpert2011 View Post
    IT++ dungeons
    What does it mean !! :S
    (0)

  6. #66
    Player
    Gramul's Avatar
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    Mar 2011
    Location
    Ul'dah
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    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    We know there's RMT... we know there's BOTTING... but are we going to sacrifice our freedoms and fun because of something SE should have a finger on already?
    Restrictions to try (and fail) to stop bots while forgetting about how it might negitavly effect the average player was a huge problem with this game in the first place.
    (1)

  7. #67
    Player

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    lol Jinko you just like to argue huh :P Id rather not have instanced areas(like iv said before) we can't change that, we can however change where there's just as much or more open areas(dungeons) than there are closed. Or, don't have dungeons at all. Come up with something new and innovative! Come on SE! Bring the soft in ya out!
    (1)

  8. #68
    Player
    Kiote's Avatar
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    Mar 2011
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    Gridania
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    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jinko View Post
    What does it mean !! :S
    Why "Incredibly Tough with a High Defense and Evasion" of course...
    (1)

  9. #69
    Player
    Tetsaru's Avatar
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    Jul 2011
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    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Personally, I think they need a good balance of both. Here's my thoughts, so take it as you will:

    Pro's for Instanced Dungeons
    • friends who know each other can play together easier
    • other parties/groups can't interfere in negative ways (no competition in terms of loot or claiming monsters for exp, no PK'ing, etc.)
    • easier to "train" party members in terms of what they need to do
    • easier for developers to adjust and balance as necessary
    • easier on server load(?)

    Con's for Instanced Dungeons
    • gets repetitive and predictable very quickly, unless there are random/variable events or paths to keep things interesting
    • fixed party sizes can either keep a large group from inviting friends, or a small group from even participating in the first place
    • sometimes specific class, party, or moveset arrangements are necessary to take out difficult bosses, and is discouraging to those who want to use the classes/moves they're used to (Archers for the Ogre in Dzaemel Darkhold, Lancers w/ Sentinel ability for Ifrit, etc.)
    • currently, all the instanced areas require a quest to be performed beforehand, as well as having a certain level and involvement with a Grand Company

    Pro's for Non-Instanced Dungeons
    • no restrictions on party sizes or levels, easier to just "jump in"
    • currently, quests involved with non-instanced dungeons are optional, and are not mandatory in order to enter
    • possible for very large groups to cooperate together to tackle a tough goal
    • random player disconnects are less of an issue on party strength when large groups are involved
    • usually a greater sense of accomplishment and teamwork when you can get through the toughest areas of the game with all of your friends/LS members involved

    Con's for Non-Instanced Dungeons
    • lots of competition for drops and exp, especially against a single NM
    • difficult to manage large groups of people
    • currently, there is no party alliance system
    • easy for people to overwhelm an area with sheer numbers
    • difficult to balance properly
    • high stress on servers
    • people with low-end PC's or internet speeds will have issues seeing/loading everything going on
    (4)

  10. #70
    Player
    Esk's Avatar
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    May 2011
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    Gridania
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    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    @ Tetsaru

    I might not agree with all your pro/cons but a good post.

    An i feel a lot of the cons for both can be addressed if done right, or almost totally negated by having both forms of dungeons.
    Even more so if the Open Dungeons were actually slightly smaller zones all to them self, with several mini bosses/NVM goals, puzzles, and again had related instanced dungeon entrances based within the Open Dungeon areas.
    (1)

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