That said, the idea of not having a wyvern is by in large more popular than having one.

And having a Wyvern tied to the mechanics removes the option of not having a wyvern entirely from that majority.

Where there are alternative solutions for those who want to see a wyvern present.

A mount system can do the whole "I get to watch my wyvern develop." Or having Wyverns only appear for special moves and leave can also have differing graphics depending on the tier of move, signifying growth.

I don't agree with the hostility here. But it seems that people aren't realizing just the loss of choice they have in trying to make Dragoon 'unique'. It can already be unique based off of it's stylization and battle mechanics. No pet needed for that.

The issue is for me at least, Wyverns being tied to Dragoon's mechanics to the point of harming the Dragoon's personal damage. Yoshi presented it in that fashion and that does not sit ok with me, nor the majoirty of the players. There are other ways of having Wyverns in the game, and other ways of having Dragoon be unique. There's no need for any one side being so strung up about it.

But if I was going to take a guess as to the course Yoshi and the devs are going to take on this: You won't be having a constant pet Wyvern at your side, at least not as part of Dragoon's core.

This is why I'm fishing for alternatives that are a middle ground for the player-base as a whole. Most people don't seem to want to make compromises that meet at the middle, more than simply lean slightly away from their side of the debate. Where, honestly, if there is any sort of leaning in the compromise, it should be towards what is more popular.