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  1. #25
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Thekk View Post
    * Just a disclaimer that I started playing late and have very limited experience with the Cartenau Frontlines (a few odd 24 man matches from roulette) so I can't really comment on how they compare to the current situation. However, from what I've seen, the large nodes actually did considerable damage to the players which would open up opportunities for kills.
    This is accurate, but the risks were steeper than just that when Secure was in its prime. In the earliest days, when we had full matches of 72 players, there were actually six capture points in addition to drone spawns. So, players had to split their alliances across the map to try and hold as many capture points as possible while also trying not to fall behind in drone destruction. You needed a majority presence to take and hold a capture point, so combat was nearly constant at the peripheral capture points (the ones which were not directly in front of the GC bases). In many instances, the only way to even take one was to completely wipe out the enemy, but dedicating large forces of players across the map left you thin. Variant tactics were also viable, because the amount of points generated from them was much higher than in 24-man matches. A team could, potentially, ignore drone spawns in favor of capture point dominance and still be a contender for victory. Combat was necessary to actually win, but the risk and reward ratio was much steeper.

    Honestly, I feel bad for the newer breed of players who missed those 72-man Secure matches. They had their faults, but the 24-man matches are completely different by comparison, and Shatter is just a joke. It really is a shame that SE didn't keep that game mode relevant so that newer players could experience it.
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    Last edited by Februs; 07-03-2016 at 05:05 AM.