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  1. #181
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lisieta View Post
    Hi Februs, just curious would you have any tips how to target enemies in the middle of enemy pack using controller without mouse? I play bard on controller and always have such hard time trying to pick up that healer in the middle of packed enemies and their pets... thank you!!!
    Embrace the circle jerk lol.

    Jokes aside, I'm not sure I'm the best person to offer advice, because I don't run as ranged Dps. The only ranged character I ever take into PvP is a healer, and even then, I'm rarely running offensively. I'll take a shot, though. Here's what I can recommend:

    Most often, when hitting the target button the game will automatically assign targeting priority to whichever target is closest to you and in the centre most position of your field of view. This means that I'm spending a lot of time micro managing my screen (angle, elevation, and range) to put my preferred target as close to the middle as possible. When I hit X, I'm either on target or close enough that it only takes 1 or 2 taps of the D-pad, or a minor camera adjustment (O>X "circle jerking"), to get me to where I want to be.

    When auto-targeting, you're basically looking for the best line of sight, and that means constantly playing with your camera and position. Melee have a slight advantage here because proximity makes a difference. The closer I am to a target, the less targets there are between me and it. That means that I'm more likely to target the player I want, rather than a bystander, if I'm in their face. Obviously this is a more viable option for tanks than it is for Dps (especially ranged); however, you should still be able to establish LoS from a distance if you're careful with your camera and positioning. Consider playing with your elevations, in particular, to give yourself the best possible view.

    Another thing to do is to be conscious of your personal position to the target. Sometimes you may have to flank the target to reduce the number of players between you and them. Another option is to simply wait for the melee players to drift away from them in order to clear the clutter. Don't be afraid to take a quick pause in order to get a lay of the land and decide where the best place to be standing is on top of your optimal camera angle.

    You should also be very aware of your soft targets, because they can mess with you. If you have no current target, one of the default features puts a soft target on any enemy who hits you. In ideal situations, this allows you to identify who is targeting/attacking you by simply pressing X to confirm the target and turn them into your hard target, but it can also lead you to targeting the wrong player by accident if you didn't realize your game soft targeted an enemy. So be aware of when it happens, to avoid accidentally hard targeting the wrong player.

    You can, however, use soft targets to your advantage by "jumping" targets from one to the next. If you target a player/pet standing next the one you want, the D-pad will slot a temporary soft target onto the "next" target. In PvE, the "next" target is determined by the enemy list. There isn't an enemy list in PvP, so the "next" target is typically determined by proximity to your primary target. The constant movement of players in PvP can sometimes throw a wrench into the works; however, casters must stand still to cast, so you'll have ample opportunities if you're quick on the draw. Just remember that you'll want to cancel and re-target quickly if your primary target moves too far away from the one you want.

    Cancelling and re-applying targets is something you really want to get good at, as well. Circle Jerking (quickly dropping a target with circle and re-applying with X) is the fastest way for a controller player to apply a target. Depending on the clutter of the battle field and your line of sight, it can also be pretty accurate. It takes some practice, though. You're gonna want to take your time and make the necessary adjustments to your camera and position to make the best of it. You also want to learn this in the event you automatically soft target the wrong player, or directly target the wrong player, so you can drop them quickly.


    These are just a few pointers, though. Most of these things are from a melee player's perspective, so I really don't know if they'll be of use to you. Hopefully they are, but if I think of anything else that is more ranged-player specific I'll let you know. Regardless, I recommend getting a lot of practice in. The more fluidly you can drop, reapply, or change targets, the easier time you'll have picking a specific target out of the group.
    (1)
    Last edited by Februs; 06-28-2016 at 06:54 AM.

  2. #182
    Player
    Lisieta's Avatar
    Join Date
    Aug 2014
    Posts
    50
    Character
    Sarnai Borlaaq
    World
    Chocobo
    Main Class
    Archer Lv 62
    That's really helpful Februs, thanks ever so much!!! Lots of good points I never thought of - gotta practise!! Thank you!!!

    I really wish SE would at least give us a filter to exclude enemy pets from D-pad targeting lol...
    (1)

  3. #183
    Player
    NoelNoel's Avatar
    Join Date
    Apr 2012
    Posts
    78
    Character
    N'oeru Harun
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Please add a way to look at the results of the last match you played even after leaving duty. The best chance to get fast queues for some GCs is to leave matches asap without being able to see how others performed, which is just sad.
    (1)

  4. #184
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by NoelNoel View Post
    Please add a way to look at the results of the last match you played even after leaving duty. The best chance to get fast queues for some GCs is to leave matches asap without being able to see how others performed, which is just sad.
    Sometimes I get kicked out of the match for taking too long looking over the scores, I'm always curious to look at the detailed stats to try to learn and improve by comparison.

    It actually would be nice to be able to spend some of the time sitting in the next queue going over the stats from the previous match.
    (0)

  5. #185
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Lisieta View Post
    That's really helpful Februs, thanks ever so much!!! Lots of good points I never thought of - gotta practise!! Thank you!!!

    I really wish SE would at least give us a filter to exclude enemy pets from D-pad targeting lol...
    Anytime. I hope that you can put some of that to use.

    I feel your pain with pet targeting. It can be a real challenge to work around them in the heat or the match, and it has been brought up before, especially by console players. Unfortunately, as annoying as they are for us, Sch's and Smn's can use them as viable targeting shields; so, I don't think SE would ever remove them from our D-pad targeting. That said, you can use them to your advantage, especially against Sch's. More often than not, their pet is usually the closest target to them. So, if you happen to auto target a pet, you can often jump targets directly to the Sch or Smn using the D-pad, assuming they're standing next to it.

    That said, I only rely on D-pad cycling if the target I have is within a meter distance from the target I want. So, if a Smn sends their pet to take a walk it's often better to circle-jerk the target instead of using the D-pad. You have to be aware of where they are standing, and how many potential targets are between them and your current target. Anything more than one or two meters away can create too much clutter to be worth your time; so, I just drop the first target and re-attempt (varying a little on the amount of screen clutter). It kind of rolls the dice a little with my targeting, but it's also a lot faster than cycling targets with the D-pad, especially if you get the target you want on the first attempt
    (0)
    Last edited by Februs; 06-29-2016 at 05:53 PM.

  6. #186
    Community Rep Luxpheras's Avatar
    Join Date
    May 2016
    Posts
    118
    Greetings,

    Thanks for the feedback related to Fields of Glory (Shatter)!
    Based on the feedback we've been receiving, we plan to make the following adjustments in Patch 3.35.
    • The amount of data required to win a 72-player match will be reduced from 1800 to 1600
      For a 72-player match, the length of the match ended up being fairly long, even after destroying all the icebound tomeliths. Therefore we will be reducing the amount of data required to win a match.

    • Icebound Tomeliths
      When comparing caster DPS and melee DPS, casters were able to damage icebound tomeliths from a relatively safe distance. To balance the DPS between melee DPS classes, the icebound tomeliths will have their magic resistance increased by 50%.

    In addition to this, we have received numerous comments stating the win/loss rate between the three nations aren't balanced well, in part due to situations where there are strong pre-made parties in specific Grand Companies. The dev. team is aware of this, and currently looking into how they can make adjustments.

    We will continue to make adjustments based on everyone's feedback, so please continue to submit your comments and requests!
    (11)
    Chenin "Luxpheras" Matthews - Community Team

  7. #187
    Player Nakanishi's Avatar
    Join Date
    Oct 2013
    Posts
    165
    Character
    Masanobu Nakanishi
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Luxpheras View Post
    Greetings,

    Thanks for the feedback related to Fields of Glory (Shatter)!
    Based on the feedback we've been receiving, we plan to make the following adjustments in Patch 3.35.
    • The amount of data required to win a 72-player match will be reduced from 1800 to 1600
      For a 72-player match, the length of the match ended up being fairly long, even after destroying all the icebound tomeliths. Therefore we will be reducing the amount of data required to win a match.

    • Icebound Tomeliths
      When comparing caster DPS and melee DPS, casters were able to damage icebound tomeliths from a relatively safe distance. To balance the DPS between melee DPS classes, the icebound tomeliths will have their magic resistance increased by 50%.
    Soooo.... About BRD/MCH....

    With the infinite amount of feedback devs are getting, they still are oblivious to the fact that the GC restrictions they oh so require is a huge factor to team imbalance and long queue times?

    Why do you guys always take the worst approach, adjust unneeded factors, or completely ignore topics?

    http://forum.square-enix.com/ffxiv/t...9-and-Boosting

    Just saying...



    (12)
    Last edited by Nakanishi; 06-30-2016 at 05:03 AM.

  8. #188
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Luxpheras View Post
    [*]Icebound Tomeliths
    When comparing caster DPS and melee DPS, casters were able to damage icebound tomeliths from a relatively safe distance. To balance the DPS between melee DPS classes, the icebound tomeliths will have their magic resistance increased by 50%.[/list]
    Please change this to a reduction to ranged damage, rather than specifically singling out BLM and SMN. Also, please change Focalization to work against ranged damage, rather than vary wildly in effectiveness based on which ranged DPS the opposing team has..

    e: Also you're nerfing DRK relative to WAR and PLD in Shatter. I can't imagine that's an intentional choice.
    (14)

  9. #189
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Luxpheras View Post
    Greetings,

    Thanks for the feedback related to Fields of Glory (Shatter)!
    Based on the feedback we've been receiving, we plan to make the following adjustments in Patch 3.35.
    !
    Remove GC requirement..........I really don't see why the devs are so stubborn about this.
    (13)

  10. #190
    Player
    lovelikewinter's Avatar
    Join Date
    Sep 2015
    Posts
    136
    Character
    Ice Phoenix
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Luxpheras View Post


    [*]Icebound Tomeliths
    When comparing caster DPS and melee DPS, casters were able to damage icebound tomeliths from a relatively safe distance. To balance the DPS between melee DPS classes, the icebound tomeliths will have their magic resistance increased by 50%.[/list]

    So you guys are shafting casters...again but letting ranged dps keep their burst? Time to work on MCH I guess...
    (4)


    By:http://swevenfox.tumblr.com/

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