The drop in points makes Ice & Base points more important which make Shatter less PVP focused. I've been frustrated because even now, trying to direct people to focus on the PVE aspect pisses off the kill-focused people in the team. That's not their fault either because we're here to fight people not ice.

Trying to reconcile PVE to win versus PVP to stop the leading GC is difficult. Small ice is popping up every minute pulling people away from the core group or bases are getting stolen. I've made bad or ineffective calls as Shatter is much harder to coordinate. Pretty much resolved to not call until I'm more experienced in it.

In Seal Rock, getting an objective meant killing people. It was perfect for both people wanting kills and people wanting to win.

Teamfights are the fun part of PVP & Shatter just doesn't encourage them. Unless you have an overwhelming skill advantage over the others like the GC stacking going on with transfers but that's not the fault of Shatter.