In PVP...By using the damage done by the dragoon, and subtracting 10%.
Obviously the 10% is just a random value, and it doesn't really matter either. It could be 50% as well or whatever they feel is appropriate - the total dragoon damage would always stay exactly the same. (Unless you want a small random factor in the wyvern damage to make it look less predictable.) That's why I called this solution only visual, there would be no real pet damage.
Travel distance shouldn't be much of an issue either. They are flying after all, a quick dash before the attack should do, and they can stay close to the dragoon at all times. I guess their attacks could also land a second or so after the dragoons, giving them time to catch up small distances.
In other words, all the issues you mentioned appear to be easy to avoid, as long as you treat the wyvern as a visual element, rather than an integral part of the gameplay.
Your Enemy: "HUR DUR. *One-shots Wyvern*"
You: "Aw, crap. There goes 10% of my DPS."
One reason why I don't want a wyvern for Dragoon.


Did I mention that people think way too much along the lines of XI?
If you don't like wyvern as a visual element (I need to find a synonym for this...), I can understand that perfectly. But all those arguments based on damage and dying pets and whatnot don't make a whole lot of sense. As mentioned before, there I many ways of implementing them - It doesn't have to be all or nothing.
Pets are generally supposed to be interactable in PVP. Making them immortal seems stupid, especially in PVP parties where you can just turtle up and let the pet kill everything in sight while the party heals each other and the pet.Did I mention that people think way too much along the lines of XI?
If you don't like wyvern as a visual element (I need to find a synonym for this...), I can understand that perfectly. But all those arguments based on damage and dying pets and whatnot don't make a whole lot of sense. As mentioned before, there I many ways of implementing them - It doesn't have to be all or nothing.
You are just too wrapped up in the idea of having a dragon/wyvern as a pet for the class.
News Flash: They're giving FFXIV vets one when 2.0 comes out. It's called a drake. And pets/mounts in 2.0 will likely be combat companions, too. So in a sense, you are ALREADY getting a goddamn pet for your Dragoon. Just not directly.
If you ask me, you're being silly - just like I am when it comes to debating endgame content.
Last edited by SilvertearRen; 11-04-2011 at 09:31 AM.


They could simply bind a wyverns attack to the dragoon's attacks. Dragoon doesn't attack, wyvern doesn't attack. If only everything would be so simple as implementing a pet...
Edit: Oh, and before the topic of kiting comes up again: Obviously wyvern should not be able to draw hate. In the version I described, it would be nothing more than a visual element (there I go again). It shows up as mesh flying next to you and as a number in the log, but it doesn't have any real impact.
/shrug, it's much more simple than that: I like dragon pets, you don't.
Note to self: I need to find a synonym for "simple" as well, if I keep posting here.
Last edited by Efrye; 11-04-2011 at 09:41 AM.
If you want dragon pets, wait for the gosh-darn drake mount.They could simply bind a wyverns attack to the dragoon's attacks. Dragoon doesn't attack, wyvern doesn't attack. If only everything would be so simple as implementing a pet...
Edit: Oh, and before the topic of kiting comes up again: Obviously wyvern should not be able to draw hate. In the version I described, it would be nothing more than a visual element (there I go again). It shows up as mesh flying next to you and as a number in the log, but it doesn't have any real impact.
/shrug, it's much more simple than that: I like dragon pets, you don't.
Note to self: I need to find a synonym for "simple" as well, if I keep posting here.
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