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  1. #11
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Velhart View Post
    I said said in that very post "for now". Also while it is similar and inspired by WoW's Warlock, you simply cannot compare the two, because this game does not have a talent tree system (or whatever WoW uses now), which properly supports multiple type of summons. The jump from lv.60 to 70 may offer something to make it more open to summons beyond tanking, ranged, and melee. However I simply do not see it. I am legitimately curious what additional summon with the current system in place can be done beyond what I just mentioned, because honestly I would love to be wrong. I would like to see more summons personally, but on a objective standpoint I don't see the reason to.
    This is very much a case of remains to be seen, but the issues of SMN were easily avoidable from the start had it not been linked with SCH, something they were called out on the second that was revealed. Beating that dead horse again however wont amount to much at the current time and I fully admit i personally do not have a solution to the current issue.

    Quote Originally Posted by Velhart View Post
    Because every single time I mentioned that is because again, people in here only drawing comparisons to FFXI, which is pretty much keeps noting to their initial response regarding it. I don't agree with them and always willing to point out their nonsense like how raid structure should be or how relics were dumbed down immensely. Since I happen to agree with them on this topic, or the general topic of balance in MMO's, does not mean I agree with everything. If I truly believed that, I wouldn't traverse the forums like I do. I would just assume everything is perfect and not bother to. Again, do not pretend you know how I feel towards this game.
    I'm not pretending anything, I specifically said if you preface your posts a certain way they will give off a certain perception. This last post you made does a much better job of getting your personal views on the situation across than the other two you posted.

    Quote Originally Posted by Velhart View Post
    I have countered the points several times if you actually read everything I have posted here. It always comes back "it will work because I say it will work". No one here has legitimately countered my claims and why they would actually be better for the game beyond their own sense of nostalgia. Not once in here. If these systems are not niche at best, then tell me how it balances on a casual, midcore, and hardcore level. No one can answer it because they don't know how to.

    Secondly, you assume I will automatically dismiss something because it is FFXI. Far from the truth. I have proposed Nyzul Isle/Salvage like content for quite a while and have explained how they work in the context of this game. Not saying what I said got to the developers, but similar suggestions led to Palace of the Dead, which is pretty similar to that. The suggestions you have given now I actually have nothing against, because I would like more depth to chocobo raising/racing to make it more interesting. What is ironic is that FFXI has actually a lot of good about it and I could post ideas from it easily, but what others suggest in here is exactly what was negative about the game. Again, quick to judge. Take the facts, and simply counter argue.
    Well to the first from my own suggestion if we're pulling directly from XI:

    Limbus and ZNM like systems would fit almost seamlessly into this game with minor tweaks and could easily fit the balance of casual/midcore/hardcore almost perfectly, yet we never see any systems like that added.

    What i means specifically in regards to limbus are moderate (think 30-40 minute) instances that have causal/midcore gear rewards but also drop "keys" for higher level bosses that would drop hardcore worthy loot as an alternative to raids. A system like this is something that can easily fit within the PF / DF framework and encourage not only FCs to work towards a united goal but casual players to group up with progress "keys".

    ZNMs would also work perfectly as an extension of the already existing hunt system, add pop items for higher tier party claimed mobs that cost an obscene amount of allied/centurio seals (with a raised cap obviously) to encourage more participation in open world content for some "phat loot" as it were, alternatively it could use the framework of the current treasure map system and act like WoTG's Sandworm HNM that pulls you into what would be a pseudo trial for this game.

    While you may not personally shoot down every XI related suggestion there are many posters on this forum that do (many of whom have never touched the game) for no other reason than they just don't want changes, heck look no further than this thread's tags if you will.

    Quote Originally Posted by Velhart View Post
    You would be surprised on the mind set of some in here. I will not ever say something is a bad idea simply because it came from another title. I will however call you out if you think tearing down a technically working foundation for one that can be considered niche at best is a great idea, then be prepared to be challenged on that.
    Feel free to call out whatever you want but it sounds better if it's coming from your own opinions as opposed to the developer ones as those cant always be trusted to be entirely objective.
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    Last edited by Ryel; 07-11-2016 at 08:07 AM.