Well based on this comment alone I'll disagree because the post you quoted and snipped made a direct comparison with XIV's SMN to WoW's Warlock, which is likely the class it was heavily inspired by, other comparisons have been made to WoW's systems because that is the MMO this game has been trying it's hardest to emulate for the Japanese audience by developer admission, other comparisons are made to XI because it's the game this company has 11+ years of MMO experience with at this point.
You make not like it but if you preface every response with "But Yoshida said.." and "The Developers have said.." without actually adding more of your own views you can hardly fault others for drawing the conclusion that you barely have any at all despite your other posts and you are far from the first in this thread to do so. If you'd like to change this perception please feel free to continue to talk about some of these subjects in detail without falling back on developer comments because those will obviously be biased towards the game and the conversation as a whole will be better for it.
Additionally it's not a matter of rose tinted glasses to make purely objective comparisons when it comes to the execution of content (which is not the same as subjective enjoyment), I know it's easy to make a statement like that rather than actually try to make a counter to the points raised but there are many systems designed by the same company that are done much better in their previous MMO compared to their newer one, the chocobo raising one is a major example of this until XIV's chocobo raising system (or whatever it becomes in the future) is further developed, or fishing which is objectively a straight downgrade mechanically and for some players also subjectively from 1.0's system for no other reason than Yoshida felt we shouldn't be pressing all that many buttons for a "relaxing" activity.
I've said it earlier in this thread but nobody is expecting 1:1 conversions of XI's, WoW's, or GW2's content systems to suddenly be dropped in XIV and work in an entirely different framework, but it doesn't make much sense for some of the content we have that is obviously similar to that created in other games to feel.. lackluster in it's execution.



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