Results -9 to 0 of 1199

Threaded View

  1. #11
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Velhart View Post
    I only go by what makes sense logically in the name of balance between the three play styles. You don't know what I think about the situation, despite giving my stance on multiple occasions. I have more problems with this game than you think. I just know what is realistic, and what isn't. To begin, the only real comparisons I have seen done here is for FFXI. A game with a completely different foundation and ideals that most of it's systems and content cannot be translated into this game unless you make drastic alterations to how this game's foundation works. Also without controversy and horrific balance issues. Notice the comparisons have drawn all to that and little bit of GW2, which I have not commented on because my knowledge of that game is not enough to warrant a proper response to it. I've backed up what I said based off the history of my experience from 2003 to 2010 and how it affected players and the game during that time period. Feel free to disagree, but I am not the one wearing rose-tinted glasses here.
    Well based on this comment alone I'll disagree because the post you quoted and snipped made a direct comparison with XIV's SMN to WoW's Warlock, which is likely the class it was heavily inspired by, other comparisons have been made to WoW's systems because that is the MMO this game has been trying it's hardest to emulate for the Japanese audience by developer admission, other comparisons are made to XI because it's the game this company has 11+ years of MMO experience with at this point.

    You make not like it but if you preface every response with "But Yoshida said.." and "The Developers have said.." without actually adding more of your own views you can hardly fault others for drawing the conclusion that you barely have any at all despite your other posts and you are far from the first in this thread to do so. If you'd like to change this perception please feel free to continue to talk about some of these subjects in detail without falling back on developer comments because those will obviously be biased towards the game and the conversation as a whole will be better for it.

    Additionally it's not a matter of rose tinted glasses to make purely objective comparisons when it comes to the execution of content (which is not the same as subjective enjoyment), I know it's easy to make a statement like that rather than actually try to make a counter to the points raised but there are many systems designed by the same company that are done much better in their previous MMO compared to their newer one, the chocobo raising one is a major example of this until XIV's chocobo raising system (or whatever it becomes in the future) is further developed, or fishing which is objectively a straight downgrade mechanically and for some players also subjectively from 1.0's system for no other reason than Yoshida felt we shouldn't be pressing all that many buttons for a "relaxing" activity.

    I've said it earlier in this thread but nobody is expecting 1:1 conversions of XI's, WoW's, or GW2's content systems to suddenly be dropped in XIV and work in an entirely different framework, but it doesn't make much sense for some of the content we have that is obviously similar to that created in other games to feel.. lackluster in it's execution.
    (5)
    Last edited by Ryel; 07-11-2016 at 07:09 AM.