
While the i230 wouldn't necessarily take effect, one must remember that the game lowers your stats in accordance to the max ilvl of the dungeon for the level sync. In essence, you are wearing all blues and are at the max level, which effectively makes you the most powerful possibility in that run.Uhh, no... one, i230 doesn't even take effect in the Vault, and two, I'm talking massive undergearing to the point your party cannot even progress. Like, you have to literally try to be that bad.
If you, as a tank, come into the Vault dressed in your item level 50 AF gear (or worse)... yeah, I'm calling that griefing and harassment because you queued up solely to waste the time of 3 other people in the DF. There is *no* excuse for that sort of thing and you shouldn't be defending it either.
As such, say a tank just barely meets the minimum ilvl, it is feasible that dps can easily destroy a tanks threat even on the best of terms and cause issues all around. It isn't the fault of the tank being under geared; he meets the requirement. But, to that argument, I say it isn't the fault of the dps either considering they have no control over the algorithm used in regards to their stats.
At that point it's up to the dps to gauge how much they can throw out that is sufficent with the tanks skill and ability. If it makes the run longer, so be it, because you were dealt the cards given.
Levelling roulettes is to level. The level 60 bonus tomes are incentives for the 60 to run it but never forget that the point of the roulette is for those levelling so the fact you can get a tank who is lower geared is high.
Act accordingly to that, or leave the instance and wait a half hour. Or evaluate the tank and if it isn't a question of gear and it's effectively he's just horrible at the job, then, set a vote and hope to dismiss and if not, deal with it.
I've been in runs with horrible tanks that were badly geared and played wrong. I offered my advice and if they said yes, I would help them out. Sometimes it worked and sometimes it didn't but in the end you can't control how another person plays. I took it in stride and kept playing. I just adjusted my play style.
I think that's the point the poster was trying to make. Why boot someone who meets the min requirements and is trying his best but dps who are at the best point in the spectrum due to the algorithm used are not working with the tank and making the tanks life hard.
A lot of people seem to forget that this is a PARTY dungeon and not a "solo" dungeon where you have the right of way to play your way. Especially in the levelling roulette. I'm sure you want your tomes asap but that's not the spirit or why the levelling roulette exists.
Vote abandon is for when at least half of the party wants to leave the duty.No. Work with them. If it's a lost cause vote abandon.
The typical dungeon run being talked about here is when 3 people want to continue, just not with the 4th person holding them back. Two totally different situations.
You're out of your mind if you think people would be willing to give up their dungeon, whatever progress they made, and their DF queue time when they could just easily cut the tumor off instead.
Thing is, if the rest of the party outclasses the dungeon that much, they're not likely to die if they rip a mob off the tank (usually it'll be a trash mob; if the DPS are ripping a boss off the tank and we're past like level 30 or so -- because ST tanking kinda sucks prior to that level -- the tank is simply not playing correctly). In other words, they often can still progress the dungeon just fine.While the i230 wouldn't necessarily take effect, one must remember that the game lowers your stats in accordance to the max ilvl of the dungeon for the level sync. In essence, you are wearing all blues and are at the max level, which effectively makes you the most powerful possibility in that run.
As such, say a tank just barely meets the minimum ilvl, it is feasible that dps can easily destroy a tanks threat even on the best of terms and cause issues all around. It isn't the fault of the tank being under geared; he meets the requirement. But, to that argument, I say it isn't the fault of the dps either considering they have no control over the algorithm used in regards to their stats.
At that point it's up to the dps to gauge how much they can throw out that is sufficent with the tanks skill and ability. If it makes the run longer, so be it, because you were dealt the cards given.
This thread is talking about when someone's incompetence/horribly outdated gear/whatever actually prevents the party's progress.
Last edited by Fynlar; 05-19-2016 at 10:01 AM.



I don't really understand why SE would allow kicking for playstyle differences and although I can see that's what was said in the picture here it doesn't make any sense to me.
I've personally always got the impression from SE that with Duty Finder it's "things might not go the way you want with randoms, but you can form your own group/do it your own way if you want" (using my own wording obviously!).
Kicking someone who plays the job differently to how you would play the job sounds like harassment to me and if you want people to do a job exactly the way you want, isn't that what pre-made groups are for?
There isn't even a kick reason for "Playstyle differences", if there was I'd be more inclined to believe it was true and the Moderator that commented later in that same thread only said about "refusal to fulfill one's job function" which I read as a healer not wanting to heal at all etc.
Are there any other sources/actual confirmations that playstyle differences are a valid kick reason or did this come just from this one thread/image? If it's just that one thread, is it possible that it was a lone GMs opinion?
@Krenian
If you were on my server i would come and kiss you it is exactly it and unfortunately people kick others for no reasons other then *they can*
I don't understand the point of this post. What is stopping you from vote kicking and just picking a random reason? The kicked player is never told the reason, and unless someone actively files a complaint, GM's are not involved at all. Why do we need to call out whether or not a player is incompetent? So we can ostracize them and talk behind their back? Take screenshots and make posts of it in forums for our amusement?
Well lucky you then. Very few people I've encountered have that same positive attitude.
Ran Vault the other day on my BRD. Tank did some large pulls. Noticed the BLM was only doing Fire 1. I suggested he use Fire 2/Flare so we can clear the mobs faster. He said "I'll play how I want, thanks".
The whole " I play how I want " attitude is much too common to have to just deal with
OP what is your "standard" was the tank trying to pull every mob in sight and healer couldn't keep up, or did tank try pulling smaller groups of mobs and healer still couldn't keep tank healed, or did the tank just continue to do the same type of pulls all 3 times (big pulls I assume) and expect it to go differently?
No hard feelings, I've just had bad experiences with DF players very recently, so the salt is fresh lol.
I'm in no way implying people should just vote kick newbies. But if you give someone a few chances and advice, and there is no improvement at all (or a refusal to improve), the whole group just shouldn't suffer for it, and vote dismiss is wholly appropriate

Bad idea. Reeks too much of this. (Couldn't find a shorter version of this. Sorry.)Can we have option to VK a player because they are below a reasonable skill level?
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