

I'll keep thinking that the best way to do it it to allow each player the option to show or don't show his/her numbers, so no one can enforce the choice on them.
And strike with a real banhammer those who would use a parser that could bypass this option.




This goes against your logic to not have numbers, players would be bullied into showing their numbers if your argument is correct. I'm ok with a personal parser to a certain extent, but if it is global it needs to be global, we can't have half and half.
A better idea would be to have a personal parser for all content, and the option of a global parser exclusively for raiding. This could be shown in PF, and can be specified within raid finder, so that everyone is aware.
Last edited by Lambdafish; 05-20-2016 at 01:15 AM.
Personally, I feel both the half-and-half and personal parser would do little to help the game. Both situations could result in bullying to report numbers, but more importantly the issue of DPS not receiving appropriate feedback wouldn't be addressed. You'd still only have the players who are actively trying to do well opt in to it, with the average player perhaps not even realizing it is an option. What we need is DPS feedback that shows very clearly to DPS when they are performing sub-optimally, because the average player has 0 incentive to improve until they know they are doing poorly.
This really needs to start in the leveling process, when one is learning how to play - so that they can form good habits while they are learning skills. It is detrimental to learn how to use a skill and play a class for hundreds of hours and then find out way in late game that you've been doing it wrong all along. It's hard to break those bad habits.
Again a personal parser, while leveling, wouldn't help as much. When you see that you are doing 50 DPS, you have 0 idea if that is good or not. If you saw that your tank was doing 60, your other DPS doing 120 and you were doing 50 - then you know something is wrong. That said, a personal parser could at least show you how making adjustments to your rotation and skill use affect your DPS, it just won't show if that is actually very good or not.
Last edited by Kaurie; 05-20-2016 at 01:18 AM.


My initial logic is to not focus on numbers. Removing them would be fine, for me, but maybe a little extreme to all of those who like seeing and playing with numbers.
This is a middle ground, because I don't see why we should enforce only one idea on everyone. Like filters, glamour, or hiding helmet, everyone should be able to customize their UI as they want.
Besides, pro-parser defend their idea by saying that having a parser could personaly help a player improve. If that's their real motivation, why would they "bully" someone into showing their numbers ?
And bullying is a valid reason for a report.
It's not because I have nothing to hide that I always want to show you.
Since there are both positive and negative sides, depending on the person, the day, your mood or whatever, an option could fill any situation. Like sometimes, I like to change my status to busy because I don't want people to bother me. In FFXI, there was the /anon option, to hide your job and level. I also used it to not receive party invitation, and not because my subjob wouldn't be at the appropriate level![]()
Last edited by Reynhart; 05-20-2016 at 01:39 AM.
I don't mind to have personal parsers, keep in mind that alone many would love and that's 1 step ahead I guess. However, if its global like Lambdafish mentioned it has to be global. If it happens people want's to hide, which in my opinion is fine by me. However I do find it fishy people would hide. But I also know very well people who know they do good, won't hide their numbers, like some people would actually leave them open so people could tell them how to improve. I look at the positive sides of a parsers, looking at the negative sides is like saying we shouldn't interact with people because yeah, they can be bad, bad as a person for example.




Unfortunately the pandering and fear of upsetting people in the game mechanics is leading to more and more anti-social behavior within the game. People don't feel incentive to work together to beat tough content because the game is turning into a conveyor belt of easy to obtain BiS gear. Which is the mentality I would love to see the game shift away from.
So from my perspective, what you are saying is actually happening, and it is sad.
Problem with this game, it's very linear when it comes to games or raids, even dungeons and trials and so on. They set everyone for 1 spesific way to obtain gear, raids and tomestone capping. However, as you said, you don't want more anti social behavior, it's already happening and for that there are plenty reasons, not just because of parsers. If parsers do happens, yes there can be some people being all crazy about it, but same time I think many would actually use the tool if they had the option for it and improve. Which leads to more people doing more things together that many wished they could do for a long time, but due to not having too many ways to improve there is only so much a person can do. I'm not saying parser is a miracle tool, because it's not, but it's a tool many would love to have. If there is something that can help you out, why not?Unfortunately the pandering and fear of upsetting people in the game mechanics is leading to more and more anti-social behavior within the game. People don't feel incentive to work together to beat tough content because the game is turning into a conveyor belt of easy to obtain BiS gear. Which is the mentality I would love to see the game shift away from.
So from my perspective, what you are saying is actually happening, and it is sad.
@Reynhart I know you wouldn't hide, because you don't have anything to hide. You are confident about it, you are willing to improve, however there are MANY who aren't and they would hide.
Which is totally fine with me as I have stated, I just find it shady. However, I wish people have more positive sides of learning their classes or pulling enough weights on it. As much as I would love to teach a whole group how to dps or do mechanics, I have my limits. I was helping a group for 3 hours once and we barely saw any progression, makes me think I wasted my time, but same time not, because I was there willing to wipe for ages. Some in that group sadly refused to listen and we didn't kick them either to see if they actually did better, which never happened. But gate content, would love more of that tbh. I agree very much of that!
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