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  1. #411
    Player
    Rawrz's Avatar
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    Jul 2015
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    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Reynhart View Post
    If parsers become official, then I'd fear we'll see less and less people taking time to look upon others and teach them. They'll just say "Go parse yourself !"

    And, like I said earlier, the more people will focus on crunching numbers, the more we'll see content requiring to crunch numbers.

    This is probably also why we won't see special effects on gear. If it allows for even 1% more DPS, then it will become a requirement for any content. And if it makes you lose this 1%, then people will neglect it.
    I think you mean efficiency? That already happens, just using stat weights. Also people chose Wars and Drks over Pallys because the extra Tank DPS allowed them to cushion the raid DPS to beat the raid as early as possible.

    If more people focus on crunching numbers, then the population of good DPS players will increase. You know what just wrecks my DPS? A good mechanic. I try to beat that mechanic DPS everytime I go in. A5s with monkey is an example for me. I wanna beat myself each time I go in, each week. Do the mechanic more efficiently. Ergo.. Get better.

    Numbers are a game, within this game. Getting a Higher score is a drive for myself and many others. I don't care if your DPS is low. Hop on my back and I'll carry you as far as my legs can hold or run with me and we'll have the fastest time, either of us has ever had.
    (5)

  2. #412
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Seraphix2407 View Post
    Nope, I honestly think it will have the opposite effect you mention.
    Look at savage ? It's far more demanding than coil, and it's pretty safe to assume that those who cleared savage have improved since they cleared coil. But what happends to those who couldn't clear Gordias because of the requirement and the constant pressure of the numbers ? They just quit. The raid population has greatly decreased because of savage.

    And now, you see people asking for perfect DPS even when the content clearly doesn't require it. On my static, our raid leader stopped every Thordan try because we couldn't get to 70% before the second phase...
    Quote Originally Posted by Rawrz View Post
    If more people focus on crunching numbers, then the population of good DPS players will increase.
    No, it won't. Good DPS will still be good, even with the higher requirement. Those who can't match those requirement will just stop trying.
    (1)

  3. #413
    Player
    Seraphix2407's Avatar
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    Aug 2013
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    674
    Character
    Arawn Wymer
    World
    Omega
    Main Class
    Gladiator Lv 80
    Look at how midas is then, gordias was just stupid and boring but I did clear 1-4 alex savage. But still I did hate it coz the fights were boring as hell. They made a lot better job on midas.
    (0)

  4. #414
    Player
    Rawrz's Avatar
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    Jul 2015
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    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Reynhart View Post
    No, it won't. Good DPS will still be good, even with the higher requirement. Those who can't match those requirement will just stop trying.
    Are you speaking for yourself or are you representing a group you don't particularly belong (to)?

    These predictions, are again, baseless. My prediction would be, people will get marginally better in their mains, and noticeably better on alts. More people will be able to see how rotation changes affect them. Instant gratification on improvement.
    (7)
    Last edited by Rawrz; 05-16-2016 at 07:16 AM.

  5. #415
    Player
    Khalithar's Avatar
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    May 2015
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    2,548
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 90
    I fully support parsers as someone that did tons of raiding back in the WoW days and they became essential when we weren't beating enrage timers and were able to find our weaker links as far as DPS goes. However, we didn't yell at them or tell them to get good, by identifying who wasn't pulling their weight we were able to direct them to websites that showed optimal rotations and other ideal setups for maximizing performance. By doing that we were able to help them increase their performance until we were able to defeat the content we were having trouble with.

    The above is ideally how parsers should be used, for those using them to understand that a dps meter is a tool and that it's results should be interpreted based on the situation. In my example above, we realized two of our dps were parsing lower than the tank on a boss where they just had to sit there and wail on a boss for a long time without needing to worry about ramp up time (namely the time it takes before a class can do maximum damage) and swapping to dps adds. Without that tool we would not have been able to figure out where our weaknesses were or been able to make the effort to correct the issue.

    The problem I'd have with the DPS meters would be in small group content where some DPS would link it after every fight to stroke their e-peen. DPS meters are generally not necessary for small group content, they should be used as a tool for raid groups trying to beat an enrage timer to identify their weaknesses and figure out how they can up their damage to defeat the encounter in question. Although my group would use them when we did premade dungeons together, usually when someone was trying a new spec or wanted to try tweaking their rotation, it was a good way to experiment without risking a wipe on a raid boss.
    (8)
    Last edited by Khalithar; 05-16-2016 at 07:22 AM.

  6. #416
    Player
    Seraphix2407's Avatar
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    Aug 2013
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    674
    Character
    Arawn Wymer
    World
    Omega
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Khalithar View Post
    content, they should be used as a tool for raid groups trying to beat an enrage timer to identify their weaknesses and figure out how they can up their damage to defeat the encounter in question
    And this is what people want, the ones who want parser in game. Many bring silly things into the topic like dungeons and 24 man raids, like almost no one (95%) people who uses parsers gives a rats ass about expert or 24 man raid dps. Most people here want to bring parsers due to high raid and primals, and many fail to be on the level that is needed which is 85% or more. Many can't even hit 50% of the points they need to do.
    (2)

  7. #417
    Player
    Reynhart's Avatar
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    Jul 2011
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    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Rawrz View Post
    These predictions, are again, baseless.
    You mean the numbers of people clearing Alex savage against those who cleared coil ? It's actually a pretty accurate testitomy of those who gave up.
    (0)

  8. #418
    Player
    Rawrz's Avatar
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    Jul 2015
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    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Reynhart View Post
    You mean the numbers of people clearing Alex savage against those who cleared coil ? It's actually a pretty accurate testitomy of those who gave up.
    Are you saying that the parser using crowd, outpaced the content that people without additional tools were not able to, causing the developers to make the gap noticeable by increasing dps checks so the content would actually be a challenge?

    I wonder what would have happened if everyone had equal opportunity. An equally baseless assumption here, but I'd say more people would have cleared Alexander and the dps checks would have been harder.
    (3)

  9. #419
    Player
    Seraphix2407's Avatar
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    Aug 2013
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    674
    Character
    Arawn Wymer
    World
    Omega
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Reynhart View Post
    You mean the numbers of people clearing Alex savage against those who cleared coil ? It's actually a pretty accurate testitomy of those who gave up.
    But many came back for midas savage and have a greater time. They even admit the difficulty on savage alex was stupid. Honestly the challenge was great but the fights were boring, only one that was interesting was a3 XD.
    (3)

  10. #420
    Player
    Kezy_Kaatapoh's Avatar
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    Nov 2013
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    74
    Character
    Kezy Kaatapoh
    World
    Leviathan
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Reynhart View Post
    You mean the numbers of people clearing Alex savage against those who cleared coil ? It's actually a pretty accurate testitomy of those who gave up.
    Honestly, I keep seeing people say Gordias was tough because of DPS checks, but that isn't what made A3 the wall that it was, and that wasn't what made A4 take so long to down.

    A3 was difficult because it required everyone to either communicate or have strong raid awareness. There were mechanics that would inevitably cause a wipe if someone messed up. Digititis required everyone to pay attention to if they had a buff, maybe if the other person of your role had it, where the person with the buff you had to grab it from was, and then get there without running into someone else or running into someone who had a buff (depends on if you had one or not). Tornado phase required that DPS stayed spread out amongst the adds while staying away from tanks when necessary (this phase is honestly what killed most groups from what I saw. People couldn't handle the awareness check of this part). You had to figure out a way to handle Protean waves in the last phase that worked for your group, work out a plan for stunning/slowing the hand properly, watch out for the ball thing on the last mini phase of the last phase, etc. The DPS check in that fight wasn't too bad once you had some gear on you. Early on? Yeah, it was tight. But it's not why a large amount of people left raiding. It was the mechanics.

    A4 took a while because it was an HP check. Yes, the DPS check existed, but my understanding is it wasn't killed sooner because people couldn't survive that last Mortal Revolution without some gear.

    So yes, DPS checks were a little tight in some spots, but it's not what killed the raid scene. A3 was a blocker because it required people to actually pay attention to those around them. It's the same thing that made T7 a bit tough for some people in second Coil, but ultimately that fight didn't have as many highly punishing mechanics as A3, so it didn't kill the raid scene.

    But on the topic of DPS meters, and your statement that it would raise standards, there already are standards. If you're trying to get into a static, there's already expectations for what you should be hitting for your class and you'll be judged on your ability to hit those expectations while performing mechanics. Implementing an official parser won't change that. If you're afraid about it flowing down into casual content, then don't be. A large number of people are already using parsers, but you really don't see parser abuse that much (been playing since just after console release and I've seen it a total of 1 time. Anecdotal, sure, but it's similar across most people I've seen). Making an official parser won't make abuse ok regardless. It'll still be wrong to belittle someone for DPS and it'll still be reportable and people still won't flip out about it. I don't have anything to prove this, but there's nothing to disprove it either.
    (4)

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