Quote Originally Posted by Judah_Brandt View Post
Your side of the argument is that just by buying the plot you should automatically be able to sell it for more. What is your reasoning? Is it because of the limitations on the housing market, therefor you can now dictate the price as opposed to what the game values and dictates that content is worth?

Players can still sell their crafted wares for whatever price they deem appropriate - that is a free market. The housing market has clear prices set per server based upon data on that server's economy (poor, medium, rich) and that is the value of the property.
My side is that it's an in game transaction for in game currency. The prices were set per server based on the economies of those servers 2 years ago. The fact that people are willing to pay 10x the cost shows that it's clearly outdated.

Quote Originally Posted by Judah_Brandt View Post
"Ransom is the practice of holding a prisoner or item to extort money or property to secure their release, or it may refer to the sum of money involved."
Look up extort now. The grocery store does not hold my food for ransom; they don't extort money from me.

Quote Originally Posted by Judah_Brandt View Post
You're saying that the player should be allowed to dictate the value of something that they literally can not dictate - The player can not increase the server-side price of a plot of land in the game.
You still don't seem to understand the difference between cost and value.

Quote Originally Posted by Judah_Brandt View Post
Leveraging a feature's scarcity against another player is toxic behavior, through and through. Notice I didn't say item, because housing isn't an item, is not part of the economy, and no matter what you say you can't magically define it that way because it isn't. It's a player-created market driven by personal greed. Fact.
Housing clearly is part of the economy, and all markets everywhere were created by those participating in them, driven by personal greed. Fact.