I had the best and worst experiences with the kings, the most exhilarating adrenaline rush was to claim and kill Nidhogg, the most frustrating part was loosing claim to the same botting linkshell all the time.
I however think that there is a way to add something like the kings to the game, but just change a little the way that they are implemented. I wouldn't mind something like Faf/Nid with a 21-24 hr spawn and a random 3-7 HQ spawn. However, unless you want it to turn out the same way as in FFXI there needs to be one vital change.
Restrict the access to how often you can kill them. For instance, if you have killed Nidhogg once, you can't kill the two next. Or if you have killed Fafnir once, you can't enter that part of the zone again for a set amount of time. Maybe you make it so that you need a set number of an item to have access that takes some time to farm to be able to pass.
There are opportunities, however I understand that there are many people against. But then again, they don't need to be forced to kill them either.

This is coming from someone who was in a LS that camped HNMs daily and had a few pieces of rare gear (adaberk, ridill, ect.) prior to Einherjar...
Absolutely 100% no thanks, never again.
Some reasons why FFXI's 24 hour HNMs were just awful
Botting - Bots ran rampant. I never personally botted, but I'm pretty sure my linkshell members in FFXI did, I know other linkshells did, players felt forced to cheat to get the best and to have some type of challenge (the challenge was pretty lame after the years went by). For people who actually wanted to play without cheating, their chances of claiming were abysmal. Unless you could 100% say there would be no botting(gl with that!)... then no thanks
Camping - What is fun about sitting around for 3 hours before something that you probably wont be able to fight pops. Even worse is camping against people for things like Tiamat, Khimara, and Cerberus...
If you want hard fights, I'm all for hard fights. I like competition, but only when its a fair playing field. FFXI HNMs was defiantly not, and I would rather not have that in this game. Not to mention "playing" waiting fantasy doesn't sound like fun either.
Took me 6 years to get my full koenig set. I pass a ridill once to a ls member that could use it, he quit a few weeks later, and I never got a chance at a ridill again. Countless times I see people held the mob until reinforcement arrived. Even forcefully pushing back time. GM calls etc etc. still 2/3 on BB item. just my luck huh.
Not to mention all the ground kings HNM is force pop now. No more camping for hours or waiting. Can probably zerg them in less than 3mins since LVL cap is 95.
Thanks but no thanks.

I, for one, am all for Fafnir-style loot pinatas.
As long as its in an instance.

Dunno if this is adding these things is such a great idea. I mean, having these HNMs to fight would be awesome, but, as it was mentioned before, the drops can't be uber compared to other gears in game.
This content was optional in FFXI, if added to FFXIV I see no reason to change that. If someone likes this type of gameplay then why shouldn't those who likes this type of content not be allowed to have the option?
The drops should of course be balanced to meet the expectation of both sides, and like I posted earlier, there are some ways to change the mechanics a bit to prevent the same botting ls to always get the claim.
And dev team will never reply to this thread they rather answer pointless and completely non important question like "How much Yoshida Slept" do i care no answer the real stuff get to the grit
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