I'm not here to complain, but to say I like how the relic system was built.
Sure they didn't add new trials, but honestly why should they? Rewind to the first relic, they added 2 trials. These trials were only for relic and nothing else was put in place as a reward. If you was like me, and did relic 2.0 late. It may have taken a bit to even join in either of these trials as once most of the community did it, no one was quing up for it due to no reason. It took "Trial roullette" to get people to que up.
I would rather not have a debate, that isn't what my thread is about.
I'm asking everyone who dislikes the current means of relic, post what you would do differently if Yoshida came you you and told you to design a relic quest, line.
I'm here not to debate what is good, or doomsay SE. But to ask the community what would make relic fun for you. Lets have a discussion not to rag on the current, but discuss how we would design it.
For me:
I would make it have 2 paths
First path is if you have a zeta weapon you can do 1 of two things. One: trade in the zeta to skip the first step on any relic (like we do now) or If we trade in our zeta for the relic of same weapon we boost our zeta (we use zeta skin instead of eso skin).
Path 2 if you don't have a zeta you are given a quest to explore an area of the game that is close to the lore of your job. There you find an old weapon (think relic 2.0)
step two again 2 paths based on the above
Path one: with your weapon, or "zeta" you go through a solo instence of a dungeon close to your job, defeating enemies that slowly empower your weapon with end boss that is the sprite soul (you with fully unlocked weapon like dark knight quest)
Path two: you are given a quest to seek out matierals which is sub quested into doing tasks for npc close to your job. end result will get you the relic mentioned above and ability to do said steps.
step 3 1 path- with empowered weapon in hand you are given a task to research the history of said weapon. And run a relic research version of both the libraery, and fractil (different mobs/bosses) and must examin a object in each zone lite up to that player/job only. In library it will be a book. in fractal it will be a weapons exibit.
step 4 A (the grindy part) explore diadum (yes not zerg mobs) for different material these will be a mix of drops from mobs, stuff gather from nodes, and randomly places ???? based on job.
b run all 3 crystal tower areas for different mats
c wuith all mats in hand the weapon is improved but needs to be imbued with power, you are given a 5 rank hunt log to kill x10 mobs in various zones.
d after completed the hunt log you are given the weapon and go to a trial to defeats 2 weapon souls (see dark knight quest).
end result being the max relic for this stage.
thats my idea at least.