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  1. #1
    Player
    Xaeth's Avatar
    Join Date
    Jul 2014
    Posts
    62
    Character
    Alexia Draghul
    World
    Omega
    Main Class
    Scholar Lv 100
    "I like it as it is now" is ok as an opinion but it's useless as an argument...
    I personally want Summoner to change since it doesn't make quite sense but I'm quite open to ideas as long as the style is consistent and as long as it's 100% about summoning which it isn't right now in my opinion.
    (0)

  2. #2
    Player
    Sidra's Avatar
    Join Date
    Feb 2015
    Posts
    259
    Character
    Sidra Swiftwind
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Personally, I like the current form of Summoner and would not be a fan of sweeping changes. One thing to consider is that aside from the Summons and their skills, a SMN in this game has a full kit of non summoning skills which is different than in FFXI where it really had nothing that wasn't attached to a summon. If we start adding a bunch of new summons with a bunch of situationally useful skills, we will have a serious lack of buttons problem. It's already super tight. I really enjoy the current situation where the summon is there and helps us dps, but for the most part our concentration during battle is focused on our own damage rotations while our egi is mostly self sufficient and there to support and help us. It works really well.
    (2)
    Last edited by Sidra; 12-13-2015 at 08:53 AM.

  3. #3
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Even if SMN had more summons with various effects, no one would bring them because of the loss of DPS and its not just because of the dps race in endgame atm. It's because the ultility is completely unneeded and other classes bring it to the table.
    SCH/AST brings way more than enough party mitigation especially with a PLD/WAR and MNK/DRK/MCH just adds to it.
    BRDs can raise magic attacks and MCH/NIN adds to everyone's damage
    MNKs can also increase healing potency
    DRGs can raise party crit rate and raise BRD/MCH dmg

    It seems you also want to give SMN more aoe dmg than it has now which utterly ridiculous seeing how we have the best aoe in the game
    Also if they added the elemental wheel back, they would have to completely rework BLM along with your SMN rework

    Now if they did remake SMN into this great support class with good dps, why would you bring a BLM? There would be no trade off unless they super buff BLM and if they did melees would lose their advantage.

    I get that you want SMN want to be center around our summons but XIV isn't design to be that way. Usually with the effects that are asking for is usually accompany by long cast times or high mp costs or both. We would just become a liability at that point. Making SMN into what you want would just more problems
    (3)
    Last edited by zcrash970; 12-13-2015 at 09:56 AM.
    I'm just some guy...

  4. #4
    Player
    Rivxkobe's Avatar
    Join Date
    Dec 2015
    Posts
    536
    Character
    Carmine Altair
    World
    Zalera
    Main Class
    Samurai Lv 80
    Quote Originally Posted by newb View Post
    it would require the elemental wheel to be added back. The elemental wheel would further cause each summon to become more or less useful from fight to fight, and it would add back in the option for them to have a boss which switches elemental resistances.
    RIP in peace Blackmages.
    (2)

  5. #5
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Sorry but removing a pet from a pet class isn't the answer.
    (4)

  6. #6
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Dyvid View Post
    Sorry but removing a pet from a pet class isn't the answer.
    Right. Especially since HW gave us more skills to use for our Pets right. And aren't only used for their auto attacks and maybe extend our DoTs every now and then.
    (0)

  7. #7
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Right. Especially since HW gave us more skills to use for our Pets right. And aren't only used for their auto attacks and maybe extend our DoTs every now and then.
    Pets still contribute with a significant amount of DPS for SMNs (especially when Rouse'd/Spur'd).
    Thus, even if we didn't get any pet-related skills for HW, the pets themselves are still relevant.

    Also, they have more functions than that (e.g. Ifrit-Egi's Radiant Shield or Garuda-Egi's Aerial Slash); it's just that you need to know when to use them.
    (0)

  8. #8
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Right. Especially since HW gave us more skills to use for our Pets right. And aren't only used for their auto attacks and maybe extend our DoTs every now and then.
    Which is why I really really really dislike SMN in 3.0 and really really really dislike the direction it took.
    (5)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,993
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Right. Especially since HW gave us more skills to use for our Pets right. And aren't only used for their auto attacks and maybe extend our DoTs every now and then.
    Oh, no, all that is definitely disappointing beyond belief. Personally I'd just rather keep the pet AND get more out of them, even if that means losing a bit of general caster damage. At the very least, I'd very much like the opportunity to spend my resources through my pet at times instead of just Fester, Painflare, Bane. The pets just need to be revised to be a whole lot more reactive so that they at times can *feel* like a oGCD ability when using certain pet attacks.

    Quote Originally Posted by Velox View Post
    My question to you people is to define "pet class" using standardized laws that say "all jobs that use pets have to perform a specific way in every MMO, and no company is allowed to re-write their design to better suit the image of said job in their head."

    FFXIV summoner was designed how SE wanted it to be designed. Don't like it? Simply don't play it. You are not some appointed authority on class design who can go around saying "you did it wrong SE." There is NO right and wrong, there is just choice.
    The issue I most often see people here and in-game take with SMN isn't so much that it "doesn't work like other pet classes in other games" so much as that it feels like it taps into very few of the opportunities afforded to a class that has a pet, let alone one named after that fact. (Trance at least has found a way to bring out the namesake without being dependent on the game's slow-ish pet controls, at least, which is a nice alternate route. I just wish it didn't feel like an alternative to performing an actual fix to pet controls, variety, and relevance, which it could have been done atop, rather than in place of...)
    (5)
    Last edited by Shurrikhan; 12-14-2015 at 02:18 AM.

  10. #10
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    If you're only using the Pet for auto attacks and extending DoTs, then the problem is you, not the class.
    (2)

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