Most mmos place the highest value in dps. It's why you always see content getting solo healed and tanked asap. The quicker things die the quicker you get on that gear grind. And sadly that grind is what we have been conditioned to do.So, I started a couple weeks back. NIN to 50/51 ( to unlock HW ) and get AST. I knew I wanted to heal since the beginning, but I saw the deck mechanic for AST and decided -that- would be my healing class. After reading all 28 pages of this, I'm kind of disappointed. I don't mind DPSing - in fact, I thought that was one of the coolest things ever when I saw CS for the first time ( CNJ to get Protect, woo CS! ) so, yeah, super excited about being able to DPS.
The way everyone talks, it seems more like healers are a necessity, but only grudgingly so. To read what some of the other players have put, they spend upwards of 70% of their time doing DPS.
I liked healing in other games because it gave me this sense of urgency and need, but it seems that this game doesn't really have that? Which is fine, it just makes me think I should go SMN or another DPS class. Maybe Bard - or stick with Nin.
Is the end game really only about having an extra DPS who occasionally keeps people alive?
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