IMO it actually expanding the numbers of skills you use. Here is why:you redecue your class from a big mash of different skills to just 2-3 at all depending on boss or trash. on trash you just spam holy and throw bene/cure II; on bosses you just throw stone II until tank has around 10% and then some cure II til he's topped again and maybe a regen after that.
- DS to regen the tank better so i can dps longer
- PoM so i can increase my dps
- Swiftcast + holy/aero III
- benediction/tetra (the lower the tank hp goes the longer i can stay in dps mode)
- Shroud to recover mana (why still doing dps)
- Assize
And all of those spells/abilities I would never (need to) touch them if I'm healing only, really there is no need to use them, just spam cure I/II or medica II.
Last edited by Normalizer; 10-19-2015 at 03:22 AM.
uhm, yeah if xou really want to find excuses for using certain skills, yes, you can push them all if you want.
thing is, the better the group, and the higher the overall dps of that group, the less need for all that extra stuff. well, if its an over the top group, you wont find yourself casting a single heal once.
there's a nice trick with holy though. just wait a second before casting the next one. you'll lose some dps. but as a trade you keep trash stunlocked. which on the other side means, no dmg on tank. which means: if dps are high, a smn in group with his handy shadowflare and the tank knows his stuff, yeah, you wont need to heal anything except maybe tankbusters or maybe some crits on your tank.
cool hu?
i'll repeat myself: this game isn't designed for this trinity setup. and i'm not sure if it ever will be.
<3
This is why you fill the space between your first and second Holy with Aero III....
It's far preferable that your healer make your admittedly easy and repetitive dungeon run go faster by actually doing something. Standing around pretending to be useful by overhealing or by spamming unnecessary Stoneskins is doing no one any favors.
My mind is completely unable to adapt/accept this seemingly widespread mentality with other healers. If tank drops to or below 50%, to hell with my DPS. >_>
If you take in the context of the post, it makes sense.
Tank HP % starts to become a concern as soon as their current HP value can possibly be exceeded by the immediate incoming damage value. As long as a healer remains aware of this and maintains their tank appropriately to keep them out of danger, there is no problem, especially not in this game, where outgoing heal values are so high that it takes only a moment to patch someone from well below 50% to 100% and with a shield and/or a still-ticking HoT on top of it.
I put that comment near the Benediction and Tetra. If I have benediction, tank can go till 10%, i'm holying :P Tetra, may be 40-50% then, if i don't have both then i would start healing him at about 50%. It's all about CDs management and use your resource wisely![]()
well if its a warrior, let him drop to 10%, throw bene, drop him to 10% again, he throws equilibrium and IB and maybe a cd or smth. if equi crits he should be on 70% now, if not, hes on 50. now either let him use second wind (if he doenst have it then 2nd IB) + thrill and hes on 100- 110%; or throw tetra, depending on if you prefer leaving cs or not.
if its a pally. well, pallys shouldnt drop below 50 ever. thats what cds are for. also, hail clemency.
and drk. dunno. somewhere inbetween i think?
all in all: tank hp are a ressource like your piety. if you'll never use them, they're wasted. so dont complain when tanks start to lose some hp in favor for str x)
<3
What makes you think they already aren't?
http://forum.square-enix.com/ffxiv/t...eta-feels-off-
http://forum.square-enix.com/ffxiv/t...s-are-an-issue.
http://forum.square-enix.com/ffxiv/t...nking-again%21
http://forum.square-enix.com/ffxiv/t...?highlight=str
http://forum.square-enix.com/ffxiv/t...?highlight=str
HP aside, complete vit specced and geared tanks will have trouble keeping hate off against DPS jobs who are pushing their limits.
Last edited by Lyrica_Ashtine; 10-19-2015 at 06:00 AM.
PLD Clemency is so meh, there is nothing to hail about. Takes too long to cast (3s), costs a lot of MP and likely to get healed before done casting. Sure if there is downtime, but I rather be using hitting Royal Authority to do damage and keep hate. Better yet, be a pro PLD tank puller. Make the biggest pull early, plan to use Hallowed Ground as soon as you can to allow the healer to stay in-stance and get max dps, plus they can prepare whatever healing cooldown to use once it expires. Cooldowns will be back up later, and can even use again or 3x in some settings.
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