Quote Originally Posted by Caimie_Tsukino View Post
The one thing I hate about WN2 is how we can't freely take any Tricks in there.
Given the apparent 1-in-11 odds of getting a G/E condition, then every extra ToT-taking opportunities should have an incremental cost of 20/11 CP or less. Even then, it's adding more RNG dependence compared to just having the extra CP on hand.

Just thinking out loud here, this line of thought makes me want to explore how to have both more at-start excess CP and more opportunities to take Precise Touch, not ToT, under Steady Hand II (SH2). I am minded of the basic Waste Not II (WN2) sub-rotation:

SH2 WN2 HT HT HT SH2 HT HT HT HT HT

wherein the SH2 HT pair can become PT SH2 if you have 18 extra CP and get a G/E condition at the start of the pair, thus giving G/E exploit opportunities on 8 of the 10 steps of the sub-rotation.

More stuff like that would be nice ...