Oh I see you are trying making the jump to using two full Master Mend's II giving another free step and removing the required cross class skill for Waste Not 2. Its not a bad idea. I guess the question will ultimately be, will the one extra step be worth it over the extra CP you have without. Because you are talking about 160 CP vs 98 = 62 CP difference or 3 precise/basics. Personally I think keeping waste not 2 and pushing in more precise/basics reducing the overall range will result in a slightly higher average HQ rate. But I'm guessing the performance difference would be something like 1-2% difference.

Personally what I'm doing toward the future (and its starting now) is using my MaMa Careful Synth rotation and cycling out Ingenuity 2 for Ingenuity 1 (saving 16 extra CP). Technically I think max CP current CP is 422. I have 420 at the moment and only +3 in my main and offhand weapons (while +4 is the max). So in my case and rotation this frees up one more build in Precise touch putting me at two built in precise with 8 additional hasty attempts.

So in the future that's basically what I'm looking at for quick approach comparisons. How many Hasty attempts are performed and more specifically how may are required succeed at reach 100% HQ @ ~2000 starting quality. Consequently rotations which rely on rapid touch would include the rapid touches as part of the required success rate. I may run the numbers at some point showing this in some rotations and how it lets you calculate average HQ chance of a given rotation. But I'm way too out of it to attempt this right now LOL