Results -9 to 0 of 257

Threaded View

  1. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,835
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    All that OP said, except the DD change. Just change Blood Price to trigger based on attacks attempted against you instead, so that they return mana regardless of dodges, and make Reprisal function more like Low Blow - parries effectively granting bonus damage and/or extending the effect, but the move is still usable without a parry.
    (For example, could add a Revengeance/Blood Feud/Entrenchment trait to Reprisal that allows you to use Reprisal for 5 seconds even while it's on cooldown, but it only does 120 potency and can only extend Reprisal debuff duration by 6-12 seconds, not apply it.) Either that, or make Reprisal proc from dodges as well or give some way to trigger parries when not currently tanking.

    Also, 280 potency is plenty for Rage of Halone.

    A few other things I'd like to see:
    Fending accessories come with +enmity and +healing(dealt) modifiers (equaling STR accs in all ways outside of damage);
    Flash scales with offensive CDs, and potency has been reduced by 33% but the ability now auto-crits, making use of the Critical Strike stat in addition to Det and SS.
    Convalescence should also buff ability heals (even if this means they're now subject to Infirmity, etc. -- I don't think saving abilities to cheese those sections is especially fun or even intended);
    Clemency should apply a temporary shield as the spell progresses (and lost if the spell in cancelled or interrupted) which is then transformed into the heal itself at the end of the cast, helping to prevent interrupts and deaths moments from completion (note that something that would finish you off w/o Clemency's shield is likely to interrupt the cast as well, thereby ignoring the shield's damage absorption -- int check before damage check??? nvm, might not be possible);
    Storm's Eye/Path potency reduced slightly as to reduce WAR's raid utility simultaneous to damage, or else PLD and DRK's dmg or utility should be buffed a little further.

    Final two cents: I'd actually rather see Shield Swipe buffed in some other way than just straight potency, even if it means some much larger reworks. It's biggest issue right now seems to be the sheer amount of time it takes up relative to the RoH/GB/RA (21.6 at my 2.4s GCD), or GB/other/2-swipes (20 at 2.5 GCD), and its RNG factor such that if you Swipe even once, you'll need an additional 1-2 just to avoid potency loss per GA. If it had a 15s CD and blocks caused it to refresh or its next use not to consume the CD instead, the RNG component would be taken care of, but speed is still a bit of a factor. If it were also on a unique GCD like Empyreal Arrow, it could be used much more readily during lower content and would also give more time for PLD support functions. Though this would accelerate PLD's TP loss slightly, it will still improve its overall effectiveness; we don't lose damage by dealing it faster, unless we sacrificed other stats to do so - we just end up with more time on our hands to do other things. The move itself is still as TP-efficient as RA, after all. Buff it by even another 10 potency and its totally solid. Its main issue isn't the move itself so much as what other things it prevents you from doing.

    ...one more: make Sword Oath a flat 65% bonus to AA damage, so it's value doesn't vary between weapon speeds. Or change it up completely.
    (0)
    Last edited by Shurrikhan; 09-24-2015 at 08:49 PM.