Quote Originally Posted by Kosmos992k View Post
Um...because our *job* isn't killing things faster, it's taking damage meant for others so that those more suited to killing things faster can get on with it. You want to talk playing correctly? Look at the descriptions of the jobs and classes, look at the skill sets and the stats our gear gives. Tanks are not DDs.
yes, tanks have a lot of defensive cooldowns. but as the class considered the "worst" of the tanks offensively, let's look at some of paladins offensive potential:

Circle of scorn: aoe damage with bonus aggro

spirits within: damage based on hp, great as an opener and when you have things like convalescence up. no bonus aggro, this is purely more damage.

Fight or flight: 30% extra damage with a lot of uptime

Sword oath: people dog it because it isn't as "flashy" as warriors offensive stacks or drk's...flat damage bonus? I don't really get why people bash it other than pure ignorance tbh. In any case all the extra damage adds up, and it doesn't complicate your rotation *at all*.

Let's not forget all of paladins new combos either. Royal authority and goring blade both have no aggro bonus and very high potencies.

Even if damage dealing isn't our primary responsibility, even the tankiest, least offensive tank has a lot of offensive options on hand. Willfully ignoring these abilities or deliberately trivializing them is not playing your class anywhere near its full potential.