Quote Originally Posted by Cleftobismal View Post
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Physic and cure cannot heal through instanced mobs on their own to makeup for an actual hlr, and the cast times for PLD make it impossible to use them as a replacement for hlr, though. I'm not suggesting that they heal just as much as a hlr as curing for 172 damage is not at all something that's actually useful.

Making ruin into a skill that would scale up with either stat would be no different than what was done with tanks. And, I didn't say that it would be the same scaling for all of them.

Oh, and making it so that a summoner allocating points in int actually affecting their summons sounds like a neat idea that should basically try to hold their egi's stats hostage. And, Melding could be just limited by capping the max amount certain stats can be raised per item if they want to avoid players specing for something that their jobs were never supposed to do.

Yeah, I totally thought that it scaled on both stats.