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  1. #1
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    What is up with Mr. Minagawa? What is he talking about? His fills these comments with a lot of fancy technical speak whose purpose appears to mislead and confound. What does adding data redundancy and high risk data have to do w/ macros? What does using the cache for macros matter if the entire macro file already exists in memory?

    The specifications of the locally stored macro file have already been figured out. The game executes one macro line per frame, thus macro execution speed depends on frame rate of the game. Not on how much memory it uses. And all this babble on storage this and memory that, makes makes Mr. Minagawa look incompetent or intentionally obfuscating the details of the situation to make it sound like much more work than it is, perhaps to hide the real reason (lack of funding, lack of time, lack of interest among the other developers, etc).

    Why not say...
    "We are looking into increasing the number of macros you may use. It might take some time but we have hope to find a way. Thank you for your patience."
    This is a such better way to talk to us.
    (1)
    Last edited by Laraul; 08-22-2015 at 05:32 AM.