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  1. #1131
    Player
    Trianna's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Trianna Sunstriker
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Please add a tackle box for fishing... around lv 40 you have 2 tab full of tackle/baits, and every bait works better for a specific fish.
    (8)

  2. #1132
    Player
    Hollow_Tears's Avatar
    Join Date
    Aug 2013
    Posts
    259
    Character
    Loki Ragnarok
    World
    Lamia
    Main Class
    Archer Lv 60
    Please for the love of all thats fantasy Square Enix when you start to add more classes/jobs please add a necromancer class with the job of a lich.
    (1)

  3. #1133
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Dear SE,

    Can you please make dying armor requestable like melding? I get asked from so many low level friends to dye their armor when they're still not able to unlock the dye quest, the trading process is pretty annoying (especially when the armor they want dyed is already partially bound to them).
    (1)

  4. #1134
    Player
    Sanne's Avatar
    Join Date
    May 2012
    Posts
    84
    Character
    Deagon Willows
    World
    Moogle
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tivonna View Post
    I would love the teleport menu to just say the guild name it goes to...(some cities have this)
    The gates to say: Yellow Serpent Gate (North Shroud)
    Camps to say: Fallgourd Float (North Shroud)

    This would be very helpful and take way less time then the map which could come 2.2 This could be put in easy. I thought they were going to fix Limsa with its messed up telenames.
    Good idea, this would be actually better for me, then a map.
    (1)

  5. #1135
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    This game has a dire lack of benches to sit on in camps.
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  6. #1136
    Player
    leopardardor's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Leopard Ardor
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    Now this guy has a clue... how many hours do you wait on duty finder trying to quest and not being able to use your chocobo sidekick?! It sucks I tell ya... And traveling in the game while having your chocobo already summoned should be a lot easier, if you have other mounts why can't you use them?!
    (1)

  7. #1137
    Player
    leopardardor's Avatar
    Join Date
    Aug 2013
    Posts
    8
    Character
    Leopard Ardor
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tivonna View Post
    I would love the teleport menu to just say the guild name it goes to...(some cities have this)
    The gates to say: Yellow Serpent Gate (North Shroud)
    Camps to say: Fallgourd Float (North Shroud)

    This would be very helpful and take way less time then the map which could come 2.2 This could be put in easy. I thought they were going to fix Limsa with its messed up telenames.



    I second and third this! Way easier fix than a map!!
    (0)

  8. #1138
    Player
    Tonka's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    163
    Character
    Tonka Tuff
    World
    Sargatanas
    Main Class
    Red Mage Lv 80
    I know it's been mentioned before, but it would be great if you could also teleport to a location by clicking the aetheryte on your map (like in GW2 and some other games).
    (1)

    Sig by Rylock

  9. #1139
    Player
    Halc's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    22
    Character
    Nyaruko Hairyore
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    *** add seperate inventory for "baits and lures" .
    (2)

  10. #1140
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    630
    Hello,

    I have yet another helping of UI comments from lead Hiroshi Minagawa to share with you all.
    • Macros
      Quote Originally Posted by Hiroshi_Minagawa View Post
      Please make it so we can indicate up to the second decimal place for macro /wait times.
      From a technological standpoint, this is possible to implement. Actually, up until midway through the Beta Test, it was possible to indicate up to the first decimal place. However, for the initial phases of FFXIV: ARR's operation, we decided to lower the degree of accuracy on this.

      The reason being that there was a concern that the convenience would exceed the purpose of the macro feature.

      Here is the macro feature policy for FFXIV:
      1. Do not make it so macros must be used.
      2. Minimizing and optimizing actions without error beyond that of human control is not allowed.
      3. Make it a support feature that can be used by people that are a bit shaky at controlling the game to ensure control, while not making it 100% optimized.
      4. The player makes the execution decision. We will not be implementing a feature where the macros makes its own decisions. For example: We will not be implementing a feature that executes things based on certain criteria (player status, enemy HP, certain actions, etc.)
      Due to the above reasoning, we limited the degree of accuracy for the wait times.

      Of course, there are games where the policies outlined above differ*, but we felt that this policy is the best for the current XIV.

      Naturally this doesn't mean that we keep it the way it is forever. We'll continue to make adjustments as we keep an eye on the situations happening in PvP and large-scale instanced raids, so please just keep the above policy in mind when offering feedback and making requests.

      *For example, we won't be having a gambit system like what was in FINAL FANTASY XII. The aims between the automated strategy system for XII and the control support macro feature of XIV are totally different.
    • Submenu commands
      Quote Originally Posted by Hiroshi_Minagawa View Post
      The order of the submenu options for inventory and the armory chest are different when the items can and cannot have materia melded to them, and it's easy to make mistakes. Could you make them all the same?
      We plan to make adjustments to the display order of subcommands sequentially and this will not only be limited to the materia aspect you pointed out.

      In regards to the grayed out display of commands, for MMOs, the below are mixed for the determination as to whether a command can be executed or not:
      • Commands that can only be decided on the client-side.
      • Commands that cannot be properly decided unless it's on the server-side.
      Thus, there are both commands that can be grayed out and those that cannot.

      We need the program to process all of the commands individually, and since it would be difficult to address every existing subcommand by patch 2.1 (there are more subcommands that will be implemented as well), we will be handling this sequentially. We understand the issue, but please give us a bit of time until we can address this.
    • Cross hotbar and PS3 controls
      Quote Originally Posted by Hiroshi_Minagawa View Post
      When I'm quickly using actions I set on the cross hotbar's direction pad, there are often times where when the action succeeds I target myself at the same time. The reason for this seems to be that depending on the timing, one press of the direction keys will sometimes be input as 2. Could you please make it so this does not happen?
      The reason for this is that there is a directional key repeat set when normally controlling in 3D, so this inevitably occurs due to the fact that it was programmed simply. Because of this, the phenomenon you have pointed out only occurs with the directional buttons and not the circle, square, triangle, and X buttons.

      In order to eliminate this issue, we need to add another button interpretation layer to the determination process. The XHB controls have a toggle mode and mixed mode, and the determination conditions are extremely complex, so there is concern about bugs if this is not adjusted extremely carefully. Once the work load for patch 2.1 has calmed down for the input lead, we will begin looking into ways to address this.

      *There is of course the method of placing a "stop directional key repeating" setting in the configuration, but we'd like to avoid this.
      Quote Originally Posted by Hiroshi_Minagawa View Post
      Can you please make it so we can turn off actions for the L3 and R3 buttons for the PS3 controller?
      This has already been implemented on the development version of the game, so please hang in there until patch 2.1.
    • Equipment comparison
      Quote Originally Posted by Hiroshi_Minagawa View Post
      It's really hard to compare the stats of equipment I'm wearing and other equipment. Can you please make it so we can see the stats of both?
      Yes, we will be adding this feature.
      We'd like to implement this in patch 2.1, but there is a possibility that it will be pushed to patch 2.2.

      With the item sort feature that will be implemented in patch 2.1, it will be much easier than now to compare the item details, so there is a possibility that we prioritize other features first.
    • LS, FC, and friend name plates
      Quote Originally Posted by Hiroshi_Minagawa View Post
      Could you make it possible to change the color of the name plates for friends, LS members, and FC members?
      Amongst the information that is transmitted from the server to each character, there is no information included that determines members of the same FC or LS, so currently we cannot make the information for characters that should have their name plate colors changed client-side based only.

      *As there would be a fluctuation of areas where what each player is doing is not related to FC or LS members, we would need to have the game determine the information transmitted from the server. While it would be possible for the client to recognize those on your friends list and black list through indirect name matching, there is a concern for lag while in towns.

      While we could address this by adding this information to the information that is transmitted for characters displayed on your map, this would increase the amount of information transmitted from the zone servers and is tied to the overall performance of the game. As we are placing a heavy emphasis currently on program speed and stability, we cannot look into this and other transmitted information expansion just yet.

      We will be analyzing the stress trends of operational data a bit more and once we proceed with counter measures for this we can start looking at these requests.
    (32)
    Devin "Camate" Casadey - Community Team

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