

As a healer I use dps macros that do this:
and during ANY time I'm dpsing as a healer I get a constant error message on my screen. "Invalid Target" Yes, I am aware I'm targeting a party member; thanks you macro >.> Any way we can get rid of that?/ac "Aero" <t>
/ac "Aero" <tt>
/ac "Aero" <ft>
"Welcome to the ranks of the blue mages. However, at this moment you are but an empty vessel--a base creature, weaker than the most ordinary mortal. A blue mage must wrest her strength and vitality from her enemies. Show me your hunger for unrivaled power! This is the only guidance I shall give you."
~ Final Fantasy XI Treasures of Aht Urhgan
May I introduce you to the following command (assuming your macro/-s has/have space for it)?
/? macroerror <- do this in game and read the result. Should be self-explanatory.


→Display or hide text command errors within a user macro. Any errors are displayed upon macro execution. Setting resets to on after macro is executed.
While the explanation is explanatory to a degree, it doesn't do what we want it to do. It does not remove the onscreen chime+text for things like "you can't do this as you're already doing something else" which is one major way to use the fall through quality of the macro interface. I have tested that particlar command thoroughly and can say it's useless at last for my macro error woes. It removes the error messages generated during the macro, but displays them in the end anyway. For short macros the difference is unnoticeable, in practise the command doesn't work.
Last edited by Sida; 08-21-2015 at 05:27 PM.

Try /recasterror and /actionerror, the three together (with /macroerror) are probably what you're looking for.→Display or hide text command errors within a user macro. Any errors are displayed upon macro execution. Setting resets to on after macro is executed.
While the explanation is explanatory to a degree, it doesn't do what we want it to do. It does not remove the onscreen chime+text for things like "you can't do this as you're already doing something else" which is one major way to use the fall through quality of the macro interface. I have tested that particlar command thoroughly and can say it's useless at last for my macro error woes. It removes the error messages generated during the macro, but displays them in the end anyway. For short macros the difference is unnoticeable, in practise the command doesn't work.
Last edited by EinherjarLucian; 08-21-2015 at 05:46 PM.


Nope, tried through them too. Recast error does nothing for overloaded macros as im not recasting anything and actionerror actally sets the game setting that's related to them. Which is off on me in te first place. At this point me and multiple other people have come to conclusion that you simply can't remove the pesky errors so while I would welcome you to offer a working and tested solution, would be overjoyed in fact, just listing vaguely error related commands from the documentation is something we went through already by ourselves.
If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

For the thing I was using it for, it worked fine. Tested it before I posted it. Perhaps it doesn't work for your specific application. Ah well, YMMV!Nope, tried through them too. Recast error does nothing for overloaded macros as im not recasting anything and actionerror actally sets the game setting that's related to them. Which is off on me in te first place. At this point me and multiple other people have come to conclusion that you simply can't remove the pesky errors so while I would welcome you to offer a working and tested solution, would be overjoyed in fact, just listing vaguely error related commands from the documentation is something we went through already by ourselves.


Can you post the macro you were using it for? Maybe there is something then that can give some idea how to make it work. Mine is
/micon "Company Chocobo" mount
/ac "Mount Roulette"
/mount "Company Chocobo"
/ac Sprint
To summon random mount if in mountable area, to mount my chocobo if my companion is out and to use sprint if in city or dungeon (or in fight, in essence unable to summon mount). It works to what I want it to work, but if I'm summoning mount it throws error "already using an item" and if using sprint it says "unable to mount" adding the aforementioned macro error commands in any configuration to it has not been working to remove them.
If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


