
Originally Posted by
Ipkonfig
So I MNK'd a lot back in BCoB when we were working on Twintania because we were single tanking it after the twister nerfs and I brought more DPS as MNK than WAR. Now I'm switching to MNK for a savage static and wondering about the new 3.0 abilities.
Form Shift - When I'm starting a fight (assuming I don't open with PB) should I shift to Opo to get DK up right away, or shift so I can Demolish right away for a stack of GL and then DK?
Meditation - I guess this would be more based on the fight, like Ravana there is plenty of downtime to not worry about TP, but using Forb. Chakra vs. Purification. I can't really think of a fight right now where Invigorate isn't enough to keep me DPSing, every fight has down time.
Tornado Kick - There is a lot of controversy with this ability, I understand its use is when you are going to lose GL anyways, might as well burn it, but I was wondering about burst fights. Faust in Savage A1 requires a large chunk of DPS. Would it be worth while to start the fight without PB, get to 3 stacks of GL, use TK, then PB back up to 3 GL as fast as possible?
Fracture - I've watched a few rotation videos on youtube and I see MNKs using Fracture, I really would like to avoid using it since it makes the rotation really wonky, but if it's a decent gain I'll give it a shot previously it was never very conclusive, and if it messed up your rotation it would end up being a loss.
From what I've ready the rotation is the same as before:
DK - Twin - Snap - Boot - True - Snap, insert Demolish for Snap if it's down, ToD when it's down and rotate OGCDs between GCDs as they come up. I've seen a few rotations that put 2 OGCDs between GCDs, I don't usually do this, but I guess it's preferable if you have a good connection?
Thanks for the help!