Watch where you step. Like they say in Top Gun, you just entered… the “DANGER ZONE!!” Why am I calling it that? This is the main hot water topic you’ll find throughout all of Eorzea. And the internet.
Click here for a link to my Ninja Research (includes opener visual) spreadsheet
Main Combos
1. Spinning Edge (SE) -> Gust Slash (GS) -> Aeolian Edge (AE) [2.0]
2. Spinning Edge (SE) -> Shadow Fang (SF) [2.0]
3. Spinning Edge (SE) -> Gust Slash (GS) -> Dancing Edge (DE) [2.0]
4. Spinning Edge (SE) -> Gust Slash (GS) -> Armor Crush (AC) [3.0][Ninja Exclusive]
AE is your heavy hitter/damage combo. SF applies a DoT effect to your opponent. DE reduces your target’s slashing resistance and healing received. AC extends an active Huton by 30 seconds. If you have “Huton” active, you can go through each combo and Mutilate once within about 16-17 seconds (Huton decreases your GCD to two seconds, rounded down). A visual of what happens within those seconds is presented below. Skills will have (#s) to the far right indicating the time in the rotation the action occurs at, and skills affected by DE’s bonus will have a “*” to the right of them like so: GS*.
Base Rotation (Single-Target)
The spreadsheet under Rotations provides a visual opener. Here is your priority chain:
AC > DE > SF > MU > AE
If the first one is up, move to the next. AC = Huton/Armor Crush. AC may replace AE and still maintain this base rotation:
DE -> SF -> MU -> AC|AE -> DE -> SF -> AC|AE -> DE -> MU -> SF -> AC|AE -> DE -> SF -> AC|AE -> MU -> DE -> SF -> AC|AE -> Repeat
Let’s examine the sexiness to this beautiful rotation. DE has 2 or 3 spaces between actions, SF has 2 or 3 spaces between actions, AC|AE has 2 or 3 spaces between actions, and MU always has 5 spaces between actions.
If there is >= 40 seconds on Huton after using Aeolian Edge or Armor Crush, then use Aeolian Edge. If there is < 40 seconds on Huton after using Aeolian Edge or Armor Crush, then use Armor Crush.
Why 40 seconds? It is the allowable time Huton lasts if you do AC/Huton -> AE before you recast AC, factoring 1-2 mudra sequences, a bit of GCD bleed, and moving around a bit during your rotation.
Please remember: this is a base rotation. The purpose is a guideline for how one can keep up Huton, DoTs, debuffs, and durations ~100% of the time. In certain cases, such as breaking away from your target or time constraints, you’ll use Shadow Fang and Mutilate over Dancing Edge.
This is the Ninjutsu priority chain:
Huton > Suiton > Raiton|Fuma Shuriken (more info below)
Huton is the best Ninjutsu action you will ever have right now. It decreases all ability GCDs and increases auto-attack rates. Suiton is the prerequisite for Trick Attack without Hide, which grants you and your party an extra 10% on all attacks for 10 seconds. Raiton and Fuma Shuriken are quick strike Ninjutsu actions used whenever Huton is up and Trick Attack is down.
Single-target Extras
If Trick Attack or Sneak Attack is off their cooldown, then use Suiton and follow up with one of those two skills; if available, use a Kassatsu with a Raiton right after (an example of this: Suiton -> Trick Attack -> Kassatsu -> Raiton). If they are not off their cooldown, use Raiton instead. Use the combos above, additional abilities, and Off-GCD skills in the meantime while Ninjutsu is on its cooldown.
If there is a warrior in your party that is regularly applying Storm’s Eye (Hint: icon on the enemy status bar is a pink axe) or another ninja regularly applying Dancing Edge (Hint: you should know what it looks like by now), then you may opt out of DE. A suitable replacement for DE is AE; it will take the same amount of time to execute and is higher potency. In all other cases, DE should be used as it increases ninja, warrior, dark knight, and paladin damage towards the enemy.
With On-GCD skills, your main goal as a ninja is DoT, duration, and debuff upkeep via SF, DE, AC and Mutilate. Compared to Summoners, it’s a similar tactic with the use of Bio, Miasma, and Bio II. When all three (or two if a warrior/ninja is around in the DE warrior case above) are up, you should switch over to AE. When a DoT or debuff is about to go down, switch back over to the respective combo or ability to apply them. Wax on, wax off. Like a ninja turtle.
Mug, Jugulate, Duality, and Dream within a Dream should never be off their cooldown. If they can be used, use them. They’re damage abilities that cost no TP to use with a cooldown. The same applies to Blood for Blood and Internal Release if you have those as additional abilities. In the case that you need to time Jugulate for an enemy’s mechanic, avoid spamming Jugulate to be able to cover the mechanic. You can also hold off on spamming these skills if a burn phase, such as Titan’s heart, is about to show up.
Example Rotation (Multi-Target)
Chi (0s) -> Ten (.5s) -> Ninjutsu (1s) -> Kassatsu (2s) -> Chi (3s) -> Ten (3.5s) -> Ninjutsu (4s) -> Death Blossom x 10 (5,7,9,11,13,15,17,19,21,23s) -> Chi (24s) -> Ten (24.5s) -> Ninjutsu (25s)
Multi-target Extras (>= 3 enemies)
Prioritize having Doton up, then using Katon if a Kassatsu is available right after. If there’s more than three mobs, spam away with Death Blossom, buffed by Blood for Blood and Internal Release if you have them. When there is only one to three mobs left then switch over to single-target mode. If there are exactly three mobs at the start of the fight, begin with Doton up; at this point, you may choose between multi-target and single-target methods. If the life expectancy of a mob group is <= 20 seconds, start off with a Katon instead of a Doton.
Remember boss phases and mechanics! If there are many mobs present but you need to take down one particular enemy quickly within the group, you will be better off using the single-target method instead of the multi-target method. Additionally, if you need to quickly burst down a large mob and don’t have the luxury of time, you may start with a Katon instead of Doton in the Multi-target method.
Huton
Keep this up at all times. If it is down, use the next ninjutsu action to reapply it. 70 seconds is enough time for you to fit in three ninjutsu actions. Use this one at the start of battle or a few seconds beforehand.
Raiton vs Fuma Shuriken
Many ninjas are aware of “mudra lag;” your mudra actions work slower than expected. Occurrences are more common in dungeons compared to open world, but this issue is still present. Even stat weights are adjusted based on the amount of mudra lag one has. Let’s compare the two below. Over a long fight, mudra lag accumulates and any unused time adds up and a large DPS drop ensues. Let’s explore the differences of Raiton and Fuma Shuriken below:
Raiton is a 360 potency lightning damage attack that uses 2 mudras in its sequence. In many rotations, Raiton is the preferred choice for a quick strike Ninjutsu action. If mudra lag is causing issues, performing Raiton will cut into your GCD, which delays your On-GCD rotation.
Fuma Shuriken is a 240 potency physical damage attack that uses 1 mudra in its sequence. Both Kisses enhance the damage of Fuma Shuriken, as it is considered physical damage. Dancing Edge enhances Fuma Shuriken as the Ninja’s method to deal physical damage is through slashing. Neither Kisses or Dancing Edge boost Raiton’s damage.
So which should be used and when? Raiton should be used when the user is not experiencing a lot of mudra lag or when the Bard has Foe’s Requiem up. See below for the damage increase:
Foe’s Requiem * Raiton = 1.1 * 360 = 396 potency.
Fuma Shuriken should be used when you’re experiencing heavy mudra lag, or simply want to fire off a quick Ninjutsu action. Fuma Shruiken is also preferred when you consistently have your GCD sitting for more than half a second every time you cast Raiton. See below for damage increase:
(Dancing Edge + Kiss) * Fuma Shuriken = 1.3 * 240 = 312 potency.
Theorycrafting tip! Damage buffs, such as Dancing Edge and the Kisses, are independent of each other; the effects stack only on your base damage, hence why the equation is like that above.
Comparing DE+Kiss Fuma Shuriken to regular Raiton, we have a difference of 48 potency; this is a little over one tick’s potency from Shadow Fang difference in damage. Adding Foe’s Requiem creates a difference of 84 potency, which is equal to about two ticks’ potency from Shadow Fang difference in damage. From these numbers, Raiton is always a better choice when Foe’s Requiem is up. If Foe’s Requiem is not up, then it is situational and dependent upon other factors such as mudra lag to determine whether Fuma Shuriken or Raiton is the better choice.