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  1. #1
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    Mar 2011
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    [dev10??] Please allow Teleportation only at an Aetheryte

    SE Dev team, please ween us off of this "Jumper" ability and limit it's use to only around an Aetheryte.

    I can't speak for everyone but I've been spoiled by it.

    Treading to our crystallized wonders won't kill us plus they're already positioned in the right places.

    Make us at least work for where we have to go.
    Initially, you'll hear grumps; In the end we'll appreciate everything more.

    Jobeto-

    Edit:
    I should state I'm not asking to get rid of anima/teleportation. I just believe it's beneficial for us and the game to actually make the aetherytes the only place where you are allowed to use anima/teleportation.

    This change would be especially ideal for when other means of transportation are available. Airships, Chocobos, Boats. Limiting it as such keeps the usefulness in these alternate means.


    Variously valuable ideas were also mentioned as an alternate way we use our anima.

    Quote Originally Posted by _C-a-e-r-i-t-h_ View Post
    • Anima system changes:
      • Implement Aetheryte teleportation system: City <--> Camp <--> Gate, not Anywhere --> Any Camp
      • Teleport is now an Aetheryte option, not a menu option.
      • Return has 10-minute timer and lets player choose either their homepoint or the nearest Aetheryte they've been attuned to.
      • Anima removed.
    Quote Originally Posted by Sorel View Post
    1. Remove the ability for a player to be teleported to an Aetheryte or Aetherial Node they've never personally visited.
    Please hear us out SE, these ideas are ropes that would make climbing this mmorpg mountain a bit more enjoyable and challenging.

    Edit:
    Quote Originally Posted by Jobeto-Rin View Post
    Has anyone ever noticed how empty the land feels? How traveling is boring? Is it really because of the monotonous landscape design or is it that nothing keeps your attention and nobody to do anything with? When the world has land that allows you to not be involved in it by teleporting past it all the time, you will get a game world such as this. Empty, void of activity and just dull.

    Notice the cities, Ul'dah to be exact, since it remains the city with the most inhabitants. Can you see how it feels more lively and occupied with everyone running around being busy and active? It's because you have to go through the city, you can't teleport to the Alchemist guild or a specific shop, you have to run there. This activity is whats involving you in the city, you can't skip over the city's land. This same feeling of occupancy can be carried over thru Eorzea.

    People say walking to an aetheryte is a time sink. The same time it takes to run to an inner-city guild, is the same amount or less to go to an aetheryte. This movement helps make it feel like an active area when you notice people doing the same things, going the same places just as you. But if the majority of the people continue to choose to skip pass the middle ground (the land) by teleporting, it will always remain as such.

    Please give importance back to the land, so it can feel lively and occupied.
    (90)
    Last edited by Jobeto-Rin; 09-27-2011 at 06:12 AM. Reason: Edit for clarification of request, changes to the way we use our anima.

  2. #2
    Player
    Kallera's Avatar
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    Mar 2011
    Location
    Gridania
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    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Wouldn't the return command and bloodporting get around your fixes?
    (2)

  3. #3
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    Mar 2011
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    Quote Originally Posted by Kallera View Post
    Wouldn't the return command and bloodporting get around your fixes?
    Unfortunately yes.
    SE should really implement some sort of loss due to incapacitation.
    (2)

  4. #4
    Player
    Fated's Avatar
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    Jun 2011
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    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Yes, let's restrict player mobility EVEN further.

    Do you secretly work for them?
    (25)

  5. #5
    Player
    SuzakuCMX's Avatar
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    Apr 2011
    Location
    Great Gubal Library
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    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Only if they remove Anima to compensate.
    (18)

  6. #6
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    Mar 2011
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    Quote Originally Posted by Fated View Post
    Yes, let's restrict player mobility EVEN further.

    Do you secretly work for them?
    Exactly how is that a restriction?
    You can still teleport
    (2)
    Last edited by Jobeto-Rin; 06-29-2011 at 11:45 PM. Reason: You can...

  7. #7
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    Gidonoidon_Sur's Avatar
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    Jun 2011
    Location
    Uldah
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    618
    Character
    Agilo Sur
    World
    Ultros
    Main Class
    Marauder Lv 23
    I agree with OP. However, when they do make the changes they should also implement warp items, teleport items, chocobos, airships, etc.
    (18)

  8. #8
    Player
    Fated's Avatar
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    Jun 2011
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    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Jobeto-Rin View Post
    Exactly how is that a restriction?
    You can still teleport
    Just because the second post pointed out the irrelevance of your "idea" doesn't mean the concept doesn't restrict player mobility.

    Scenario A: I can spend points to teleport to Aetherytes from anywhere in the game.

    Scenario B: I can spend points to teleport to Aetherytes ONLY from another Aetheryte. That means if I wanted to get out of the middle of nowhere, I can't do it. I have to first run (on foot because again, there is NO OTHER WAY TO MOVE) to an Aetheryte before I can teleport to another Aetheryte.

    Do you understand the concept of a restriction?
    (10)

  9. #9
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    Mar 2011
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    190
    Quote Originally Posted by Gidonoidon_Sur View Post
    I agree with OP. However, when they do make the changes they should also implement warp items, teleport items, chocobos, airships, etc.
    That's exactly what I'm thinking.

    Currently if they do use above methods of travel, what were their plans for anima and teleportation all together?
    I believe this way you get the best of both worlds.

    Slowly reducing our dependency on anima by making us wait/work to travel to our destinations.
    (4)

  10. #10
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    Mar 2011
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    Quote Originally Posted by Fated View Post
    Just because the second post pointed out the irrelevance of your "idea" doesn't mean the concept doesn't restrict player mobility.

    Scenario A: I can spend points to teleport to Aetherytes from anywhere in the game.

    Scenario B: I can spend points to teleport to Aetherytes ONLY from another Aetheryte. That means if I wanted to get out of the middle of nowhere, I can't do it. I have to first run (on foot because again, there is NO OTHER WAY TO MOVE) to an Aetheryte before I can teleport to another Aetheryte.

    Do you understand the concept of a restriction?
    First off, we aren't restricted at all, so your point is irrelevant. What would you do if you did have chocobos/airships?
    Would you use them or our "restricted" teleportation ability?

    In other words, how were we in the first place restricted by being able to go anywhere?

    Edit: I understood the restriction part, what I didn't understand was where there was some sort of restriction at in the beginning.
    (3)
    Last edited by Jobeto-Rin; 06-29-2011 at 11:42 PM.

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