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  1. #11
    Player
    ViolentDjango's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    145
    Character
    Bourne Laughing
    World
    Cactuar
    Main Class
    Arcanist Lv 36
    Quote Originally Posted by OptimalZedd View Post
    http://imageshack.us/photo/my-images/840/ffxive.png/

    1 : Where is the arm of the pld ? its like the shield and the arm are one...

    2 : i just dont know what is this

    3 : is it the legs of the DRK/DRG ? if so , his pose would make him really look gay

    4: what is that ? from the mnk ?

    as for the whole bow / harp, if its a combination i find there is a failure in the perspective
    1. Even if not for the fact that the Paladin's fist is above the Warrior's head, there's nothing wrong with the arm not being visible.

    2 and 3 are the Dragoon's legs.

    4 is the Monk's knee, not that hard to distinguish.

    There's nothing wrong with the bow, the issue is that you don't know what it is.

    That's a Recurve Longbow, If you trace the length of the string to the back of the arrow, then draw the obvious line finishing the length to the bottom of the bow (as is conceivable based on upward angle of the arrow) you realize that the bottom limb of the bow is significantly shorter than the upper limb -- this is because longbows are designed to be able to deliver high levels of upward propulsion to make the arrow fire as far as possible. If you look at a picture of a recurve longbow, you'll notice that the top limb is longer to allow for the upper half of the string to pull downward without causing unnecessary strain on the acher's arm and to allow for lessened upward angling of the bow itself. (If you're using a sight to find your target, having to raise the bow too high would basically make it impossible to use the sight at all.)

    http://static.zoovy.com/img/zephyrsp...et1_aby215.jpg

    My source? I used to be an aspiring Olympic style archer -- not longbow, but still.


    Quote Originally Posted by Rinsui View Post
    吟遊詩人= Bard
    Also, they announced 7 Jobs.
    Also, they announced, that for the beginning, there will be one job for each class.
    Also, the class->job correspondence is obvious for most jobs, with the arguable exception being CON and THM (which, considering the Japanese name for THM, 呪術師 = Master of Curses, is obvious also).

    So we have 7 classes, and 7 confirmed jobs.
    The correspondence of 6 of the classes to jobs is clear.
    Leaves us with 1 job and 1 class you are in doubt about.
    Since in a 1:1 constellation, there is no degree of freedom for correspondence, it logically follows that archer->bard.

    The new artwork for the 7 DoW/DoM classes shows the one with a bow to have some "strange apparatus" attached to his weapon.
    That "strange apparatus" is thought by many to resemble some sort of stringed instrument.
    While you may claim that it doesn't really resemble a lyra ( http://www.google.com/imgres?q=lyra&...w=1229&bih=612 )
    you are just refuting the veracity of a minor and ultimately irrelevant detail. As we already know: the only class left to become bard is: Well? Did you listen?

    Stop talking hot air about things you can neither read nor understand.
    I endorse the idea of the first Archer job being Bard. If you look at the classes, Green Magic (ally buffs) are the single least represented magic in the game currently. I can swallow that SE would introduce a job to remedy that in an attempt to help feel out where jobs like Arcanist need to be placed. Imagine they released Arcanist first, as a buffing class, then released Archer -- one of the two would likely get shafted a la FFXI style job overrides. They've already said they want to get a feel of how magic is going to develop in the game before releasing other magic classes, so I'm hoping Bard drops as a hybrid caster and helps them feel it out. with Bard, we have a Healer (WHM), a Nuker (BLM) and a designated support hybrid.
    (1)
    Last edited by ViolentDjango; 09-22-2011 at 10:09 PM.