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  1. #1
    Player
    Physic's Avatar
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    Apr 2011
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    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    I think the main difference between this and aion, is the materia seems like it will be fairly easy to obtain. Just level up and use up your gear. I suppose this is why they are killing parts, they want base gear to be very cheap, and in high supply. So hmmm lets see, where will the cost be?

    NQ gear will be super cheap.
    + gear.... i dunno how cheap that will be, depends how easy it will be to get +1 mats since it is skill less now.
    materia? probably pretty cheap, except maybe whatever is the + version of the highest level gear, since you cant get it easily since no gear over 50 exists

    catatlysts? might be expensive.... every materia attempt needs it. and it will probably be in teirs, If so, only really high level gatherers can get it, and there aint that many gatherers, and though i havent tried it since 1.18 gathering seems to level a lot slower than every other class. Add to this that they say some nodes will have stat requirements.

    Anyhow, i think what will end up happening is no specific peice will cost a lot. most gear value will drop. however the fully upgraded versions will be manufactured and sold at insane prices. That will be how most people get their +materiad super gear.

    people will really hate level cap raises, and new gear with good stats after this though. Because the investment on a super slotted materia gear cannot be returned. all you can do is make it 1 materia that you have the same chance of getting or actually even less chance of getting in the case of level cap raise.

    interesting
    (0)

  2. #2
    Player
    Fiosha_Maureiba's Avatar
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    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Speculation,
    depending on how SE manages spiritbond, those ragtag bands of afkbots by aethrytes will bem ass producing materia.
    (0)

  3. #3
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    Quote Originally Posted by Neptune View Post
    From: http://forum.square-enix.com/ffxiv/threads/277

    "Players can never fail to attach the first piece of materia. However, the success rate progressively decreases with each subsequent piece of materia. A failed attempt to attach materia will result in the loss of all items involved in the process, barring the key item."

    I don't know if any of you played AION, but let me tell you a little about the slotting system in that game, which the Materia system is based on. You have a piece of equipment with 4 slots. You go out and quest/hunt for maybe 2 days and then vendor your items and sell rare items on the auction house. You then have a million units of currency, which you spend on Materia gems. You then slots these items into your piece of gear, losing all your gems in the process due to the fail rate. Congratulations, all of your wealth from the last 2 days is gone, and your gear is worse off than when you started.

    This is what's coming to FFXIV, and I would humbly request that we remove failure rates from the system and instead implement a bonus for those hardcore enough to grind the wealth and gems needed for what, 15-20 slot attempts?

    Let a piece of equipment contain a limited amount of surplus attempts (20?) that is reset by purging the gear. Further materia slot attempts have a chance at boosting the stats of the piece of gear, plain and simple.

    Or maybe just a casino where you can pay the 15 million gil and have your materia slotted all at once to save you the time.

    Either way I'm sure there will be some good ideas to prevent casual players from having to run around with only 1 materia slot filled because they already learned once that you don't even try to slot the 2nd materia. My memories of the Materia system from FFVII are so pleasant, I don't want this frustrating system to become a part of FFXIV and drag the name down.
    I couldn't have said it better, myself, Neptune. The current system is not only going to drag the game down for the casual player, but also for the hardcore players as well. This sort of system just "screams" rage-quit, in my opinion. SE needs to stop creating so many systems that rely completely on "luck." I don't care what kind of complex "algorithms" they use to bring so-called "balance" to the game. Having to camp and kill the same NM over and over and over again, every 5 minutes or less for 5+ hours to get a drop, and then watching someone come in and get the same damn drop after 2 kills will never seem fair. But at least with enough time, you can eventually get your item. This materia system is like a botched 300Mil synthesis in XI...on steroids. I can't imagine what people would do if they pushed for a couple of extra materia additions to the gear, and lost everything -especially if they already had a couple on there.

    It's going to completely ruin gameplay for a bunch of people. MANY hardcore players, I assure you, just simply don't have the "luck" to EVER successfully attach more than two materia, probably. And, talk about a gil sink...imagine what gear with all that materia melded to it would cost to buy. It'll be another XI all over again, where only the crafters have enough gil to buy the best gear; while the rest of us are stuck with the gimp unique/untradeable gear SE keeps releasing.
    (1)

  4. #4
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    Mar 2011
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    I don't know anything about Aion, but just because <insert game here> does <insert system here> a certain way, doesn't mean every other game should copy it.

    Mechanics like this are a great gil sink (something the game lacked for quite a while), and give the player the chance to gamble for power. I think potentially blowing up several pieces of gear to perfect an item the way you want it is a completely fair tradeoff.
    (0)

  5. #5
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    Quote Originally Posted by Alhanelem View Post
    I don't know anything about Aion, but just because <insert game here> does <insert system here> a certain way, doesn't mean every other game should copy it.

    Mechanics like this are a great gil sink (something the game lacked for quite a while), and give the player the chance to gamble for power. I think potentially blowing up several pieces of gear to perfect an item the way you want it is a completely fair tradeoff.
    Except that's the problem, Alhanelem. It's a **gamble**, which means it has nothing to do with hard work or skill sometimes. Some people will just be lucky enough, or rich enough (usually, by exploiting other luck-based aspects of the game) to take the so-called "risk" and always come out on top. Whereas, other players, who put just as much time and effort, if not more, into the EXACT same process will get completely screwed. Luck is bad enough with drop rates and HQ crafting...

    Let's try to keep the awful aspects of this game to a minimum please.
    (0)

  6. #6
    Player
    Aion's Avatar
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    Mar 2011
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    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Khal_Drogo View Post
    Except that's the problem, Alhanelem. It's a **gamble**, which means it has nothing to do with hard work or skill sometimes. Some people will just be lucky enough, or rich enough (usually, by exploiting other luck-based aspects of the game) to take the so-called "risk" and always come out on top. Whereas, other players, who put just as much time and effort, if not more, into the EXACT same process will get completely screwed. Luck is bad enough with drop rates and HQ crafting...

    Let's try to keep the awful aspects of this game to a minimum please.
    NO, it is a hard work,because you know it plays with percentage, then you must provided adequate mats, that is common in other MMO
    (0)
    Aion Zwei - Masamune

  7. #7
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    Quote Originally Posted by Aion View Post
    NO, it is a hard work,because you know it plays with percentage, then you must provided adequate mats, that is common in other MMO
    Running around town, buying handfuls of +3 gear and a bunch of tier IV materia, then bonding materia to the gear until you make a godly piece...and being able to do this all because 1 out of every 3 drops you get is a +3, and 1 out of every 4 synths you make is a +3, which in turn makes you shit-loads of gil to buy whatever the hell you want; and allows you to make gear that your unlucky counterparts will never have....that's your idea of "hard work" and fairness?
    (0)
    Last edited by Khal_Drogo; 10-10-2011 at 03:07 PM.

  8. #8
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Khal_Drogo View Post
    Running around town, buying handfuls of +3 gear and a bunch of tier IV materia, then bonding materia to the gear until you make a godly piece...and being able to do this all because 1 out of every 3 drops you get is a +3, and 1 out of every 4 synths you make is a +3, which in turn makes you shit-loads of gil to buy whatever the hell you want; and allows you to make gear that your unlucky counterparts will never have....that's your idea of "hard work" and fairness?
    In the long run everyone has a fair shot. Just because the guy in your example has temporary good luck doesn't mean he's gonna have the same luck down the road. If you don't know how to play the game he will then lose his money as fast as he obtained it.

    "Luck" plays little part in this. It's a term used by those who lack the skill and dedication. Someone with worse luck than him can still easily get ahead if he knows wtf he is doing.
    (0)

  9. #9
    Player
    Aion's Avatar
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    Mar 2011
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    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Khal_Drogo View Post
    Running around town, buying handfuls of +3 gear and a bunch of tier IV materia, then bonding materia to the gear until you make a godly piece...and being able to do this all because 1 out of every 3 drops you get is a +3, and 1 out of every 4 synths you make is a +3, which in turn makes you shit-loads of gil to buy whatever the hell you want; and allows you to make gear that your unlucky counterparts will never have....that's your idea of "hard work" and fairness?
    if I earn my gil legitimatly,why not? everyone has equal chance to get gil in this game. Do you call this game unfair when someone get dungeon drop at their first time,while you still didnt get it on your 10th attempt?
    (0)
    Aion Zwei - Masamune

  10. #10
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I'm on the fence about this.

    If the materia items are easy enough to come across, unlike Aion Manastones/Enhancement Stones, then a luck based enhancement system with risk is feasible.

    If they are rare and expensive as Aion, where you need to grind for months to enhance your gear properly, then it's going to be a disaster.

    Personally, I would be more in favor of WOW-style enchanting, where it's a 100% success rate, but the ingredients and recipes for the enchanting are rarer the better the enchant. It's much easier to control and fine tune that style of enchanting, because you can create tiers out of it similar to how you create item tiers.
    (2)

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