So this is a follow up to my first thread: http://forum.square-enix.com/ffxiv/t...yer-experience
Where I posted about my thoughts as a new player to the game and my experience so far, a few folks suggested I post further thoughts after hitting the level cap, I also completed the first part of the story where you get the Magitek armor mount so I'll post my thoughts on that so far as well.
Combat and questing:
Now that I hit 50, I do have a lot more options and a lot more buttons to hit, it's not nearly as boring as it was early though I realize a good portion of that is because I picked Gla/Pld which is a very defensive/reactive class. Not that I mind playing that class, but compared to leveling tanks in other games there were less buttons to hit and as such it felt a little blah. Having those instant cast moves as I do really helps fill the monotony as well.
One suggestion I'd make for glad is putting the shield slam and other attacks that can be used after block/dodging be taken off the GCD, it's a little awkward having them on it. As well as taking the shield slam that stuns off the GCD, one of the things I enjoyed trying out marauder was the stun off the GCD. I definitely plan on leveling Marauder next, both tanks are enjoyable and feel different as well, I enjoy it.
I've also since branched out in to a few dps classes, my favorite being Rogue, that's also on my list of things to level first, it definitely feels faster than my Pld. I also leveled Pug somewhat to get ready to ninja, my only issue with mnk is that the two attacks you get after the first are just two variations on a single punch. I would have personally preferred more combo attacks similar to bootshine to really get that "flurry of attacks" feel.
Another issue I've since had is how inconvenient it is to quest with a friend since you can't redo quests and don't seem to share objectives. I can't figure out if we can do guildleves together and both get the reward or if only one of us can. So far I've only been running instances with my friends, which is fun, but sometimes it can be fun to do things out in the open world.
Story:
Definitely enjoyed it, very good plot. But I do have one major issue with the story quests as a whole that I am going to discuss now, that being: the forced grouping. Let me preface by saying that I understand that this an MMO, group play is important and one of the things I enjoy. I love raiding, love dungeon runs, but I did not enjoy the forced grouping. Mostly because it doesn't really work in the context of the story.
Your character is identified as being this grand chosen hero, the only individual who can beat the primals, etc. It's more like, "congratulations hero, you have successfully reached the stronghold of this powerful creature that only you can defeat, now sit outside and wait in queue for a group to kill it." Every story mission should have given you a solo only option to give you that feeling of being the chosen hero of the land. Solo options will be even more important with the xpac coming as a lot of players will be focused on the new content.
Dungeons:
Still having fun with them and having done the majority of them the first playthrough I was a little disappointed by the inconsistency of the difficulty as a whole, I noticed the difficulty on them tended to spike rather than increase in increments.
Haukke manor was pretty easy, but Brayflox right after was much more difficult, then going to Cutter's Cry was much simpler than both of them, but then the difficulty went back up with Qarn only to drop again with Stone Vigil. You get the idea.
Doing those 8 mans at the end of the first story section wasn't so bad, I happened to have a really solid group of patient players that were very geared and didn't rush me to skip through the cutscenes which I genuinely appreciated. But because of having to group up with those same people, by the time I'd get out of the cutscene the way to the next boss was already cleared or they already started killing it. I'd get out of a cutscene and then immediately go in to 1-2 more just because they were going so fast.
That is why I would have preferred a solo only option, it could have made the end of that storyline feel much more epic, instead I just sort of played catch up the whole time while the 7 other players that had done it several times destroyed everything without me even needing to hit buttons. Again, not to say I didn't appreciate the speed, but it kind of made those last moments not feel as epic. One thing I do want to add though, the music in the Praetorium is amazing. I got to enjoy it while running after my raid group.
RMT issue:
Still a huge annoyance, I've started to use the /busy but I feel as though I shouldn't have to turn off the ability to get party invites, whispers, and friend invites to be able to enjoy myself. Another issue I have is that I can't just instantly right click and report them, I have to actually stop and open a support ticket.
It's also really annoying that when I get an update to the ticket the little support thing flashes at the top of my screen even when I check all the messages. It's not really clear which is the new message that will remove the alert.
Chocobo companion:
Takes way too long to level them. The curve goes from 3k to 80k then to even higher than that. It should have been much smoother than that, also, there should be no time limit on summoning the companion, especially if it's going to despawn in the middle of combat. It's also really irritating not being able to queue up with the chocobo and not being able to summon any other mount while it's around. This definitely needs a lot of fixing.
Last thoughts:
I haven't touch any of the hard mode or extreme mode raids and probably won't, given the xpac hitting soon I probably won't try. I'm just going to focus on the main story for now and get as far as I can while I can. I definitely will keep playing 14 though, I'm enjoying myself so far, the minor annoyances aren't game breaking but I definitely feel there is still room for improvement.