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  1. #1
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100

    New player experience

    (Had to heavily edit, the 1000 character limit is nonsense).

    Hello all, I picked up the demo for FF14 about a week or two ago and decided to get the full game, after leveling up for a while and hitting the minimum level to post I decided I'd post my feedback on my experience with the game, the good and the bad.

    Initial character creation:

    Lots of options for the character creator, would have appreciated some sliders of various kinds for all the different parts of my character but I feel that the current options are good enough as is. Overall, I really enjoy the visual style of the game, the characters look cool. It's really confusing though how you can select a world prior to character creation then select a world again after you've made the character. I'd strongly suggest removing the one at the end of character creation, it's unnecessary, just let us pick the server prior to character creation.


    Just starting out:

    I picked Gladiator because I love playing tank classes but I didn't like how the beginning cutscenes really dragged out and even then after I logged in I got a ton of quests just to run around and explore various parts of Ul'Dah. I did have some appreciation for the game guiding me around the city to help me learn it, but all of those quests right off the bat is a lot of text and a lot of running around. I feel as though it could have been made in to a single quest chain with one step at a time so it doesn't feel as overwhelming and I don't have to backtrack as much.

    Another issue I had while running through the cities is the gilseller spam, it's REALLY bad. I've never seen it this bad in any game that I've played before, I've nearly run out of room on my black list for all of them, there needs to be something done about them but I don't know what. Maybe restrict whispers until level 10? May seem heavy handed but it would slow down all the spam I get from these level 1's. The spam and the regular notification tones from the tells got really annoying, I eventually messed around with the settings and got the tone disabled, but the constant whispers and friend invites are awful.


    I have to make another suggestion about this, give us the ability to simply right click and report the player in question that should automatically put them on your black list. Another really annoying issue is that you can't blacklist someone that spams you with friend invites.

    Combat and questing:

    So after getting through the intro quests the game finally let me outside so I could hit things, I have to say I really don't like this 2.5 second GCD, I brought up a lot in the Realm Reborn closed beta but I see they didn't change that, it makes the combat feel really slow. Another issue I brought up which I see (unfortunately) wasn't changed is the incredibly annoying mechanic of having to manually select the item for a quest turn in adding a completely redundant step to the "Click on NPC, Select reward" process. I'm not a fan of that either.

    As for the combat itself, besides being a little too slow for my taste, the attacks themselves and the animations are pretty flashy. Combat looks good and the attacks themselves "feel" satisfying to use, I just wish it wasn't so damn slow.

    Another really big issue I have with the questing is the choices of gear from them. Granted games like WoW do that where you can choose from the different items as a reward but WoW only allows one character to be one class. If you are going to have a player be every class, then you should give them all of the item rewards from a quest. The class quests are especially obnoxious about this when every piece is an upgrade for you. If you aren't going to let us repeat quests while leveling up a new class, why not let us use the class quests to completely gear up while leveling a new class? It was a perfect opportunity.

    A final issue I have is the level requirements on quest rewards. I get you don't want lowbie players equipping raid level gear, but at the same time getting an upgrade from a quest but not being able to equip it right away feels terrible. I'd say for a compromise, make the levels of the quest rewards equal to the quest level itself. Or conversely, say a level 5 quest gives you a piece of gear with a level 6 requirement, then the exp reward alone should be enough to get you from 5 to 6 with no further effort on your part.

    Story:

    I thought it interesting, it did a decent job of introducing characters and rather than having me just assume I knew who these people were it at least tried to characterize them. That aesthetician NPC for example, is amazing, that cutscene with him was one of the greatest things I've ever seen.

    Edit:
    Grand Companies:

    Overall all three factions were interesting to me, I ended up selecting the Flames but I have another thing I dislike about the progression system in it. Getting a chocobo for example, rather than farm up the 2k seals I feel as though it should have been more of a "congratulations on getting this far through the story and beating that Primal, have a mount" instead of "welcome to our company, go do leves for a mount." Additionally, for the advancement in rank and getting gear, it's way too grindy. I'm fine with all of the seals on the gear, but I believe that rank up shouldn't cost seals, I felt as though it should be based cumulatively on the seals you acquire.

    Dungeons:

    Still have that annoying time limit. Not too pleased by that.

    I am however pleased by the actual content itself, the dungeons were pretty fun and engaging and I had to actually work to maintain aggro on enemies, good times. I also met a lot of really cool people that were very understanding about me not knowing the dungeon mechanics and were more than happy to teach me the various fights, so I want to express gratitude for that. Not all of them were nice though, I got some really obnoxious people that thought it would be funny to spam macros with sound effects in them. Why can't we put people that act like that in the dungeon finder on our black list? It doesn't make sense.

    Or at least give us the option to right click their name and report them for spamming which (like in other mmo's) should automatically put them on ignore and (ideally) stop us from ever getting put in a group with them again through the duty finder. It's also not really clearly told how to unlock the various dungeons that aren't related to the main story quest, maybe put some sort of special notifications on the NPC's that send you there? I don't know, make the question mark above their head blue to match the icon for dungeons on the map.

    Healing:

    Low level dungeon healing was pretty easy, I would say that the longer gcd made me be more strategic, but only having 1-2 spells early on didn't really give me a whole lot of options or strategy. Although when I did copperbell as healer, my tank was so busy tunnel visioning the boss I ended up having to kite all the adds on the last boss while keeping myself and the party alive. It was pretty intense and kept me really engaged, especially after I managed to keep all of them and myself alive while kiting something like 20+ giants.
    Gathering:

    I appreciated the way gathering classes are done, for some people walking around farming items is boring, but I actually enjoy this style of gathering. I find it very relaxing to put on some music and just run around gathering for an hour or two. I loved being able to select what I wanted from each node, having a built in stealth to avoid combat, and having the option to do leves when I didn't feel like gathering myself.


    Crafting:

    Very clearly explained recipes with a very simple interface, awesome.

    Ability to buy a lot of the side items you craft from a vendor that's right there for a reasonable price and unlimited qualities, also awesome.

    I didn't like the extreme difference between the exp rewarded for auto-crafting and the ones you craft yourself, I feel as though it would be better to just make the exp rewards equal once you have crafted a certain amount of item. Kind of like gaining mastery of a specific item, so say a copper ingot, once you make say 50 of them the autocraft gives you as much exp as a full quality bar.

    Misc. thoughts:

    I understand the retainer system, but not giving players immediate access to a storage bank is a little ridiculous in my opinion.

    I really enjoy the game's music. The story quest with the old remixed final fantasy battle theme in Ul'dah was awesome.

    Did I mention the aesthetician NPC? Because he was hilarious, I want to see more quests with him.

    Gold Saucer hit me right in the nostalgia.

    Why aren't all chocobo porters connected? Seems like a no brainer.

    Attacking an enemy should automatically dismount us from our chocobo.

    Speaking to an NPC shouldn't dismount us from our chocobo.
    That about sums up everything. Thanks for taking the time to read this.
    (9)
    Last edited by Khalithar; 05-27-2015 at 11:03 AM.

  2. 05-27-2015 07:11 AM
    Reason
    Added to OP

  3. 05-27-2015 07:12 AM

  4. 05-27-2015 07:13 AM
    Reason
    Added to OP

  5. 05-27-2015 07:13 AM
    Reason
    Added to OP

  6. #2
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,762
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    You can break the 1000 character limit in one post. When you make your first post it'll only let you do 1000 characters, but you can then edit it which will allow you to post as many characters as you want in the edited post. That way you dont have to waste your total post count for the day.

    Good feedback (especially the remark about gilsellers)
    (1)

  7. #3
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    2.5s gcd isnt that bad at 50 , u have some skill speed and some skills OGCD

    quest with items , right click on the item window that pops and will auto select the item for u , no need to open inventory or anything

    dungeons limit is to avoid ppl staying in dungeons for hours (u didnt played in 2.0 , dungeons had queues , u were stuck 30 min "reserving instance" because the instance server was full)

    low lvl anything is boring , because u use 2-3 skills :P it gets better at 30+

    welcome to Eorzea btw ^^/
    (2)

  8. #4
    Player Fortified's Avatar
    Join Date
    Feb 2015
    Posts
    322
    Character
    Rino Bakaro
    World
    Mateus
    Main Class
    Warrior Lv 88
    I actually like the 2.5sec GCD. It's give me time to think strategically.
    (3)

  9. #5
    Player
    UltimateAoe2's Avatar
    Join Date
    Jan 2014
    Posts
    901
    Character
    Final Spark
    World
    Balmung
    Main Class
    Bard Lv 90
    Quote Originally Posted by Fortified View Post
    I actually like the 2.5sec GCD. It's give me time to think strategically.
    Just wait until you build a full skillspeed set for Bard just for the lelz, and realize you have a 1.8s GCD.

    '-'
    (0)



  10. #6
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    The opening quest actually IS a continuous chain, XIV just breaks chains into small quests to ensure you get the exp and/or gil you'd need to feel like you're progressing.
    It can be a little overwhelming til you catch on to their thinking.
    (0)

  11. #7
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,263
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Welcome to Eorzea Khalithar! Your feedback is well written and not confrontational in tone - we need more feedback threads like that.

    As far as the 2.5 global cooldown is concerned, it's meant to be a balance between fast gameplay and keeping the battle system more in line with traditional FF games which were turn based. FFXIV's battle system, is actually fast compared to FFXI which has a battle system that crawls along at is a snail's pace where you just keep yourself on autoattack trading biffo with the enemy slowly building up TP to let rip with a weapon skill.

    SE already stated their reasons for the global cooldown back in Beta and it's pretty clear this won't be changed. It's easy enough to condition yourself to pause for two seconds when hitting abilities to compensate for the gcd.

    Also if you liked the aesthetician, wait til you get to level 50, complete the initial storyline and meet a certain 'agent of inquiry'.
    (4)
    Last edited by Enkidoh; 05-27-2015 at 11:01 AM.

  12. #8
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Enkidoh View Post
    Welcome to Eorzea Khalithar!
    you've never seen FFXI combat
    Or XIV 1.0 combat for that matter x_x
    (1)

  13. #9
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,263
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by kyuven View Post
    Or XIV 1.0 combat for that matter x_x
    True, although ironically 1.0's original (pre-1.21 patch) action-based system with the Stamina Gauge was probably what the original poster would have liked more, although that did have a tendency to drag on too if you were trying to get the Stamina Gauge built up to max. In any event, I went back and changed the wording of that line you quoted as in hindsight, I thought it was a little harsh towards Khalithar. I'm really sorry about that.
    (0)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  14. #10
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Khalithar View Post
    Another issue I had while running through the cities is the gilseller spam, it's REALLY bad...the constant whispers and friend invites are awful.
    Yes, yes it is.
    (1)

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