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  1. #1
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    1. Make black mage become black mage (nuker) I won't play as a healer anymore, fix it or I'd quit

    2. add Summonner, Ninja, Samurai

    3. remake the damn magic animation, how could you have such an animation like FF7 when you can made an awesome graphic texture around the Eorzea?

    4. sidequest need to give you some exp/sp/gil

    5. Chocobos


    after reconsidered... I can't tell everything in 10 choices, so please.... do something
    (0)

  2. #2
    Player
    SHJcules's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    288
    Character
    Jim Telos
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    Salutations Eorzians, I am new to these forums, but top ten lists always get my attention,
    thusly, here is my contribution:

    10. Failed Local leves are not canceled- If I waste a clients time and materials due to my own overconfidence, I should not simply be let off the hook so easily! I would have to return and face him in person, and feebly try to apologize, as their entire being fills with rage. Then, it would be all that I could do to sit back, and watch, as he unleash unto me, a weapon skill so fierce, so overwhelming, that my deity himself has to look away for a moment. Then I must simply return, broken bodied, to an aetheryte, whilst my fellow adventurers laugh at my failure as a crafter, failure as a man..
    9. Travel options while tripling teleport costs- teleporting is great, and I agree casual players can't be bothered with peasant means of transportation in their precious limited time. But as it stands, If I have to go somewhere further than a three minute trek, I will simply teleport,. Traveling can be fun and a journey in itself, but it's the kind of thing you need to be forced into doing in order to enjoy it. Also, if teleporting were more anima expensive, people would be more inclined to enjoy the group teleport system, and more opportunities to meet new friendly faces, and alternatively, to whore their anima for cash money should they fall on hard times.
    8. Unique class abilities with about a thirty minute cool-down- These also change automatically and don't interfere with class point allotment. Thus your class stands out a little more, but is still your creation.
    7. Something to spend my gilz on- I have far more than I know what to do with as it stands, and I play very casually. I miss the feeling of excitement and joy I'd get in XI after I got a sweet NM drop, or a good BCNM run. it is one like no other!
    6. Similarly, more options for guild marks for DoW/DoM classes- I'm so thirsty for those points on crafting classes, but for battle class it is a "meh" feeling
    5. Two-Handed weapons take 2x the stamina to swing, and deal 2x the damage- This is a simple one, but would take some tweaking on the tp move aspect most likely. However! It would make some of the class moves (raging strike, bloodbath, feint, etc) more fitting and beneficial for their respective talents, and the classes would feel very different, where in actuality, little has changed and the core remains. Battle would feel slow for those big weapon wielders, but that's what you signed up for (DRK!?). Eventually they would all accept their fate, and learn to love their big #'s.
    4. Super Attack!?- if I space out in battle (like seems to happen) and find myself with max tp/stamina, I want to use it! Give each class a unique ability that changes automatically upon switching, prolly bar three material, since it's highly inefficient to use a lot. Dishing this bad boy out would use all tp, ~200 mps(maybe cost hp based on class) and about 75% of the stamina bar, and it would have to look completely gaudy like it was ripped from DBZ.
    3. Mail System- I love alts-mules-slaves-etc. After years of playing an MMO they each begin to develop their own personalities. The retainer does a great job on most of those fronts, however with the economy mostly centralized in one city, one humid sand blasted city, it is all but impossible to find what you need, if you are like me and you love Gridania. It would then serve greatly to have eyes and hands in many areas, and be able to score any gear you need (w/o having to tp to Uldah), or pick up and send an item to a friend/LS mate, or to receive them .
    2. Fame System!- be it city by city or by aligning yourself further with the certain factions. Player growth speaks of more than strength alone, or being skilled at a trade. Tying quests into fame would be welcome as well. As much as I enjoy material possessions, I am devious, and I enjoy having ulterior motives!
    1. Fake Moustaches- bam, there it is. whuaaatt {Psych moment)

    this got long fast.. I apologize! I've enjoyed FXIV since day uno, but there will always be room to build. great simple idea for a thread, cant believe it was almost on page two
    (2)
    Last edited by SHJcules; 03-12-2011 at 12:22 AM.

  3. #3
    Player
    Ilethius's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    263
    Character
    Ilethius Tarraban
    World
    Moogle
    Main Class
    Marauder Lv 6
    1: One left button click on all in world interactions (specifically Atheryte Crystals)
    2: Companies implemented.
    3: Large scale PVE Content. (Hamlet defense)
    4: Chocobo's implemented.
    5: More quest content (Storyline, NPC and Leve's with cutscenes on npc quests lets say 50% of total to have them)
    6: Repeat button for all Synth recipes
    7: Extra Weapons/Armor (Complete gear sets)
    8: More Roaming NM's
    9: A look at all zones on the maps, maybe add a couple of changes to each to lessen the copy pasta effect.
    10: Open up Ishguard.
    (0)

  4. #4
    Player
    Loth's Avatar
    Join Date
    Mar 2011
    Posts
    233
    Character
    Loth Falken
    World
    Lich
    Main Class
    Conjurer Lv 50
    1) Content (quests, missions, dungeons) (though I fully understand they need to have the basic features worked out first)

    2) UI and controls, let us choose whether we want a console or a regular PC MMO layout through the config, especially the hotbar setup is my main concern.
    Changing the mouse to function as what have become the standard control scheme in MMOs would go a long way to getting more (westeners) to play the game (once content has been added). I have friends that would like to play but can not get past the control scheme, sadly.

    3) Job profiles, kind of goes with number 2. Change the hotbar abilities based on the current job. Forcing the players to rebuild their hotbars every time they change jobs should not happen. (Yes we can use macros to accomplish this, but it should not be an issue in the first place, this is just bad design)

    4) Transportation ie airships and chocobos, preferably as personal mounts we can call on whenever. Would love to see them revisit the chocobo breeding of FFXI but with a XIV twist.

    5) Job uniqueness. Add some skills/abilities/spells to each job that can not be shared that really make them stand out.

    6) Housing, whether an actual house in an instanced area or an appartment like in XI, with usable furnishing.

    7) Equipment with rank and job requirements to help differentiate jobs and have something look forward to and work towards getting.

    8) Redesign maps, especially Gridania.

    9) Skill/spell animations, make them more elaborate, right now the are rather dull compared to XI.

    10) AH

    Honorable mention, add some life to the world, where are the birds, butterflies and small insects. NPCs going about their daily life, moving about instead of just standing in the same spot they always do.
    (0)

  5. #5
    Player
    Abnar's Avatar
    Join Date
    Mar 2011
    Posts
    246
    Character
    Abnar Nebur
    World
    Excalibur
    Main Class
    Archer Lv 50
    1-hair-dresser (can be cool of changing this)
    2-Chocobo
    3-AirShip
    4-Story
    5-No more weapon and gear broke
    6-a ultimate guy to hate
    7-More Cut Scene
    8-Artifact gear
    9-Delivery Boxe
    10-have to eat and drink. we have fatigue in the game. so, we have to do this to survive...
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    93
    in no order..

    1.) Fix the UI delay on EVERYTHING.

    2.) Change the zones breaking the current zones into different zones.( Than doesnt need to be one huge freaking zone. same for all areas. break them up into different lanscapes, weather,mobs and NAMES, not just north, south, east, west blaa blaa)

    3.) Change Class names. I want my pug to be a F'n MONK and I want my THM to be a REd Mage. k? thx

    4.) ADD THF... are u serious SE no THF? really? thats enough to make some people not play right there. again are u serious SE the sword and board class are the dagger users? really?

    5.) Make stats matter. isnt that what gear and everyhting is for? when I do 40 leves I tank on my pug with nothing but weapon and boots. why? because I can. because STATS DONT MATTER.

    6.) Make AoE spells cost way MORE mana than single target. and make it draw huge amounts of eminity. I'm tired of seeing everyone spam aoe heals with no skill. ( in 11 you cast Curaga at the start of fight your dead period)

    7.) Make anima regenerate slower AND cost x2 or x3 as much to teleport. SE you have this world and guess what? noone sees it except to get the crystal ( if they dont get a friend or ls member to port them) hopefully when airships and chocobos are added the anima and teleport system will be gone becasue if not there will be NO reason to really use chocobos or airships.

    8.) DEATH PENALTY............................. DEATH PENALTY

    9.) /sea function, comment in search,able to kick anyone you want from LS no matter wehre they at. able to invite people while IN combat, able to kick people while IN combat, able to get SP no matter where the leader is. able to get SP from both your targeted mob and the mob that agro'd you( 11 claim system went back and forth between all mobs u was fighting and you got full exp) dont penalize me if im duo'ing with a buddy and im killing one and he's killing one.

    10.) Then and only then after all that is needed fixed with this game then you can add some content. adding Content before then will just lead to even more broke shit in this game.
    (1)
    <a href="http://www.ffxivorigin.com/tools/signature/"><img src="http://sigs.enjin.com/sig-ffxiv/33226_e492ed927ed5e48d.png"></a>

  7. #7
    Player
    blythe's Avatar
    Join Date
    Mar 2011
    Posts
    9
    Character
    Blythe Nova
    World
    Excalibur
    Main Class
    Archer Lv 50
    Top 6. NOT that there aren't at least 10 (or 100) things wrong with this game, but just keeping it to the fundamentals

    1. More content
    - End game - Not expecting XIV to have XI's variety of end-game events 8 months into release, but as long as they're thinking about it
    - While leveling - more activities like behest where people can easily group up and get some nice rewards
    2. More transportation options (chocobos, airships)
    3. Better storyline integration
    - When new missions are added they need to reduce the required ranks for the current ones, or have it based on physical level instead. I barely remember what's going on in the story if it's been weeks since the last one.
    4. Introduction of advanced/traditional classes
    - http://forum.square-enix.com/ffxiv/t...sic-FF-Classes
    5. Removal or reduction in fatigue penalty
    - Has been discussed ad nauseum. If this is an issue of conforming to Chinese regulations about restricting game time, keep the system but increase the thresholds.
    6. More transparency about in-game parameters
    - This annoyed me in XI as well, but XIV doesn't have the benefit of a thriving wiki/community to theorycraft all this out.
    - Why are food buffs hidden?
    - Why not make it more obvious what penalty you're receiving my equipping gear of an inappropriate rank/class?
    - Why can't there be a symbol indicating whether a synthesis is "magical in nature" or not?
    - Stuff like this does not make the game more challenging, just more annoying.
    (0)

  8. #8
    Player
    Pent's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    28
    Character
    Pent Ghelsburg
    World
    Mateus
    Main Class
    Warrior Lv 70
    Not necessarily in order with exception of Optimization.
    1. Optimization (Resolution of crashing)
    2. Implementation of real end game content
    3. Fixing Claim issues where SP is given when engaged to more then one group
    4. Equalization of gear degradation (Like rings not degrading at same rate)
    5. Reduction/Normalization of SP curve
    6. Make classes more unique/ Less cross class abilities
    7. Increased impact of stats
    8. More story interaction since some of the story aspects are left unfinished
    9. More lore aspects outside of main hubs
    10. Moving mob location so that leves are not thwarted because of unrelated mob aggro
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Posts
    262
    I can't seem to get the img tag to work. I have a chart that consolidates everyone's top 3. Anyone know how to get the img tag to work (does it work?)
    (0)

  10. #10
    Player
    SpookyDonkey24's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    16
    Character
    Kadiya Satelle
    World
    Siren
    Main Class
    Lancer Lv 50
    Maybe it has been mentioned already, but one thing that's been bugging me alot lately is having to create macros for every class change. It would be nice if instead, it would save your skills and gear for each class after setting it up.
    (0)

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