http://dengekionline.com/elem/000/001/056/1056760/
Not covered all of it yet, but it's there.



While I don't argue that if you just lose AAs it'd make the bonus relatively small by today's rotation's standard, you should consider the weapon skill vs AA ratio is gonna be higher for weapon skills at level 60, IE if say 25% of BRD DPS is AAs vs the rest of their rotation, it might be 15% at level 60. Gonna have Sidewinder, and that new jumping attack, and who knows what else for their last skill, while auto-attacking will be unchanged.
Probably only gonna be a 5-10% increase or something in that vicinity after calculating AAs, but even that's pretty strong. Also, it will make BRD AoE absolutely ridiculous, I'd fear a fully buffed BRD AoE spamming would be almost unmatched by any other DoW and even come close to DoM.
Last edited by Sleigh; 05-27-2015 at 09:16 AM.
Also that +25% potency would be multiplied by the traited +20% damage.
Last edited by Tilgung; 05-27-2015 at 09:15 AM.


Somewhat true, but remember every sidewinder is a missed heavy shot, etc, so for example even if your relative skill dps increases by 10%, and AA not changed at all (it should be buffed, esp if skill speed affects it now too), you would end up actually only losing 1.5% contribution of AA, putting it at 18.5% of your dps.
Combine that with minuet will give you .815*1.25 = 1.01875 dps...a whopping 1.875% dps increase at the cost of all your mobility.
To put it another way, if you even have to interrupt ONE attack cast, it will take you nearly a full minute of nonstop casted dps to get back that lost dps.
Its going to take them a lot of balancing burst dps vs dot snapshotting vs autoattacks to make minuet both a worthwhile risk and not a huge scary burst type of ability.
Depends on Emperyal Arrow and whether losing potential auto-crits on Straight Shot are worth it, I'd assume.
Probably will depend on the fight as well. Some current fights are less BLM friendly than others, I doubt we'll see much of a departure from stuff like that.
Yup. The moment the PCgamerN dude said it's a 25% damage increase, I instantly laughed. There's no way that's enough to warrant a complete loss in Auto-Attack damage and mobility, ESPECIALLY if the casts are 3s long for each charge. There's got to be more then that.
EDIT:
Okay, now that makes a bit of sense. So we just become Heavy Shot turrets then?
Dervy linked this in the Rotation Reborn Thread. I was looking through the Google Docs.
Missed this gem:
DoT Damage is increased based on Skill/Spell Speed
I saw somewhere else pet damage was included as well? Not sourced though.
Alright, lets see here:
Auto Attack with Barrage on CD accounts for around 25%-30% of total damage. Adding 25% damage with WM up, for the most part puts BRD right at the same spot. Nothing changes, no increase (more likely a loss of damage) for loss of mobility. Dropping WM each time for Barrage is not really much of a gain either as you then spend 3 seconds recasting it. So you get 9 auto attacks during barrage then a loss of everything for 3 seconds while you recast WM? That doesn't seem like much of any gain to sit here and stance dance every minute.
Cast times added to shots removes the bottom of the CD (off GCD) abilities. No more Bloodletter? No more Blunt Arrow or repelling for damage increases.
Single shot to refresh DoT timers. It has to at least have 80 potency to account for the upfront damage that Venomous Bite and Windbite do else its worthless.
Our songs are realistically worthless as it is already, lets be honest here. They are good when you are learning an encounter or when something goes wrong, but once you know it, how much do you use them? Some of the time, its actually bad to use songs since it can cause messed up phase pushes. We should have never been taken down to the point we were in the first place. There has not been single encounter in 2.x that being able to do damage while moving has been an advantage over melee or caster. I just hope there is a back up plan if this Bard Caster thing doesn't pan out.
Last edited by Kayko; 05-27-2015 at 10:44 AM.
You can go anywhere you want in this world with a single blade.
This may be a virtual world, but I feel more alive here than in the real world.-Kazuto Kirigaya
Foe's Requiem has been and always will be useful.
You don't know how powerful Emperyal Arrow is, which is a Minuet only skill.
It's 80 potency across two skills. Even assuming Emperyal Arrow is crap, Iron Jaw (if 0 potency) + Heavy Shot is still 70 Potency higher.
Black Mages and Scholars still use oGCDs between casts. As long as they don't tack cast bars onto oGCD's it wont kill you to use the relevant ones. Particularly Misery's End (237 Pot) and Bloodletter (at 187 Pot). Flaming Arrow (437 Pot) as well.
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