[SIZE="5"]The Races (Man + Beast)[/SIZE]
The Hyur
-said to have traveled to Eorzea from surrounding continents and islands around 1000 years ago. (char creation)
-most populous race in Eorzea (char creation)
Midlander
-over half of Eorzea's Hyur population (char creation)
-generally more educated than other races due to being trained in literacy at a young age (char creation)
-have an intrinsic ability to adapt and borrow from other cultures (Merewina)
Highlanders
-first Hyur to reach Eorzea (char creation)
-name derives from a tradition of building strongholds in the mountains (vavaki)
-higher stamina than average hyur due to living at high altitudes for so many years (vavaki)
-men and women all trained in combat from childhood (vavaki)
-devout followers of Rhalgr, the Destroyer (char creation)
-practice tooth filing and tattooing (char creation)
-were the main population of Ala Mhigo (vavaki)
-almost all of Eorzea's Highlander population are from those who fled Ala Mhigo
-males now rare in Eorzea (char creation)
-females now -very- rare (vavaki)
Lalafell
-look like children to most people (char creation)
-came from the islands of the south seas where they were they had lived an agricultural lifestyle (char creation).
-from Limsa, the Islands are across the sea of Merlthor to the south (Merewina)
-one theory as to why they have green hair is because it let them blend in with grass to avoid being eaten by the avian predators called giant rocs that hunted in their homeland (Merewina)
-began to migrate to Eorzea when maritime trade routes opened up (char creation)
-their culture has an emphasis on blood relation but they tend to get along with everyone well (char creation)
Plainsfolk
-their home islands are flat (char creation)
-they lived in traditional thatched huts connected by intricate underground passageways (char creation)
-very sensitive hearing (char creation)
-clever, opportunistic, and crafty with words which makes them great in business (char creation)
Dunesfolk
-history of life in the desert (vavaki)
-native dwellings are built onto the back of beasts of burden which allowed them to go across the deserts of the island they call home (char creation)
-many wear a small traditional gemstone on their forehead that represents their zodiacal sign (char creation)
-very interested in gaining new knowledge, putting it ahead of all other endeavours (char creation)
-resilient to poison due to the regular consumption of a traditional drink starting at an early age. This occurs since most plants and animals in their native land are venomous. (vavaki)
-resilience from herbal drink has no effect in Eorzea (vavaki)
-thin layer covers the pupil of the eyes. an evolutionary trait for protection against the harsh sun and reflection on the sand (vavaki)
Roegadyn
-majority belong to the Sea Wolf clan (char creation)
Sea Wolf
-Sea Wolves were a band of brutal pirates who would attack coastal villages and ships in the past (char creation)
-originally came from the islands in the far north sea where they still exist as fishers (char creation)
-used to use longboats and were essentially "vikings" (Merewina)
-With Limsa Lominsa`s armada, their pirate ways diminished (char creation)
Hellsguard
-from the northern mountains of Abalathia's Spine (vavaki)
-the mountains are made up of volcanoes which has resulted in them developing rugged bodies and steely resilience over time(vavaki)
-they believe that the volcanoes in their homelands are gates to the underworld and they believe that they protect souls from travelling back to the realm of the living (char creation)
-regard alchemy as sacrilegious sorcery against the twelve(vavaki)
-due to low resources, they tend to send their second or thirdborns away, and they often end up in Eorzean cities become better off than those who stayed in the homeland. (char creation)
Miqo'te
-their ancestors came during the age of Endless Frost, crossing the frozen seas to pursue the wildlife they lived off of (char creation)
-very territorial and many lead solitary lifestyles, especially males (char creation)
-most of the Miqo'te who have came to live in Eorzean society are females (char creation)
Moonseeker
-nocturnal and lovers of the night, they worship Menphina the Lover, goddess of the moon (char creation)
-traditionally apply warpaint to their faces. believed that the vivid colours give lunar powers (char creation)
Seekers of the Sun
-lean and flexible but incredibly strong and have great stamina. Amazing at almost any physical act. (vavaki)
-male Miqo'te can't seem to be found, but there are rumours that some are in Ul'dah (vavaki)
-prefer the warm light of the sun and as such worship Azeyma the Warden, goddess of the sun (char creation)
Elzen
-were the original inhabitants of Eorzea (char creation)
-traditionally nomadic (char creation)
-believe Eorzea to belong to them by divine right (char creation)
-long history of conflict with the Hyur when they began arriving, as they saw it as an invasion of sorts (char creation)
Wildwood
-the Wildwood Elzen adapted to the forests in order to fight the Hyur who they saw as invaders stealing their god-given land (char creation)
-have very good eyesight and thus make good archers (char creation)
-have lived in Eorzea's forests for 100s of years (char creation) 900 years to be exact (Prosperlain)
-many left the forests once the Eorzean City States arose (char creation)
-known for innovative genius including developing many of the Gridanian crafts (Prosperlain)
-Diskwights call them Greens for their love of the forest (char creation)
Duskwight
-the Duskwight Elzen hid in the caves and subterrane avoiding any conflict or contact with the Hyur. (char creation)
-called the Greys by the Wildwood due to their preference for darkness and stone (char creation)
-very good hearing making them very aware and good at hand-to-hand combat (char creation)
-some still live in caves but some have turned to robbing people and pillaging (char creation)
The Amalj'aa (Primal = Ifrit)
-lizard like + nomadic (vavaki)
-inhabit the "environs of Paglth'an" north and east of Ul'dah (vavaki)
-mainly survive on hunting (vavaki)
-have almost inexhaustible stamina (vavaki)
The Qiqirn
-have massive appetites (vavaki)
-they eat pretty well anything, even trash (vavaki)
-they will eat until they die ex. stomach bursts, hearts stop, etc... kinda fail lol (vavaki)
-very mathematically smart and good traders and accountants (vavaki)
The Goblins
-never take off their masks (vavaki)
-always have a pack on their back (vavaki)
-they weren't around much but recently began to appear again (vavaki)
-rumoured that every 100 years they make pilgrimages to the cities of man (vavaki)
The Kobold (Primal = Titan)
-live deep in the fiery mountains of O'Ghomoro and worship a primal formed from mud and stone (lauda)
-known to be very pious and consider ores and metals to be manifestations of their primal deity Titan (Merewina)
-have advanced knowledge of smelting and armouring (Merewina)
-were once friendly with the citizens of Limsa Lominsa and were in the city and had jobs (Bango Zango)
The Sahagin (Primal = Leviathan)
-called fishbacks by the Lominsians (Merewina)
-numerous former citizens have joined the, the worst being the Serpent Reavers (Merewina)
-lots of rumours about them in Limsa Lominsa that suggest many people haven't actually seen them (Merewina)
The Ixal (Primal = Garuda)
-sworn enemies of Gridania (Prosperlain)
-live in the secluded canyons and valleys of the eastern reaches of Abalathia's Spine (Prosperlain)
-often breach the hedge looking for food or hunting in the Twelveswood (Prosperlain)
-build ships full of air that let them appear suddenly in great numbers (Prosperlain)
The Sylphs
-speak the language of the trees (Prosperlain)
-lust for blood when the fury is on them (Prosperlain)
-often take people who are disrespecting the forest and the people are never heard from again (Prosperlain)
-while their actions may seem violent they only want to protect the wood (Prosperlain)
-lack a societal structure (Prosperlain)