I was unaware there was anything really left to say in this thread...
There's plenty more.
I think about 30 pages ago everything that could be said pretty much was
I've just came across some ideas that haven't been said in the thread yet. I'll use this post to put them in., I think we are arguing in cricles still.
Some people are, some people aren't. It's a matter of personal preference wether the insta warps ruin your gameplay experience or not.
Precisely, which is why I've introduced a solution that includes a risk/reward scenario bolstered by actual content. Here's a link for "Future Airship Content Ideas". Just because people have the option doesn't mean it doesn't effect them, the option really does take out all the "Point" of walking.
It's lessens the game mechanic of walking, not the point. You can still choose to walk to a destination, and you can only get to certain destinations by walking. For example: Can you teleport directly to little Ala Mhigo?
Sure you can still walk...but why?
For the sake of exploration and immersion. It's not rewarding anymore like it used to be.
It's just as rewarding, it's just not forced on you. Walking to somewhere used to have a point "To get there in one peice"
You still get there in one piece if you teleport. That's a moot point. but now that that's invalidated with the airships
Except that it hasn't been. it really isn't rewarding or even really has a point to be being done.
There's still plenty of reason to walk. I've shown why and how. Konachibi has presented her own personal experiences that show the incentive. There isn't anything to really see if your just going from city-city, nor is it dangerous, nor is it engaging at all currently.
So you'd prefer they stick a R45 Antling back at the impasse between Western and Easter Thanalan. Did we not learn our lesson already on that one? How about adding more objectives to those paths, by adding more content. You do not need to reduce a person's ability to teleport in able to accomplish this.
I can see why people want the warp, I'm still not really bought on the fact that nobody has "The time" to get to places
That's unfortunate. Especially considering how much time was put into XI's transportation methods. Especially considering how much time it takes to walk from city to city....but I understand the mentality of many who just want to bang out everything as fast as possible. I think it's unhealthy for the game for people to be able to do this...
I think it will provide more access to a larger demographic and the supposed "hardcores" aren't being hardcore they're being elitist. Especially in terms of exploration and immersion.but I understand why they want to be able to do it. People treat MMO's like work more and more nowdays
And why is the most degraded aspect of it, commuting, almost universally frowned upon. You are using your own resources (fuel, money, calories, time,) and not getting paid for it., it's all about maximizing your time/productivity
This feeling is stressed more when you have multiple timesink inbetween you and your goal. If I have a certain amount of gametime to accomplish a task, I'll choose to completely forgo the attempt to do that task if just getting there is going to eat up so much time that I won't be able to finish the task in the first place. I want to play the game, not wait through it. instead of getting wrapped up in a world where you get to forget about how hard you worked,
This is completely up to personal choice. I personally have the time to do so. Having the option actually galvanizes my accomplishment because I chose the road less traveled. or how crappy your day was.
It's a different mentality between I and the people who want the stuff right away
Not always. I love taking my time, when I have it. I don't like being forced to waste my time when I don't., and I'm sure those people who want instant airships all have their own lines they will draw in the sand eventually and say "That's enough"
Yes, when you completely negate the option for all parties to play the game how they want when those options don't effect other people.
I've put my point across that I think a more dynamic world should be worked on
I agree. They should add more content, even aesthetic details, to the game. They don't need to circumvent convenience to do so, or put up arbitrary barriers when it's unnecessary. before introducing ways to bypass the empty world we currently play in
Read Konachibi's posts. It's not as empty as you think., it's just encouraging the developers to keep pushing work on the overworld back farther and farther when they know they can keep people happy by allowing them to bypass the world.
I believe you'll be eating these words when they introduce the redesigns for the field areas. Which is coming soon if I'm not mistaken.
I don't want the game to become a giant series of instanced content...
I don't think anyone is advocating that it should. Why do you think they're changing the claiming system the way they are. Do you not think that change is being made specifically for non-instanced content. Just be patient, you'll see.
But really I hope the people argueing circles around eachother can really just accept that there are two sides to this arguement and no matter what you say the other side isn't listening
I've made gone through great pains, and considerable time investment, to show that I'm listening. You are correct that some aren't though., nor is either side "Right" it's a matter of preferences
One side offers vastly more evidence to support their claim and works to include proposals that are inclusive to both sides. That may not be "right" but that's as far from "wrong" as an argument about opinions can be....yes that includes involving a "Choice" the option to never have that "Choice" is my preference, because it effect my gameplay experience in a way I don't want it too.
How? You need to expand on this and show how someone has not met or exceeded these expectations.