
Originally Posted by
Jynx
I've explored the world and seen all the effort the team has put into it, there is just no reason for many people to visit these areas aside from just exploringThey could include more content to get people to go there. They could also already have content in mind just haven't implemented it yet. "A are thing these days it seems"I don't understand this. considering how often you hear people complaining about how droll the world is when they probably never have set foot outside of the aetherite camps or where their leves divine them to go.That's their fault, but also, they should include more content that reinforces a purpose to go there. Forcing people to walk does not accomplish that.
I'm sorry if you feel that "Forcing" some world exploration is a bad thing, personally I think it should be part of the adventure.It is for me. I've already stated that I actually arrived at all of my aetheryte camps manually. For those that want to forgo that they are missing out, but that's their choice. It doesn't effect my adventure. I understand you Risk Vs Reward system and I think it's a great idea I looked the thread over earlier and can't find anything to dissagree with really aside from it being extremly time intensive to implement such a system that catter to everyone.I agree that some of the content is asking a lot, especially the private airship stuff, but the three options really aren't asking that much and could definitely be introduced in stages. Stage one being an instant-teleport (the most basic option) for a fee. This or some revision of this is what we'll be seeing in patch 1.19 and I think it's a great start.
I guess perhaps I'm a tad hard-headed towards the changing demographic of the MMO market, but hell I hear people say that the travel system in XI was "Changed so many times" yet...every single time you had some new means of transportation their was some sort of limit or restriction implaced upon it.Yes. You have a pool of resources to acquire or gain and spend them accordingly at your discretion. The current anima system provides the same game mechanism.
Anima is fine the way it isI agree., aside from the fact you don't even havehave is the keyword here. to TRYAll caps are unnecessary, even for emphasis. to get to the camps before you can warp to themYou still can. If you've got a friend who already has them you can. If you are a loner CE release guy like myself, that was half the fun. I've already told the story about my Aetherial Expeditions where I'd get a group of random folks together for the sole purpose of exploring and acquiring access to the different camps. I find that sadI find it to provide a sense of adventure and independence. that it's an option to just FLAT OUT skip the world, not skip it once you have at least got there...just skip it totally.It's their prerogative. You've certainly decided against that and explored it yourself. You've also provided a very good idea later on in your post which I'll highlight when we get to it. I'm glad that you at least put some effort into your arguement but I wont really budge on my view of how the system should work.This is not a quality I admire, and it tells me that there's no point in continuing this conversation.
You should at least have to earn something once before you can access it.You've earned the ability to teleport to the location either by convincing someone to teleport you there or by walking there yourself. There's just a different level of difficulty required. You don't start the game out with all the points active. Walking is currently pointless if your walking for City-A to City-BI've already shown how that statement is false. there is no reason you should ever do it logically, there is nothing to see or experience on the main roads that is even remotely worth noting.So you would have us walk it anyways? That's backwards logic. I like what you add later on though and I think it's a step in the right direction. I'm not saying jam rank 45 antlings on the pathYou're right, and I misrepresented you. I was not serious in that condemnation though and I'm glad we agree that we shouldn't put rank 45 antlings on the path. you can't avoid, but I am saying there should be a hazard or two along the way to townI don't agree. There should be things to do though., hell maybe a NPC or two to talk too on the roads that travel from city to city.YEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSS!!!! Now we're talking. Purpose, meaning, content! We need more of that. Give me a reason to walk. Give me a reason to go there. Give me a reason! This is the point I've been advocating for all along and it only adds benefits to both sides of the argument and to the player base as a whole.
Christ even a Merchant or something who runs the roads,Excellent idea! he doesn't even have to sell great stuff but having a mobile shop wandering the main roads would put some more life into the world.Even better. Have the merchant move and change places. Make him/her more alive! I'd also like to see this concept added to the market ward NPCs. That would be so wonderful! Like I've said I have no issue with fast travel per-se I'm just against the implementation of it where there is 0 effort into aquiring it.Like I said there isn't 0 effort in acquiring it. You still have to activate it and that is, at the very least, a modicum amount of effort. The time investment of Anima is fine to limit, but there needs to be the "Risk" of earning the warp areas prior to teleportation.There is a risk. When they implement new zones with new Aetheryte camps you'll find out how. Not only that but the elitists can say, "I got this myself. You probably just warped here." Win/Win.
Currently Teleporting is 0 risk all rewardDepending on if someone is willing to help you., getting the aetheral nodes is hardly a challenge either minus the few camps that are flat out impossible to get too.They are not impossible. Find a group of friends who also don't have them and venture forth! I had one challenging run where I could actually avoid stuff but still have scary situationsI had several in each main field area. Come to think of it, I don't even think I have them all yet. and I believe that was one of the Gridania ones before they changed Efts into instantly agroing morons. (Why they changed efts and a select few other monster agro conditions is beyond me)I totally agree. Making it impossible only encourages people to "cheat port" there even more. At least before you could get out of aggro distance before they attacked you.
I want their to be a challenge when I get a rank 40 camp when I'm nowhere near rank 40.There is but that's up to you. Also, what are you doing at a rank 40 camp when you're nowhere near rank 40? I'm glad you have the ability to get there but I don't see what motivated you to do so. I propose more motivations for varied levels. I don't want everyone else to be able to earn it by snapping their fingers either.This is where we disagree. I don't let other people's accomplishments ruin my own sense of accomplishment. It cheapens the accomplishment of actually having it when there really was no challenge in the first place because it was skipable.I suggest you change your frame of mind on this particular concept. I understand applying this to matters of the economy or things that actually effect other people but this is a fabricated effect that is self imposed and needlessly so. The game is so much more enjoyable when you define your own accomplishments. This applies to life in general as well.
It's like telling people they could get into (Sorry FFXI reference again) Sea without doing any of the quests,I'm fine with that. No need to apologize for referencing XI. The connections are clear. I actually don't like when people say that you can't reference XI. That's just asinine to me. I'm also fine with them getting there at level one. Put in angry mobs and we'll see how long they stay there. sure you could do the quests and get the story...but you can also just skip all that and walk into Sea no rhym no reason. I think things should be earned, I think thats a great reward being able to get to an area because you worked hard to get it!I think it's better if they introduce content in that area that requires you to manipulate game mechanics with masterful precision in order to accomplish the tasks that are there. From an artistic perspective, I'm disappointed that there is a large group of people that aren't seeing my hard work even though they'd like to.
I don't think your against this eitherCorrect. I'm not targeting you specifically with my arguement, but as it stands instant transportation effects my enjoyment of the game.As I suggested above. The water's warm. I don't get the same rush "Just because I went off the beaten path" I get the rush when I did something others had a hard time doing as wellThere is content in the game that covers that. Seeing the sites and taking in the scenery I don't think should be one of them., and it's a trial for everyone who plays. You can't give every kid in the class a gold star for trying without making the gold star feel cheap and pointless.I agree, but you have to give every kid in the class a book so they can learn and eventually, especially in higher education, they need to learn how to teach themselves. They need to revel in their own accomplishments in order to positively reinforce themselves. Instilling that concept is hard to do but is necessary in a free society.