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  1. #1
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    Mar 2011
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    Signed.

    I don't like to have my storeroom ( I hope it's right ) mixed with my "seller". I'd like to have a building similar to an AH from where you can buy without moving through different wards, running from a side to the other, waiting for spawing retainers, ecc.

    Give us a Market Wards "Store" and a Mog House ( or something similar )!
    (0)

  2. #2
    Player
    DoctorMog's Avatar
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    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Signed,

    This game needs to be FF11 clone asap or people are gonna quit.
    (1)

  3. #3
    Player
    Mahayana's Avatar
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    Sep 2011
    Posts
    98
    Character
    Mahayana Atman
    World
    Cactuar
    Main Class
    Thaumaturge Lv 60
    DoctorMog, this game doesn't need to be a clone. It just needs some features from the previous game that worked well enough for community approval. If the teleport feature was as mucked up as much as the wards are I would expect them to fix that too.
    Quote Originally Posted by DoctorMog View Post
    or people are gonna quit.
    People have already quit because the wards were so ridiculously worthless.
    (1)

  4. #4
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    Mar 2011
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    Quote Originally Posted by DoctorMog View Post
    Signed,

    This game needs to be FF11 clone asap or people are gonna quit.
    I loled to this

    Signed,

    but a price history is a bad idea, item price should be base on what the item is worth to the player not what a few players have arbitrarily decided.
    (3)

  5. #5
    Player
    Mahayana's Avatar
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    Sep 2011
    Posts
    98
    Character
    Mahayana Atman
    World
    Cactuar
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by akisato View Post
    but a price history is a bad idea, item price should be base on what the item is worth to the player not what a few players have arbitrarily decided.
    Price history is necessary because it establishes a point in time where supplier and consumer met in a common ground in price. These points in time establish a history of the item. this way the supplier can go off it when they sell their items and the buyer can understand when would be a bad time to buy and a good time to stock up. The lack of a price history is a big reason we have very unstable prices in this game. If a history were installed, prices would stabilize and buying and selling would be a lot more habitable for both supplier and consumer. If you need more info, check Wiki's supply and demand page, specifically the equilibrium section.
    (1)
    Last edited by Mahayana; 09-06-2011 at 01:29 PM.

  6. #6
    Player

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    Mar 2011
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    Uldah
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    889
    Quote Originally Posted by Mahayana View Post
    Price history is necessary because it establishes a point in time where supplier and consumer met in a common ground in price. These points in time establish a history of the item. this way the supplier can go off it when they sell their items and the buyer can understand when would be a bad time to buy and a good time to stock up. The lack of a price history is a big reason we have very unstable prices in this game. If a history were installed, prices would stabilize and buying and selling would be a lot more habitable for both supplier and consumer. If you need more info, check Wiki's supply and demand page, specifically the equilibrium section.
    Should SE also implement all the economic regulations that rule commerce IRL?

    IMO they shouldn't. Implementing simple systems to discourage market manipulation sounds like a better plan.
    (0)
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    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  7. #7
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    Mar 2011
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    122
    Quote Originally Posted by Mahayana View Post
    Price history is necessary because it establishes a point in time where supplier and consumer met in a common ground in price. These points in time establish a history of the item. this way the supplier can go off it when they sell their items and the buyer can understand when would be a bad time to buy and a good time to stock up. The lack of a price history is a big reason we have very unstable prices in this game. If a history were installed, prices would stabilize and buying and selling would be a lot more habitable for both supplier and consumer. If you need more info, check Wiki's supply and demand page, specifically the equilibrium section.
    Kinda, Item worth to player is what causing the market to be so unstable but this is how it should be. If I as a seller can sell my items at a much lower price then most, I should be able to. If I put in the extra effort to cut my overhead and can sell items for much less but if there is an "established price" why would I? A price history, in this case, just means that those who go through the effort to keep overhead low can keep an item profitable for much longer then the other sellers while keeping the price as high as possible.
    (0)

  8. #8
    Player
    Davorok's Avatar
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    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    My retainer Alise (and also Ruttituttifreshnfrutti) do nothing but hang around in the Market Wards 24/7, so it would seem logical to me that Alise (and Rutti) should know all the other retainers and since they are girls (and love to shop) they should know what items are in stock, the average prices and most importantly where the best deals are (discounted clearance sales).

    I should be able to zone into any available (not full) Ward, Summon Alise (or Rutti) and ask her for a report on what is available for sale and/or on sale at that moment. Based on my guidelines Alise or Rutti could show me the availability and price for any given item. If I want to purchase a item, she could "run and get it for me" (since she knows where it is) and she can pay for it (since I give her a shopping allowance).

    If the item I am looking for is not available I could tell her to "seek" that item and if one becomes available, she could notify me via linkpearl and ask me if I want her to purchase it. If I want it, once again she can go get it and pay for it while I am busy doing more important manly things like killing monsters, earning money and saving the world.

    If I wish to sell an item, I can just give (or send) it to Alise or Rutti and she can add it to the Market Ward Inventory which would then show up on another players Retainers Search List and hopefully she can use her charms and mysterious ways to make a sale.

    All silliness and male chauvinism aside what I am suggesting is a merger of sorts between the Retainer/Ward System and a Market Counter System (FFXI AH).

    Let our Retainers act as the Market Counter (search, sell, buy) and let the Wards serve as the "Shop/Warehouse" where all items for sale are stored. Our Retainers can handle all the transactions in the background. No need for multiple zoning into multiple "Named" Wards as all we need are multiple generic "wards" to summon our retainers into.

    Not sure if this makes sense (I'm tired) so just read Roaran's post http://forum.square-enix.com/ffxiv/t...e-Market-Wards but replace "NPC" with "your Retainer" and it should make more sense.
    (3)

    Papa was a rolling stone...wherever he laid his barbut was home.





  9. #9
    Player
    Celtodeno's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Critin' Tarantino
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    The problem with the market wards is the same as the design of this game.

    The design is based around the idea of an individual who has nothing else to do but spend time playing a MMO. Flipping through menus, running from here to there. If the system were simply sped up considerably the experience of "Shopping around" for a good deal would be much more enjoyable.

    market wards are simply inconvenient.
    (4)

  10. #10
    Player

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    Mar 2011
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    Uldah
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    889
    Quote Originally Posted by Celtodeno View Post
    The problem with the market wards is the same as the design of this game.

    The design is based around the idea of an individual who has nothing else to do but spend time playing a MMO. Flipping through menus, running from here to there. If the system were simply sped up considerably the experience of "Shopping around" for a good deal would be much more enjoyable.

    market wards are simply inconvenient.
    QFFT!
    /moarchars
    (0)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

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