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  1. #11
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Rukkirii View Post
    To speak directly to the obtaining of crystals/shards, Foxclon was able to speak to Yoshida and the development team about alternate methods of acquiring crystals/shards after the removal of elemental point allotment in patch 1.19.

    By equipping gear with elements, crystals/shards of that element will appear more frequently, so once elemental bonuses are removed, crystals/shards can be acquired through experimenting with gear. Players can also equip accessories with elements, and by using the materia craft system in patch 1.19 they will be able to attach elemental materia to weapons and armor.

    So you can still obtain crystals/shards with the elements of your choice after patch 1.19. I will also forward your questions regarding elemental affinity after patch 1.19 and I will be back when I receive an answer!
    Just by curiosity, how do you guys pick which thread to respond to and which to ignore?
    (2)

  2. #12
    Player
    Royal's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    362
    Character
    Lexalon Kai
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    Ok so gatherers could have multiple sets of gear depending on their needs for crystals that day. Most people probably have 1-3 sets of gear for DOW/M and a set for crafting gear. Where is all of this inventory space going to come from?
    (1)

  3. #13
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Royal View Post
    Ok so gatherers could have multiple sets of gear depending on their needs for crystals that day. Most people probably have 1-3 sets of gear for DOW/M and a set for crafting gear. Where is all of this inventory space going to come from?
    I think what she was trying to say is, This is how we can target crystals until the Point Allotment system is reintroduced post 1.19.
    (0)

  4. #14
    Player
    Royal's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    362
    Character
    Lexalon Kai
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    I thought I read somewehre that only attribute points were coming back but not elemental points. So post 1.19 gear will influence shards. I need to try and find that.

    EDIT: I think i'm mistaken. NVM
    (0)
    Last edited by Royal; 09-03-2011 at 05:12 AM. Reason: Think i'm wrong

  5. #15
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Quote Originally Posted by Onidemon View Post
    Just by curiosity, how do you guys pick which thread to respond to and which to ignore?
    They dont ingnore threads at all. They respond to threads they have an answer from the Dev Team mostly and hot topic threads they confirm they have forwarded our thoughts.
    (4)

    Signature provided by grausekopf ~ Thank you ^^
    Quote Originally Posted by Hikozaemon View Post
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.

  6. #16
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Wynn View Post
    Disappointing to be sure. The ability to control elemental affinity was a major portion of my gameplay from DoM to DoL to DoH.
    Funny. I never felt in control of anything with the allocation of elemental stats in this game. I liked the idea but to my knowledge, the workings of this feature, something people understandably are sad to see disappearing, were never there. I would've liked it very much if the changes now being deployed in the game had been able to correct the elemental system's malfunctions. Much better to fix the original idea than to eliminate the allocation of elemental statistics altogether. But I guess the new dev team decided it wasn't going to work no matter what... or something. I look forward to more of this being clarified.

    I don't like the feeling that elements are not strong influences in this game. Far too many times the overall elemental profile of a monster (even elementals themselves) is far too ambiguous to be useful in battle. And sometimes it seems to shift from one moment of the fight to another. I have significantly hurt fire elementals with fire spells, which doesn't seem to make much sense, but a couple of seconds later, the same spell would be resisted completely. Sometimes an apparently-fire-biased ability, like Absorb Attack, works wonders in a drake, and sometimes it fails. I've seen fire mobs resist wind spells (which in this game has supposedly supplanted water as the thing that will douse fire,) or even water ones, only to succumb to lighting or even fire. I posted several times about my puzzlement as to what the elemental bias determined by the point allocation did, but never, not once, did I get clear answers or pointers.

    So if this is what we're losing, I can't say I'm sorry. However, I wish the system had once worked as it was intended to. But for it's problems we cannot really blame the new development team. Again, this is one of those wonderful ideas Tanaka seems to have had for his game blueprint... ideas he never figured how to balance and make functional in the actual game.
    (0)
    Last edited by Rutelor; 09-04-2011 at 01:47 PM.

  7. #17
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Holland View Post
    They dont ingnore threads at all. They respond to threads they have an answer from the Dev Team mostly and hot topic threads they confirm they have forwarded our thoughts.
    Yup. Those who pick what to respond and what to ignore are the dev team. Community reps just pass by the messages and accept the punches and kisses that might come in response from them.

    That's why i like them! ^^ They do their job even if this means they being in the line of fire.
    (2)

  8. #18
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    By Doctor Mog:
    My guess is they are trying to remove them completely and add gear that affects resistance and damage.

    I win!


    78910
    (0)

  9. #19
    Player
    Lavinia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    61
    Character
    Lavinia Ferris
    World
    Hyperion
    Main Class
    Warrior Lv 80
    Rukkirii <3
    Am happy to get your answer. Am eager to know but I shall wait as long as you wish!
    (0)

  10. #20
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Those elemental earrings are looking more appetizing.
    (0)

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