


Just by curiosity, how do you guys pick which thread to respond to and which to ignore?To speak directly to the obtaining of crystals/shards, Foxclon was able to speak to Yoshida and the development team about alternate methods of acquiring crystals/shards after the removal of elemental point allotment in patch 1.19.
By equipping gear with elements, crystals/shards of that element will appear more frequently, so once elemental bonuses are removed, crystals/shards can be acquired through experimenting with gear. Players can also equip accessories with elements, and by using the materia craft system in patch 1.19 they will be able to attach elemental materia to weapons and armor.
So you can still obtain crystals/shards with the elements of your choice after patch 1.19. I will also forward your questions regarding elemental affinity after patch 1.19 and I will be back when I receive an answer!

Ok so gatherers could have multiple sets of gear depending on their needs for crystals that day. Most people probably have 1-3 sets of gear for DOW/M and a set for crafting gear. Where is all of this inventory space going to come from?



I think what she was trying to say is, This is how we can target crystals until the Point Allotment system is reintroduced post 1.19.

I thought I read somewehre that only attribute points were coming back but not elemental points. So post 1.19 gear will influence shards. I need to try and find that.
EDIT: I think i'm mistaken. NVM
Last edited by Royal; 09-03-2011 at 05:12 AM. Reason: Think i'm wrong





Funny. I never felt in control of anything with the allocation of elemental stats in this game. I liked the idea but to my knowledge, the workings of this feature, something people understandably are sad to see disappearing, were never there. I would've liked it very much if the changes now being deployed in the game had been able to correct the elemental system's malfunctions. Much better to fix the original idea than to eliminate the allocation of elemental statistics altogether. But I guess the new dev team decided it wasn't going to work no matter what... or something. I look forward to more of this being clarified.
I don't like the feeling that elements are not strong influences in this game. Far too many times the overall elemental profile of a monster (even elementals themselves) is far too ambiguous to be useful in battle. And sometimes it seems to shift from one moment of the fight to another. I have significantly hurt fire elementals with fire spells, which doesn't seem to make much sense, but a couple of seconds later, the same spell would be resisted completely. Sometimes an apparently-fire-biased ability, like Absorb Attack, works wonders in a drake, and sometimes it fails. I've seen fire mobs resist wind spells (which in this game has supposedly supplanted water as the thing that will douse fire,) or even water ones, only to succumb to lighting or even fire. I posted several times about my puzzlement as to what the elemental bias determined by the point allocation did, but never, not once, did I get clear answers or pointers.
So if this is what we're losing, I can't say I'm sorry. However, I wish the system had once worked as it was intended to. But for it's problems we cannot really blame the new development team. Again, this is one of those wonderful ideas Tanaka seems to have had for his game blueprint... ideas he never figured how to balance and make functional in the actual game.
Last edited by Rutelor; 09-04-2011 at 01:47 PM.



Yup. Those who pick what to respond and what to ignore are the dev team. Community reps just pass by the messages and accept the punches and kisses that might come in response from them.
That's why i like them! ^^ They do their job even if this means they being in the line of fire.




By Doctor Mog:
My guess is they are trying to remove them completely and add gear that affects resistance and damage.
I win!
78910

Rukkirii <3
Am happy to get your answer. Am eager to know but I shall wait as long as you wish!



Those elemental earrings are looking more appetizing.
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