Quote Originally Posted by Ava View Post
Posting because I like this idea. But adding a unique animation for every possible combination is highly unlikely. >_>
I suggested exactly this to them! ^^ In my BR suggestion i asked position markers for it so they do could make a "composite animation" using all placed characters. My suggestion also was based on chrono trigger...the differece is, mainly, that there you picked the combo and the CPU moved your characters to the correct position...my suggestion is the opposite...you move to the "correct position" (one of the position markers) to trigger a certain action.

Also, having fixed positions do allow them to abuse of extravagant animations. My suggestion had some obcene amount of possible combinations since i also expanded the BR into 4 different position rings...but even if they decide using only one of the rings it already would require a large amount of animations! ^^ ...but that what people has been asking for a while, right? Lackluster animation, lack of original animations...i gave them an option where they can abuse of original animations! ^^