Takin from this thread
http://forum.square-enix.com/ffxiv/t...attle-Regimens
And yes... I just quoted myself quoting myself from a thread I started.... i call it "Quotception"
Takin from this thread
http://forum.square-enix.com/ffxiv/t...attle-Regimens
And yes... I just quoted myself quoting myself from a thread I started.... i call it "Quotception"Lead FFXIV battle designer Akihiko Matsui was the director of Chrono Trigger... and is directly working on BR 2.0 or whatever system replaces it....
I had a thread that talked about BR in general and touched on this also... there are a couple examples at the bottom of the post....
here is the thread...
http://forum.square-enix.com/ffxiv/t...battle+regimen
and here is the portion of the post most pertinent to this thread
Take "Burn II + Fire II + WS" and make the flame animation last longer, and make the weaponskill have some flame animation also.
There should be new unique FX and animations for each successful combination
Tie that in with the new battle animations and FX they have planed and you have a winner. You'd spend hundreds of hours battling just to learn and then see all of the different regimen...
In this post I've listed
Regimen of Anarchy: Riot Blade + Chaos Thrust
Regimen of Torture: Fire II + Water II
Regimen of Mighty Guard: Protect II + Shell II
Regimen of Wildfire: Burn II + Fire II + WS
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.