
Originally Posted by
Misteyes
The problem with an AH as a gil-sink is that it only removes economy from the game at the surcharge fee, and hence caps the value of items by the surcharge fee rather than the list price.
Currently, most players generate (via leves) more gil than they spend. This isn't the same as getting money from another player though crafting, since it actually adds more money to the game. When the primary source of income for most players is printing money, inflation is rampant.
Adding an auction house would result in fewer items being sold to NPC vendors (reducing the amount of money generated) while also taking a cut of the sale price (removing money from the economy). This would control inflation, but only after the list fee is removing more money than is generated by leves.
If the AH cut is 5%, then the economy will only stabilize after things are being listed for 20x their worth in generated money - This means that proletariat players whose primary income is from levequests and other money generating activities will not be able to afford anything, and meaningful income will come only from player-to-player trades.
This is all very abstract and I'm not explaining myself well; I'll try an example. Suppose that an item - we'll say a "Fried Egg" - is "worth" 5,000 generated gil. This means that in the amount of time that a player could create a Fried Egg, they could just as easily create 5,000 gil (by a levequest, behest, or dumping loot to an NPC vendor). If a player then goes to buy a fried egg on the auction house, inflation will continue until the fried egg is priced at 100,000 gil, since 5,000 gil must be taken out of the economy for every 5,000 gil worth of product that is created.
Currently, this inflation is kept in check due to the inconvenience of selling and buying. Most buyers are purely operating on generated gil, so selling at that high a value cuts out a large portion of the market. An auction house would allow much easier selling, which would accelerate inflation dramatically.
In order to actually repair the economy, the game needs some big ticket items that can only be bought from NPCs. Chocobo and Airship passes are a start, if they cost gil. Allowing players to collect and remove large sums of money from the economy will stabilize it at a lower total volume.